XR-Metaverse Cases

XR-Metaverse Cases
Author: Timothy Jung
Publisher: Springer Nature
Total Pages: 111
Release: 2023-06-22
Genre: Business & Economics
ISBN: 3031305663

This book presents a collection of latest case studies on augmented reality (AR) and virtual reality (VR), extended reality (XR) and metaverse applications in various industries. AR, VR, XR and Metaverse are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The volume includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how AR, VR, XR and Metaverse can be used in business.

XR-Metaverse Cases

XR-Metaverse Cases
Author: Timothy Jung
Publisher: Springer
Total Pages: 0
Release: 2023-07-10
Genre: Business & Economics
ISBN: 9783031305658

This book presents a collection of latest case studies on augmented reality (AR) and virtual reality (VR), extended reality (XR) and metaverse applications in various industries. AR, VR, XR and Metaverse are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The volume includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how AR, VR, XR and Metaverse can be used in business.

UX for XR

UX for XR
Author: Cornel Hillmann
Publisher: Apress
Total Pages: 255
Release: 2021-06-13
Genre: Architecture
ISBN: 9781484270196

Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead. This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context. UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding. What You'll Learn Explore the challenges and opportunities of designing for XR See how spatial interaction is revolutionizing human computer interaction Examine sensory input and interaction beyond the screen Work with 3D Interaction Design and build a strong 3D UX Understand VR and augmented reality essentials for emotion-rich user experiences Apply UX research techniques for the XR space Who This Book Is For This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals

Reality Check

Reality Check
Author: Jeremy Dalton
Publisher: Kogan Page Publishers
Total Pages: 249
Release: 2021-01-03
Genre: Business & Economics
ISBN: 1789666341

Discover THE next big competitive advantage in business: learn how augmented and virtual reality can put your business ahead. Augmented reality (AR) and virtual reality (VR) are part of a new wave of immersive technologies that offer huge opportunities for businesses, across industries and regardless of their size. Most people think of AR or VR as a new development in video gaming like Pokémon GO, or an expensive marketing campaign by the Nikes of the world. The truth is, businesses of any size can put these new technologies to immediate use in areas that include: - Learning and development - Remote collaboration and assistance - Visualization of remote assets and environments - Sales and marketing - Consumer behaviour research Reality Check dispels the common misconceptions of AR and VR, such as them being too expensive or not easily scalable, and details how business leaders can integrate them into their business to deliver more efficient, impactful and cost-effective business solutions. The up and coming voice of AR and VR for businesses, Jeremy Dalton, uses case studies from organizations all over the world including Cisco, Ford, GlaxoSmithKline, La Liga and Vodafone to showcase the practical uses of immersive technologies. Reality Check makes cutting-edge technology accessible and grounds them into the everyday workings of normal businesses. It is your one-stop non-technical guide to incredibly exciting new technologies that will deliver results.

Creator's Economy in Metaverse Platforms: Empowering Stakeholders Through Omnichannel Approach

Creator's Economy in Metaverse Platforms: Empowering Stakeholders Through Omnichannel Approach
Author: Singla, Babita
Publisher: IGI Global
Total Pages: 306
Release: 2024-02-26
Genre: Computers
ISBN:

In the era of the metaverse, a big challenge permeates the digital landscape—a challenge that resonates both with creators seeking to thrive in this dynamic space and policymakers attempting to navigate its uncharted territories. Creators, driven by innovation, grapple with a myriad of uncertainties in monetizing their virtual content effectively. Simultaneously, policymakers find themselves at a crossroads, caught between the rapid evolution of the virtual realm and the lack of clear regulatory guidelines. This struggle is exacerbated by the issue of cybersecurity threats that cast a shadow over the metaverse's transformative potential. It is within this context of challenges that Creator's Economy in Metaverse Platforms emerges, poised to tackle the pressing issues at the intersection of creativity, regulation, and the ever-expanding metaverse. Creator's Economy in Metaverse Platforms dissects, analyzes, and offers solutions to the multifaceted challenges prevailing in the metaverse. By addressing fundamental questions about the creator economy, the elusive concept of the metaverse economy, and the indispensable role policymakers play, the book provides a holistic understanding of the landscape. Delving into topics such as stakeholder engagement, digital asset management, and the intricacies of various monetization models, it equips readers with actionable insights. Not content with a reactive approach, the book takes a proactive stance, offering solutions to foster interoperability and create an ecosystem where creators and policymakers can mutually thrive. It envisions not just a book but a catalyst for transformative change in the metaverse.

The Future of Metaverse in the Virtual Era and Physical World

The Future of Metaverse in the Virtual Era and Physical World
Author: Aboul Ella Hassanien
Publisher: Springer Nature
Total Pages: 265
Release: 2023
Genre: Cyberspace
ISBN: 3031291328

This book is divided into three parts. The first part discusses the Metaverse's basics, development, and optional applications such as 3D virtual dressing room-based user-friendly Metaverse, the use of Metaverse in the healthcare and environment sectors as well as the ethics of the Metaverse and digital virtual environments. Part two presents some chapters that discuss emerging technologies in the Metaverse world including IoT, digital twining, and artificial intelligence and shows its impact on climate change. The third part contains chapters discussing cybersecurity in the Metaverse including blockchain technology opportunities and applications and the threat of the digital humanities in the Metaverse. The book is suitable for students and academics aiming to build up their background on the Future of the Metaverse in the Virtual Era and Physical World. .

Human Factors in Virtual Environments and Game Design

Human Factors in Virtual Environments and Game Design
Author: Tareq Z. Ahram • Christianne S. Falcão
Publisher: AHFE International
Total Pages: 293
Release: 2022-07-24
Genre: Technology & Engineering
ISBN: 1958651265

Human Factors in Virtual Environments and Game Design Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA

The Business of Metaverse

The Business of Metaverse
Author: David Palmer
Publisher: Kogan Page Publishers
Total Pages: 273
Release: 2024-06-03
Genre: Business & Economics
ISBN: 139861307X

The metaverse is so much more than just a technology and immersive experience. Join digital visionary and global platform innovation expert David Palmer on this exciting journey exploring the metaverse and its myriad commercial, impact and career opportunities for business. The Business of Metaverse outlines the building blocks for success in the metaverse and how organizations can effectively position themselves to transition and benefit from it. It presents a unique framework showing how different components of the metaverse and the physical worlds can come together, providing a basis for strategic positioning for different sectors and industries and equipping readers with valuable insights into how they can anticipate and navigate key opportunities and challenges. Delving into this new world with embedded immersive capabilities, it explores what metaverse business entities could look like, the new business models in waiting and how businesses can gain competitive advantage through the power of interoperability. Taking a panoramic approach to opportunity, it examines the wide-ranging transformative impacts that the metaverse can bring to the business landscape, from equality and inclusive impact, new work and career paths and digital identities to new digital and data currencies in the metaverse economy.

Journalism and the Metaverse

Journalism and the Metaverse
Author: John V. Pavlik
Publisher: Anthem Press
Total Pages: 142
Release: 2024-06-04
Genre: Technology & Engineering
ISBN: 1839990139

Journalism has been in a state of disruption since the development of the Internet. The Metaverse, what some describe as the future of the Internet, is likely to fuel even further disruption in journalism. Digital platforms and journalism enterprises are already investing substantial resources into the Metaverse or its likely components of augmented reality, virtual reality, and artificial intelligence.. Although research shows most of the public has little knowledge of the Metaverse, many are keenly interested in what it or its components may bring. Gartner (2022) predicts that a quarter of the public will spend at least one hour per day in the Metaverse by 2026. Journalism may be an important part of this future. This book will provide a critical examination of the implications of the Metaverse for the continuing transformation of journalism in the digital age.