Wargaming On A Budget
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Author | : Iain Dickie |
Publisher | : Casemate Publishers |
Total Pages | : 255 |
Release | : 2010-07-19 |
Genre | : History |
ISBN | : 184468945X |
Wargaming can be a very expensive hobby, but it needn't be. Iain Dickie, one of the best-known names in the hobby shares dozens of hints and tips on how to cut the cost of your gaming and get 'more bang for your buck'. He offers sound practical advice on buying and building your armies (should you opt for metal, plastic, or even card, and in which scale?), gaming tables, terrain, buildings and even storage solutions. As well as purely financial constraints, Iain Dickie also recognizes the fact that available space is another major restriction for many gamers and tackles this issue too. Now you've got no excuse not to get wargaming!
Author | : Neil Thomas |
Publisher | : Pen and Sword |
Total Pages | : 226 |
Release | : 2014-09-03 |
Genre | : Games & Activities |
ISBN | : 1473840937 |
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Author | : Matthew B. Caffrey |
Publisher | : |
Total Pages | : |
Release | : 2019 |
Genre | : War games |
ISBN | : 9781935352655 |
"The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.
Author | : David Ensteness |
Publisher | : |
Total Pages | : |
Release | : 2021-02-02 |
Genre | : |
ISBN | : 9781954013001 |
Author | : Donald F. Featherstone |
Publisher | : Frederick Warne |
Total Pages | : 202 |
Release | : 1973 |
Genre | : Art |
ISBN | : |
Author | : John Curry |
Publisher | : Lulu.com |
Total Pages | : 262 |
Release | : 2009-03-05 |
Genre | : History |
ISBN | : 1409249484 |
This book gives potential admirals advice on how to fight their table-top naval battles. No space is too small, nor area too large to accomodate a naval wargame with two contestants or twenty. This book contains rules that allow every sea battle in history to be refought with some of the classic rules of naval wargaming. It includes rules by Fletcher Pratt, Fred Jane, Tony Bath, Jack Scruby etc... This edition includes a new set of rules about Coastal Warfare 1939-45 by David Manley of the Naval Wargames Society
Author | : Charles Turnitsa |
Publisher | : John Wiley & Sons |
Total Pages | : 466 |
Release | : 2022-02-15 |
Genre | : Technology & Engineering |
ISBN | : 1119604788 |
Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.
Author | : John Lambshead |
Publisher | : Pen and Sword |
Total Pages | : 124 |
Release | : 2018-09-30 |
Genre | : Games & Activities |
ISBN | : 1526700069 |
Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavor of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.
Author | : Warlord Games |
Publisher | : Bloomsbury Publishing |
Total Pages | : 102 |
Release | : 2017-10-19 |
Genre | : Fiction |
ISBN | : 1472826515 |
The first supplement for the Konflikt '47 Weird World War II wargames rules, this volume presents a range of new material for the game, including: - New army list: The Japanese make their presence known on the battlefields of Konflikt '47. - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may singlehandedly be the crucial element between victory and defeat. - New background: The history of the world of Konflikt '47 is detailed in more depth. - New rules: All-new means of waging war, including material previously published online.
Author | : Owen Rees |
Publisher | : Casemate Publishers |
Total Pages | : 274 |
Release | : 2018-12-31 |
Genre | : History |
ISBN | : 1473889847 |
Naval warfare is the unsung hero of ancient Greek military history, often overshadowed by the more glorified land battles. Owen Rees looks to redress the balance, giving naval battles their due attention. This book presents a selection of thirteen naval battles that span a defining century in ancient Greek history, from the Ionian Revolt and Persian Invasion to the rise of external naval powers in the Mediterranean Sea, such as the Carthaginians.Each battle is set in context. The background, wider military campaigns, and the opposing forces are discussed, followed by a narrative and analysis of the fighting. Finally, the aftermath of the battles are dealt with, looking at the strategic implications of the outcome for both the victor and the defeated. The battle narratives are supported by maps and tactical diagrams, showing the deployment of the fleets and the wider geographical factors involved in battle. Written in an accessible tone, this book successfully shows that Greek naval warfare did not start and end at the battle of Salamis.