Wanted Big Game Library Edition
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Author | : Mark Millar |
Publisher | : Dark Horse Comics |
Total Pages | : 364 |
Release | : 2024-10-01 |
Genre | : Comics & Graphic Novels |
ISBN | : 1506744451 |
Millarworld and Dark Horse Comics are proud to present this essential collection of Millar’s ultimate action saga in a deluxe, oversized hardcover format. The graphic novel from Millarworld, and its sequel set twenty years later, collected together for the first time! Action thriller Wanted was the first book from Millarworld and the starting point for an entire universe of comic books and movies. Big Game is the sequel, set twenty years after the original and bringing together over twenty franchises for the first time, from Kick-Ass and Hit-Girl to The Ambassadors and The Magic Order. Bound together in this beautiful hardback collection, this is a story twenty years in the making! Collects Wanted and Big Game comic book series. For mature audiences.
Author | : Mark Millar |
Publisher | : Dark Horse Comics |
Total Pages | : 364 |
Release | : 2024-10-01 |
Genre | : Comics & Graphic Novels |
ISBN | : 1506744419 |
Millarworld and Dark Horse Comics are proud to present this essential collection of Millar’s ultimate action saga in a deluxe, oversized hardcover format. The graphic novel from Millarworld, and its sequel set twenty years later, collected together for the first time! Action thriller Wanted was the first book from Millarworld and the starting point for an entire universe of comic books and movies. Big Game is the sequel, set twenty years after the original and bringing together over twenty franchises for the first time, from Kick-Ass and Hit-Girl to The Ambassadors and The Magic Order. Bound together in this beautiful hardback collection, this is a story twenty years in the making! Collects Wanted and Big Game comic book series. For mature audiences.
Author | : MB Mulhall |
Publisher | : Harmony Ink Press |
Total Pages | : 228 |
Release | : 2013-04-23 |
Genre | : Juvenile Fiction |
ISBN | : 1627987142 |
Secrets. Their weight can be crushing, but their release can change everything—and not necessarily for the better. Ian is no stranger to secrets. Being a gay teen in a backwater southern town, Ian must keep his orientation under wraps, especially since he spends a lot of time with his hands all over members of the same sex, pinning their sweaty, hard bodies to the wrestling mat. When he’s trying not to stare at teammates in the locker room, he’s busy hiding another secret—that he starves himself so he doesn’t get bumped to the next weight class. Enter Julian Yang, an Adonis with mesmerizing looks and punk rocker style. Befriending the flirtatious artist not only raises suspicion among his classmates, but leaves Ian terrified he’ll give in to the desires he’s fought to ignore. As secrets come to light, Ian’s world crumbles. Disowned, defriended, and deserted by nearly everyone, Ian’s one-way ticket out of town is revoked, leaving him trapped in a world he hates—and one that hates him back.
Author | : |
Publisher | : Marvel |
Total Pages | : 0 |
Release | : 2012-09-26 |
Genre | : Comics & Graphic Novels |
ISBN | : 9780785148661 |
The writer and artist behind Civil War and Old Man Logan return with a tale of one man with a plan for vengeance! Who is Nemesis? He is a son of privilege, an inheritor of billions from his deceased parents. He owns a fleet of the finest cars, a hangar full of planes and countless technological gadgets at his command. Donning a mask and long flowing cape, he's a man in white fighting relentlessly for a cause he believes in. But if you're thinking Mark Millar and Steve McNiven are telling a story you've already heard before, think again: You'll know you've got something completely different by the turn of the first page. Nemesis tracks the violent fantasies come to life of the villain to top all villains in an in-your-face, unapologetic tour-de-force of action, ultraviolence and over-the-top humor Millar (Kick-Ass, Wanted) and McNiven (Civil War) style! COLLECTING: Millar & McNiven 's Nemesis 1-4
Author | : Tom King |
Publisher | : DC Comics |
Total Pages | : 244 |
Release | : 2019-10-01 |
Genre | : Comics & Graphic Novels |
ISBN | : 1779503725 |
There’s a new kind of crisis threatening the heroes of the DC Universe, ripped from real-world headlines by CIA operative turned comics writer Tom King: How does a superhero handle PTSD? Welcome to Sanctuary, an ultra-secret hospital for superheroes who’ve been traumatized by crime-fighting and cosmic combat. But something goes inexplicably wrong when many patients wind up dead, with two well-known operators as the prime suspects: Harley Quinn and Booster Gold! It’s up to the DC Trinity of Superman, Wonder Woman and Batman to investigate-but can they get the job done in the face of overwhelming opposition? This collected edition features the entire nine-issue miniseries!
Author | : Richard Connell |
Publisher | : Lindhardt og Ringhof |
Total Pages | : 28 |
Release | : 2023-02-23 |
Genre | : Fiction |
ISBN | : 8728187490 |
Sanger Rainsford is a big-game hunter, who finds himself washed up on an island owned by the eccentric General Zaroff. Zaroff, a big-game hunter himself, has heard of Rainsford’s abilities with a gun and organises a hunt. However, they’re not after animals – they’re after people. When he protests, Rainsford the hunter becomes Rainsford the hunted. Sharing similarities with "The Hunger Games", starring Jennifer Lawrence, this is the story that created the template for pitting man against man. Born in New York, Richard Connell (1893 – 1949) went on to become an acclaimed author, screenwriter, and journalist. He is best remembered for the gripping novel "The Most Dangerous Game" and for receiving an Oscar nomination for the screenplay "Meet John Doe".
Author | : Mark Millar |
Publisher | : |
Total Pages | : 0 |
Release | : 2018-04-17 |
Genre | : Multiple sclerosis |
ISBN | : 9781534308084 |
Twelve-year-old Simon Pooni was a normal kid with a great life, until multiple sclerosis hit. He lost the ability to walk, went blind in one eye and sometimes could barely speak. Every night, Simon would pray his multiple sclerosis somehow would go away. "Somehow" turned out to be a magic monkey named Orman, who granted Simon one wish. And with that, Simon stood transformed into a real-life version of Superior, the legendary comic-book hero. Simon spent one glorious week saving those in need, averting natural disasters - becoming the most-beloved man on the planet. But Orman ominously cautioned Simon all would be explained in one week. Will Simon be forced to go back to life in a wheelchair after being the world's greatest hero? Faced with adversity, will he prove himself to truly be...Superior? Collecting SUPERIOR #1-7.
Author | : Mark Millar |
Publisher | : Top Cow Productions |
Total Pages | : 192 |
Release | : 2005 |
Genre | : Comics & Graphic Novels |
ISBN | : 9781582404806 |
What would happen if your girlfriend left you for your best friend and your boss gave your job away, then someone revealed that you were the next in line to join a secret society of super-villians that controlled the entire planet? Here is a look at one man who goes from being the world's biggest loser to the deadliest assassin alive. Ages 17 and up
Author | : |
Publisher | : |
Total Pages | : 1050 |
Release | : 1908 |
Genre | : Birds |
ISBN | : |
Author | : Karen Markey |
Publisher | : Rowman & Littlefield |
Total Pages | : 303 |
Release | : 2014-03-12 |
Genre | : Language Arts & Disciplines |
ISBN | : 0810891433 |
Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.