Writing an Interactive Story

Writing an Interactive Story
Author: Pierre Lacombe
Publisher: CRC Press
Total Pages: 346
Release: 2019-12-06
Genre: Computers
ISBN: 1000735451

Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you. Features exclusive interviews with: David Cage – BAFTA Award for Best Story – Heavy Rain Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead Benjamin Diebling – Beyond Two Souls, Detroit: Become Human Erwan Le Breton – Ubisoft Thomas Veauclin– The Council Fibre Tigre – Out There

Writing Interactive Fiction with Twine

Writing Interactive Fiction with Twine
Author: Melissa Ford
Publisher: Que Publishing
Total Pages: 836
Release: 2016-04-25
Genre: Computers
ISBN: 0134303105

Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players

Chris Crawford on Interactive Storytelling

Chris Crawford on Interactive Storytelling
Author: Chris Crawford
Publisher: New Riders
Total Pages: 615
Release: 2012-12-12
Genre: Computers
ISBN: 0133119637

As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

Interactive Storytelling for Video Games

Interactive Storytelling for Video Games
Author: Josiah Lebowitz
Publisher: Taylor & Francis
Total Pages: 333
Release: 2012-09-10
Genre: Computers
ISBN: 113612733X

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Writing for Interactive Media

Writing for Interactive Media
Author: Jon Samsel
Publisher: Skyhorse Publishing Inc.
Total Pages: 0
Release: 1998
Genre: Computers
ISBN: 9781581150056

The complexities of interactive writing are explained in this lucid guide covering Internet soap operas, educational kiosks, web-based training, and global gaming narratives.

An Introduction to Game Writing

An Introduction to Game Writing
Author: Steve Ince
Publisher: S-Eye
Total Pages: 138
Release: 2021-06-19
Genre:
ISBN: 9781838223649

Learning a skill like game writing can be daunting. This book eases that concern by taking you through a clear step by step process. Requiring no previous knowledge, the eager novice will learn to create interactive stories in next to no time.

How to Write a Story

How to Write a Story
Author: Kate Messner
Publisher: Chronicle Books
Total Pages: 38
Release: 2020-07-07
Genre: Juvenile Nonfiction
ISBN: 179720663X

The inspiring sequel to the 2015 Parent's Choice Winner, How to Read a Story! Step 1: Choose an idea for your story. A good one. Step 2: Decide on a setting. Don't be afraid to mix things up. Step 3: Create a heroine—or a hero. Now: Begin. Accomplished storytellers Kate Messner and Mark Siegel playfully chronicle the process of becoming a writer in this fun follow-up to How to Read a Story, guiding young storytellers through the joys and challenges of the writing process. From choosing an idea, to creating a problem for their character to resolve, to coming to The End, this empowering picture book breaks down the writing process in a dynamic and accessible way, encouraging kids to explore their own creativity—and share their stories with others! • Perfect for educators, librarians, and parents who are helping children develop early writing and reading skills • Great read-aloud book for preschool- and kindergarten-aged children interested in learning to read • Helps teach Common Core Curriculum skills Young readers who love We Are in a Book!, How Rocket Learned to Read, and Also an Octopus will love the reading and writing lessons and inspiration in How to Write a Story. • Read-aloud books for kids ages 3–5 • Learning to write books for kids • Kindergarten, pre-K creativity books Kate Messner is an award-winning author whose many books for kids have been selected as Best Books by the New York Times, Junior Library Guild, Indie Bound, and Bank Street College of Education. She lives on Lake Champlain with her family. Mark Siegel is the author of many graphic novels and children's picture books, including the 5 Worlds series, as well as the illustrator of How to Read a Story and the Robert F. Sibert Honor Book To Dance: A Ballerina's Graphic Novel. He lives in New York.

Interactive Writing

Interactive Writing
Author: Andrea McCarrier
Publisher: F&p Professional Books and Mul
Total Pages: 0
Release: 2018-08-22
Genre: Education
ISBN: 9780325099262

Interactive Writing is specifically focused on the early phases of writing, and has special relevance to prekindergarten, kindergarten, grade 1 and 2 teachers.

Interactive Storytelling

Interactive Storytelling
Author: Andrew Glassner
Publisher: CRC Press
Total Pages: 529
Release: 2017-08-02
Genre: Computers
ISBN: 1000065340

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.

Creating Interactive Fiction with Inform 7

Creating Interactive Fiction with Inform 7
Author: Aaron Reed
Publisher: Course Technology
Total Pages: 0
Release: 2011
Genre: Digital media
ISBN: 9781435455061

Índice abreviado: Why interactive fiction? 1. Understanding interactive fiction 2. Introducing the inform application 3. Creating a story world 4. Describing the story world 5. Making things happen 6. Understanding the player 7. Logic and control 8. Time, scenes, and pacing 9. Creating characters 10. Challenging assumptions 11. Finishing 12. Further pursuits A.A thought experiment B. Interactive fictions cited. Glossary. Index.