Wizards And Dragons Mazes
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Author | : Dave Phillips |
Publisher | : Courier Corporation |
Total Pages | : 36 |
Release | : 2002-06-01 |
Genre | : Games & Activities |
ISBN | : 9780486422275 |
Twenty-four fun-filled, twisting labyrinths offer maze lovers and fantasy enthusiasts hours of brain-teasing entertainment. Navigators must negotiate treacherous paths to discover scary dragons, a wizard's instruction book for casting spells, a sorcerer's hat, ingredients for magical potions, and much more — all without retracing any steps. Solutions included.
Author | : Roger Moreau |
Publisher | : Sterling Publishing Company, Inc. |
Total Pages | : 84 |
Release | : 2003 |
Genre | : Games & Activities |
ISBN | : 9781402701986 |
A collection of twenty-nine mazes which, together, lead the reader to Wizardry castle, where the Grand Wizard of Wigglewand's power medallion is being held by the evil Wrinklewit.
Author | : Dave Phillips |
Publisher | : Courier Corporation |
Total Pages | : 132 |
Release | : 2003-04-25 |
Genre | : Juvenile Nonfiction |
ISBN | : 0486429008 |
Thrill-seekers will love this giant book of labyrinths. More than 90 mazes await in a compilation of 3 books by a maze master: Monster Mazes, Pirate Treasure Mazes, and Wizards and Dragons Mazes. Solutions.
Author | : Rona Jaffe |
Publisher | : Open Road Media |
Total Pages | : 333 |
Release | : 2015-02-24 |
Genre | : Fiction |
ISBN | : 1504008448 |
Part thriller, part love story, Mazes and Monsters is a spellbinding novel about a group of college students in the 1980s who use a fantasy game as refuge from their personal, emotional, and social problems. Based loosely on the “steam tunnel incidents” of the 1970s, the four friends—Kate, Jay Jay, Daniel, and Robbie—eventually take their game too far when they decide to live-action role-play in the caverns near their college campus. What follows is terrifying and unexpected, as each character dives deep into the darkest part of their mind, those forbidden places where our most menacing truths lie.
Author | : Jon Peterson |
Publisher | : MIT Press |
Total Pages | : 401 |
Release | : 2021-10-12 |
Genre | : Games & Activities |
ISBN | : 0262542951 |
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Author | : Thomas Flintham |
Publisher | : Cartwheel Books |
Total Pages | : 0 |
Release | : 2015-06-30 |
Genre | : |
ISBN | : 9780545819817 |
An a-MAZE-ing book of puzzles, dot-to-dots, spot-the-difference, and mazes like you've never seen before. . . from the creator of the Branches Press Start! series!
Author | : Zak Sabbath |
Publisher | : Satyr Press |
Total Pages | : 288 |
Release | : 2016-06-30 |
Genre | : |
ISBN | : 9780983243755 |
Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines--Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:"Zak is not just imaginative, he's bold. Which means that while he recognizes the value of fantasy traditions, he doesn't hesitate for a moment to throw out anything that's become tired or dull."-- Monte Cook, author of NumeneraPraise for Patrick Stuart's Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."-- China Miéville, author of Perdido Street Station
Author | : Marty Noble |
Publisher | : Courier Corporation |
Total Pages | : 52 |
Release | : 2010-10-21 |
Genre | : Juvenile Nonfiction |
ISBN | : 0486476537 |
Containing 36 designs inspired by the mystical mandala, this book offers an unusual and challenging array of mazes. Not too easy but not too hard, they're perfect for puzzlists ages 8 and up.
Author | : Doug Beyer |
Publisher | : Wizards of the Coast |
Total Pages | : 109 |
Release | : 2013-05-28 |
Genre | : Fiction |
ISBN | : 078696457X |
The many guilds of Ravnica are poised to run the Implicit Maze—and unlock the power at its heart—in this final Secretist novel Stitched into the fabric of Ravnica’s vast metropolis, the Implicit Maze is the legacy of an ancient guildmaster—and the dragon Niv-Mizzet craves the advantages it could mean for his guild. The goal is obvious: Discover the secret route and complete the maze. But the bickering guilds will never cooperate, and each sends its own champion to claim the prize. But Jace Beleren believes that the guilds are being tested. The maze hides some deeper truth, and Jace knows that the power balance of Ravnica—and the lives of its denizens—are at stake. Jace’s potential allies have been captured, disgraced, or turned against him. Can he discover the truth behind the maze, while navigating the labyrinth of powerbrokers and conspiracies surrounding it, before the dragon can? Or will dark forces claim its deadly power for themselves?
Author | : Delia Sherman |
Publisher | : Candlewick Press |
Total Pages | : 269 |
Release | : 2014-01-07 |
Genre | : Juvenile Fiction |
ISBN | : 0763669806 |
"Multilayered, compassionate, and thought-provoking." — Kirkus Reviews (starred review) Thirteen-year-old Sophie isn’t happy about spending the summer of 1960 at her grandmother’s old house in the bayou. Bored and lonely, she can’t resist exploring the house’s maze, or making an impulsive wish for a fantasy-book adventure with herself as the heroine. What she gets instead is a real adventure: a trip back in time to 1860 and the race-haunted world of her family’s Louisiana sugar plantation. Here, President Lincoln’s Emancipation Proclamation is still two years in the future and passage of the Thirteenth Amendment is almost four years away. And here, Sophie is mistaken, by her own ancestors, for a slave.