Alt Kid Lit

Alt Kid Lit
Author: Kenneth B. Kidd
Publisher: Univ. Press of Mississippi
Total Pages: 201
Release: 2024-04-15
Genre: Literary Criticism
ISBN: 1496851048

Contributions by Kristopher Alexander, Amanda K. Allen, Brianna Anderson, Catherine Burwell, Katharine Capshaw, Negin Dahya, Gabriel Duckels, Paige Gray, Gabrielle Atwood Halko, Natasha Hurley, Kenneth B. Kidd, Erica Law-Montes, Derritt Mason, Brandon Murakami, Tehmina Pirzada, Cristina Rhodes, Cristina Rivera, Jakob Rosendal, TreaAndrea M. Russworm, Vivek Shraya, Victoria Ford Smith, Joshua Whitehead, and Shuyin Yu How do we think about children’s and young adult literature? Children’s literature is often defined through audience, so what happens when children are drawn to and claim genres not built expressly “for” them? To what extent do canonical formations tend to overwrite or obscure less visible efforts to create and promote material for the young? These are the driving questions of Alt Kid Lit: What Children's Literature Might Be. Contributors to the volume offer theoretical meditations on the category of children’s and young adult literature as well as case studies of materials that complicate our understanding of such. Chapters attend to a diverse array of subjects including the “non-places” of children’s literature; child mediums; Black theater for children; children’s interpretive drawings; fanfiction; Latinx, Indigenous, and silkpunk speculative fiction; environmental zines; shōnen anime; Jim Henson's The Dark Crystal; South Asian television; and “emergency children’s literature.” The book also features interviews with two experimental writers about genre and alt-publishing and a roundtable conversation on video games and children’s digital engagements. Building on diverse approaches including queer theory and postcolonial studies, Alt Kid Lit shines light on materials, methodologies, and epistemologies that are sometimes underacknowledged in the field of children’s and young adult literature studies.

OTOMO: A Global Tribute to the Mind Behind Akira

OTOMO: A Global Tribute to the Mind Behind Akira
Author: Katsuhiro Otomo
Publisher: National Geographic Books
Total Pages: 0
Release: 2017-03-28
Genre: Comics & Graphic Novels
ISBN: 1632365227

With the manga and anime Akira, Katsuhiro Otomo changed art and pop culture worldwide. Now some of the most admired illustrators and comics artists in the world have come together to pay tribute to this master, in a beautiful tribute art book. New, original cover by Katsuhiro Otomo! This 168-page collection began life as a limited-edition tribute to Otomo given only to attendees of the prestigious Angoulême International Comics Festival, where Otomo was recipient of the Grand Prize in 2015. Now it's available to readers and collectors around the world, with additional content from a list of more than 80 fine artists, illustrators, and comics legends, including: • Masashi Kishimoto (Naruto) • Shirow Masamune (The Ghost in the Shell) • Stan Sakai (Usagi Yojimbo) • Taiyo Matsumoto (Sunny, Tekkon Kinkreet) • Tomer and Asaf Hanuka (The Realist, The Divine) • Aleksi Briclot (Spawn) • Olivier Coipel (Legion of Super-Heroes) • Naoki Urasawa (Monster, Pluto) • Sara Pichelli (Runaways) • Yoshiyuki Sadamoto (Diebuster, Neon Genesis Evangelion, FLCL) • Akihiko Yoshida (Final Fantasy) • And many others. In full color at a large size.

My Hero Academia: School Briefs, Vol. 3

My Hero Academia: School Briefs, Vol. 3
Author: Anri Yoshi
Publisher: VIZ Media LLC
Total Pages: 145
Release: 2019-10-01
Genre: Fiction
ISBN: 1974713075

Midoriya and the rest of class 1-A will be cohabiting once they move into their new dormitory, Heights Alliance. Class president Tenya Ida, who hopes to become as spectacular a hero as his brother, will have to lead his classmates and enforce law and order during their dorm days. -- VIZ Media

Manga's Cultural Crossroads

Manga's Cultural Crossroads
Author: Jaqueline Berndt
Publisher: Routledge
Total Pages: 319
Release: 2014-03-14
Genre: Literary Criticism
ISBN: 1134102909

Focusing on the art and literary form of manga, this volume examines the intercultural exchanges that have shaped manga during the twentieth century and how manga’s culturalization is related to its globalization. Through contributions from leading scholars in the fields of comics and Japanese culture, it describes "manga culture" in two ways: as a fundamentally hybrid culture comprised of both subcultures and transcultures, and as an aesthetic culture which has eluded modernist notions of art, originality, and authorship. The latter is demonstrated in a special focus on the best-selling manga franchise, NARUTO.

Manga Cultures and the Female Gaze

Manga Cultures and the Female Gaze
Author: Kathryn Hemmann
Publisher: Springer Nature
Total Pages: 177
Release: 2020-03-31
Genre: Social Science
ISBN: 3030180956

The female gaze is used by writers and readers to examine narratives from a perspective that sees women as subjects instead of objects, and the application of a female gaze to male-dominated discourses can open new avenues of interpretation. This book explores how female manga artists have encouraged the female gaze within their work and how female readers have challenged the male gaze pervasive in many forms of popular media. Each of the chapters offers a close reading of influential manga and fancomics to illustrate the female gaze as a mode of resistant reading and creative empowerment. By employing a female gaze, professional and amateur creators are able to shape and interpret texts in a manner that emphasizes the role of female characters while challenging and reconfiguring gendered themes and issues.

Kaiju No. 8, Vol. 1

Kaiju No. 8, Vol. 1
Author: Naoya Matsumoto
Publisher: VIZ Media LLC
Total Pages: 208
Release: 2021-12-07
Genre: Comics & Graphic Novels
ISBN: 1974729621

Kafka hopes to one day keep his pact with his childhood friend Mina to join the Japan Defense Force and fight by her side. But while she’s out neutralizing kaiju as Third Division captain, Kafka is stuck cleaning up the aftermath of her battles. When a sudden rule change makes Kafka eligible for the Defense Force, he decides to try out for the squad once more. There’s just one problem—he’s made the Defense Force’s neutralization list under the code name Kaiju No. 8. -- VIZ Media

The Comiq

The Comiq
Author: Kazuki Takahashi
Publisher: VIZ Media LLC
Total Pages: 201
Release: 2022-06-28
Genre: Comics & Graphic Novels
ISBN: 197471005X

Ryota Sakamaki is a struggling artist who finally gets his big break when his manga series is serialized. Sakamaki’s life is thrown into turmoil, however, when he learns that his backgrounds are drawn by an inmate charged with the infamous Halloween Murder. But is his assistant truly guilty of that heinous crime?! -- VIZ Media

My Hero Academia, Vol. 20

My Hero Academia, Vol. 20
Author: Kohei Horikoshi
Publisher: VIZ Media LLC
Total Pages: 201
Release: 2019-08-06
Genre: Comics & Graphic Novels
ISBN: 1974713474

With All Might in retirement, Endeavor takes up the mantle of the number one hero, a position he’s coveted for years. But now that he has it, he’s not entirely comfortable with the responsibilities and risks that come with it—both heroes and villains are always gunning for number one. What does the future hold for Midoriya, and what do his dreams about One For All mean? -- VIZ Media

Fictional Games

Fictional Games
Author: Stefano Gualeni
Publisher: Bloomsbury Publishing
Total Pages: 217
Release: 2022-12-15
Genre: Philosophy
ISBN: 1350277096

What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.