High Frequency Word Practice

High Frequency Word Practice
Author: Ruth Foster
Publisher: Teacher Created Resources
Total Pages: 146
Release: 2004-08-24
Genre: Education
ISBN: 0743937058

Teach basic sight words using a variety of engaging exercises that account for individual student strengths and weaknesses.

First Word Search: Fun First Words

First Word Search: Fun First Words
Author:
Publisher: First Word Search
Total Pages: 0
Release: 2011-01-04
Genre:
ISBN: 9781402778070

Now, the youngest, beginning readers can play a little "hide-and-seek" on the page with word searches designed just for them. Everything's simple and basic, so children will have lots of fun while they're learning. Even very young children can go on a word hunt! In Fun First Words, all the entries are grouped by subject, so youngsters can do their searches in such kid-appealing categories as "Bugs," "Birthdays," and "Camping." They'll have a happy time hunting. Working on these word searches encourages kids to develop an early love of reading that will only grow as the years go by.

If You Were a Noun

If You Were a Noun
Author: Michael Dahl
Publisher: Picture Window Books
Total Pages: 14
Release:
Genre: Juvenile Nonfiction
ISBN: 1479553875

Life as a word can be wild and a lot of work. Discover how these lexicons live and how they help build sentences. Provides an introduction to nouns and proper nouns. Includes an activity.

Fun, Taste, & Games

Fun, Taste, & Games
Author: John Sharp
Publisher: MIT Press
Total Pages: 255
Release: 2019-03-12
Genre: Games & Activities
ISBN: 0262039354

Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.

If You Were a Synonym

If You Were a Synonym
Author: Michael Dahl
Publisher: Capstone Classroom
Total Pages: 30
Release: 2007-01-01
Genre: Juvenile Nonfiction
ISBN: 9781404823914

Examines fun and easy ways to learn about synonyms.

Sight Word Fun

Sight Word Fun
Author: Remedia Publications
Publisher: Remedia Publications
Total Pages: 100
Release: 2022-07-15
Genre: Education
ISBN: 9781596395060

Grade Level: 1-2 Interest Level: 2-8 Reading Level: 1-2 This fun, hands-on book was created to help early readers identify sight words and build reading fluency. Children need to develop a growing core of sight words, which will help them become more fluent readers. Since sight words are meant to be identified instantly - pictures are a great way to aid the student in immediate recognition of several high-frequency words. Includes crossword puzzles, word searches, configuration fill-ins, and riddles. A great stepping stone for writing sentences and categorizing! 96 pages.

Word Puzzlers - Grades K-1 (eBook)

Word Puzzlers - Grades K-1 (eBook)
Author: Jean Wolff
Publisher: Lorenz Educational Press
Total Pages: 36
Release: 2001-09-01
Genre: Language Arts & Disciplines
ISBN: 0787781703

These word puzzle books are an exciting way to enrich students' vocabularies. A valuable teaching tool that students can use with minimal supervision, word puzzles stimulate an active interest in words and language. These books offer a challenging way to sharpen reasoning skills, stimulate vocabulary, and reinforce spelling skills. The variety of puzzle formats and subject matter provide engaging activities that complement core and extended curriculum materials. Codes, mazes, riddles, rhymes, rebuses, word searches, crossword puzzles, and matching activities are just a few of the formats presented in a wide variety of subject areas.

Play Anything

Play Anything
Author: Ian Bogost
Publisher: Basic Books
Total Pages: 290
Release: 2016-09-13
Genre: Science
ISBN: 0465096506

How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.

Crosswords and Wordsearches, Grades 2 - 4

Crosswords and Wordsearches, Grades 2 - 4
Author: Glickstein
Publisher: Carson-Dellosa Publishing
Total Pages: 132
Release: 2014-12-01
Genre: Juvenile Nonfiction
ISBN: 1483820203

The top-selling teacher resource line The 100+ Series(TM) features over 100 reproducible activities in each book! Crosswords and word searches have become popular means for teaching words, terms, and concepts. They've become popular for two reasons: they are enjoyable and they work. The topics in this collection cover the basic terms and concepts usually taught at the second through fourth grade level. The crossword and word search puzzles in this book cover a wide variety of subjects across the curriculum. A few examples of the topics included are vowel sounds, compound words, holidays, math terms, and astronomy terms.