Writing Virtual Environments for Software Visualization

Writing Virtual Environments for Software Visualization
Author: Clinton Jeffery
Publisher: Springer
Total Pages: 164
Release: 2014-11-28
Genre: Technology & Engineering
ISBN: 1461417554

Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.

Understanding Virtual Reality

Understanding Virtual Reality
Author: William R. Sherman
Publisher: Morgan Kaufmann
Total Pages: 623
Release: 2003
Genre: Computers
ISBN: 1558603530

Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.

Virtual Reality Software And Technology - Proceedings Of The Vrst '94 Conference

Virtual Reality Software And Technology - Proceedings Of The Vrst '94 Conference
Author: Gurminder Singh
Publisher: World Scientific
Total Pages: 364
Release: 1994-08-18
Genre: Computers
ISBN: 9814501689

Few technologies in recent years have attracted as much scientific, media and public attention as Virtual Reality. By providing a profoundly new paradigm for human-computer interaction, it is fundamentally changing the way people use and think about computers. Despite being in its infancy, Virtual Reality has found applications in such varied fields as entertainment, interactive arts, medicine, architecture, security, education, and financial analysis.The articles collected here were selected after thorough review and describe the state-of-the-art in Virtual Reality software and technology. Included are the latest results in software architectures, interaction techniques and devices, modeling techniques, and applications.

Working Through Synthetic Worlds

Working Through Synthetic Worlds
Author: Kenneth W. Kisiel
Publisher: CRC Press
Total Pages: 446
Release: 2018-04-17
Genre: Computers
ISBN: 1134783256

Virtual environments (VE) are human-computer interfaces in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behaviour of the user. Since these technologies will continue to become more reliable, more resolute and more affordable, it's important to consider the advantages that VEs may offer to support business processes. The term 'synthetic world' refers to a subset of VEs, having a large virtual landscape and a set of rules that govern the interactions among participants. Currently, the primary motivators for participation in these synthetic worlds appear to be fun and novelty. As the novelty wears off, synthetic worlds will need to demonstrate a favourable value proposition if they are to survive. In particular, non-game-oriented worlds will need to facilitate business processes to a degree that exceeds their substantial costs for development and maintenance. Working Through Synthetic Worlds explores a variety of different tasks that might benefit by being performed within a synthetic world. The editors use a distinctive format for the book, consisting of a set of chapters composed of three parts: ¢ a story or vignette that describes work conducted within a synthetic world based loosely on the question, 'what will work be like in the year 2025?', founded on the expert authors' expectations of plausible future technologies ¢ a scholarly review of the technologies described by the stories and the current theories related to those technologies ¢ a prescription for future research required to bridge the current state-of-the-art with the notional worlds described in the stories. The book will appeal to undergraduate and graduate students, professors, scientists and engineers, managers in high-tech industries and software developers.

Human Computer Interaction

Human Computer Interaction
Author: Kikuo Asai
Publisher: BoD – Books on Demand
Total Pages: 396
Release: 2008-10-01
Genre: Computers
ISBN: 9537619141

The book consists of 20 chapters, each addressing a certain aspect of human-computer interaction. Each chapter gives the reader background information on a subject and proposes an original solution. This should serve as a valuable tool for professionals in this interdisciplinary field. Hopefully, readers will contribute their own discoveries and improvements, innovative ideas and concepts, as well as novel applications and business models related to the field of human-computer interaction. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.

Handbook of Research on Geoinformatics

Handbook of Research on Geoinformatics
Author: Karimi, Hassan A.
Publisher: IGI Global
Total Pages: 518
Release: 2009-01-31
Genre: Technology & Engineering
ISBN: 1591409969

"This book discusses the complete range of contemporary research topics such as computer modeling, geometry, geoprocessing, and geographic information systems"--Provided by publisher.

Innovations and Advances in Computer Sciences and Engineering

Innovations and Advances in Computer Sciences and Engineering
Author: Tarek Sobh
Publisher: Springer Science & Business Media
Total Pages: 569
Release: 2010-03-10
Genre: Technology & Engineering
ISBN: 904813658X

Innovations and Advances in Computer Sciences and Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Innovations and Advances in Computer Sciences and Engineering includes selected papers form the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2008) which was part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2008).

Software Visualization

Software Visualization
Author: Stephan Diehl
Publisher: Springer
Total Pages: 411
Release: 2003-07-31
Genre: Computers
ISBN: 3540458751

This book presents the state of the art in software visualization and thus attempts to establish it as a field on its own. Based on a seminar held at Dagstuhl Castle in May 2001, the book offers topical sections on: - algorithm animation - software visualization and software engineering - software visualization and education - graphs in software visualization - and perspectives of software visualization. Each section starts with an introduction surveying previous and current work and providing extensive bibliographies.