World of Warcraft Cataclysm Atlas

World of Warcraft Cataclysm Atlas
Author: BradyGames (Firm)
Publisher: BradyGames
Total Pages: 0
Release: 2011
Genre: Computer adventure games
ISBN: 9780744012422

BradyGames' World of Warcraft Cataclysm Atlas includes the following: The next book in our premium line of World of Warcraft reference books, The Cataclysm Atlas reveals the ravaged landscape of Azeroth. - Every Region Map - Exhaustive Index-Complete listing of all NPCs, named enemies, and unique creatures-along with their region and grid locations for easy cross-referencing. - Exclusive Hand Drawn Town Maps- 212 hand-drawn maps of every town include callouts for all vendors, trainers, quest targets, and mailboxes. - Rare Creatures - Quest NPCs

World of Warcraft: Chronicle Volume 1

World of Warcraft: Chronicle Volume 1
Author: BLIZZARD ENTERTAINMENT
Publisher: Dark Horse Comics
Total Pages: 335
Release: 2016-03-15
Genre: Games & Activities
ISBN: 1630085650

World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This ebook features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

World of Warcraft

World of Warcraft
Author: Michael Lummis
Publisher: BradyGames
Total Pages: 0
Release: 2004-11
Genre: Games & Activities
ISBN: 9780744004052

Let BradyGames Guide You Through this Huge MMORPG Adventure! BradyGames¿World of Warcraft Official Strategy Guidefeatures maps of each city and region, with call outs for characters, quest locations, dungeons, and more. Essential stats and strategies for each of the 8 races and 9 classes for both the Horde and Alliance factions. Must-have quest data--contacts, quest type, item rewards and more. Profession sections provide data on products, requirements and item components. Weapon, armor and item tables, ability and spell lists, and bestiary. BradyGames is Official and Exclusive on this title. Platform: PC World of WarCraftis an online role-playing game experience set in the award-winning Warcraft universe. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world. Being "Massively Multiplayer",World of Warcraftallows thousands of players to interact within the same world. Whether adventuring together or fighting against each other in epic battles, players will form friendships, forge alliances, and compete with enemies for power and glory. In addition, a dedicated live team will create a constant stream of new adventures to undertake, lands to explore, and monsters to vanquish. This content ensures that the game will never be the same from month to month, and will continue to offer new challenges and adventures for years to come.Not Final Cover. Blizzard Entertainment(www.blizzard.com), best known for their series Warcraft®, StarCraft®, and Diablo®, is a division of Vivendi Universal Games), a premier developer and publisher of entertainment software renowned for creating many of the industry¿s most critically acclaimed games. The company¿s free Internet gaming service Battle.net® provides a forum in which owners of Blizzard¿s games can play in a multiplayer mode remotely across the Internet and against other gamers from around the world.

The Art of World of Warcraft

The Art of World of Warcraft
Author: . Blizzard Entertainment
Publisher: Insight Editions
Total Pages: 0
Release: 2015-06-16
Genre: Games & Activities
ISBN: 9781608874491

Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.

My Life as a Night Elf Priest

My Life as a Night Elf Priest
Author: Bonnie Nardi
Publisher: University of Michigan Press
Total Pages: 250
Release: 2010-06-02
Genre: Social Science
ISBN: 0472026712

"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience." —Julian Dibbell, Wired "World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi's pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf." —William Sims Bainbridge, author of The Warcraft Civilization and editor of Online Worlds “Nardi skillfully covers all of the hot button issues that come to mind when people think of video games like World of Warcraft such as game addiction, sexism, and violence. What gives this book its value are its unexpected gems of rare and beautifully detailed research on less sensationalized topics of interest such as the World of Warcraft player community in China, game modding, the increasingly blurred line between play and work, and the rich and fascinating lives of players and player cultures. Nardi brings World of Warcraft down to earth for non-players and ties it to social and cultural theory for scholars. . . . the best ethnography of a single virtual world produced so far.” —Lisa Nakamura, University of Illinois World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer. Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design. Cover art by Jessica Damsky

World of Warcraft: Arthas

World of Warcraft: Arthas
Author: Christie Golden
Publisher: Simon and Schuster
Total Pages: 331
Release: 2009-04-21
Genre: Fiction
ISBN: 1439159386

New York Times bestselling and award-winning author Christie Golden brings Arthas the Lick King to life in the book World of Warcraft fans have been clamoring for. Author Christie Golden does for Arthas what she once did for the Orc Lord Thrall in the bestselling Warcraft: Lord of the Clans in another epic exploration of one of the key characters from the eleven-million subscriber massively multiplayer online role-playing game. Arthas: Rise of the Lick King reveals the true and thrilling story behind one of the Warcraft universe’s most terrifying villains whose evil is legendary.

The Cinematic Art of World of Warcraft

The Cinematic Art of World of Warcraft
Author: Greg Solano
Publisher:
Total Pages: 240
Release: 2019-10-15
Genre: Fiction
ISBN: 9781945683671

With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion.

World of Warcraft

World of Warcraft
Author: Glenn Rane
Publisher: Chronicle Books (CA)
Total Pages: 0
Release: 2008
Genre: Fantasy games
ISBN: 9780811861939

With more than 300 pieces of art, featuring works by such noted artists as Todd McFarland, Greg Staples, and Samwise Didier, this book is the first collection of the best paintings and drawings created for the "World of Warcraft Trading Card Game."

World of Warcraft

World of Warcraft
Author: BradyGames
Publisher: BradyGames
Total Pages: 0
Release: 2012
Genre: Video games
ISBN: 9780744014143

Don't get lost in the Mists of Pandaria with BradyGamesWorld of Warcraft Mists of Pandaria Signature Series Guide takes you on the unforgettable journey through the newest continent in the World of Warcraft universe. From the beginner-friendly introduction, assisting new players on their way to greatness; to maps of each part of Pandaria, every gamer will be fully prepared.You will find extensive information on every one of the 11 classes and 13 races in the game, including brand new character class, the Monk, and playable race, Pandaren. World of Warcraft Mists of Pandaria Signature Series Guide fully prepares you for battle with tips and tricks on player-versus-player fights and world dungeons, as well as how to navigate new gameplay, including Pet Battles, Scenarios and Challenge Mode. You will also learn about updates made to guilds and achievements, so you won't miss a thing in the Mists of Pandaria. Going to level 90 for the first time, World of Warcraft Mists of Pandaria Signature Series Guide will help you do it in style,

Warcraft

Warcraft
Author: R. Sean Borgstrom
Publisher: Sword & Sorcery Studios
Total Pages: 0
Release: 2003
Genre: Fantasy games
ISBN: 9781588460707

Included in this collection are vols. distributed as well as published by White Wolf Pub.