Viva Pinata

Viva Pinata
Author: David S. J. Hodgson
Publisher: Prima Games
Total Pages: 0
Release: 2007-04-10
Genre: Gardening
ISBN: 9780761554370

Don't beat 'em! Meet 'em, and join 'em! -An entire Pinata Prospectus with complete Pinata details! -Every Resident and Romance requirement! -Raise the biggest and most valuable Pinatas available at the earliest time possible! -Complete list of every object on Pinata Island and how best to use it! -Garden growing strategies and building placement advice! -Hundreds of Pinata-raising hints and tips! -All characters revealed! -All ruffians dealt with!

Viva Pinata: Trouble in Paradise

Viva Pinata: Trouble in Paradise
Author: Bryan Stratton
Publisher: Prima Games
Total Pages: 0
Release: 2008-09-02
Genre: Gardening
ISBN: 9780761560029

Grow every plant, raise every piñata, tinker every item, and find every secret. Learn each piñata's favorite foods so you can fill any candiosity meter in a flash. This book reveals more than 250 piñata tricks and tells you how to make your piñata execute them anytime you want!

The Video Games Guide

The Video Games Guide
Author: Matt Fox
Publisher: McFarland
Total Pages: 385
Release: 2013-01-17
Genre: Games & Activities
ISBN: 078647257X

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Hooray, a Pinata

Hooray, a Pinata
Author: Elisa Kleven
Publisher: Paw Prints
Total Pages: 0
Release: 2008-09-18
Genre: Dogs
ISBN: 9781439551301

After she chooses a cute dog pi+nata for her birthday party, Clara pretends it is her pet and she doesn't want it to get broken.

GameAxis Unwired

GameAxis Unwired
Author:
Publisher:
Total Pages: 84
Release: 2008-10
Genre:
ISBN:

GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

The Best Non-Violent Video Games

The Best Non-Violent Video Games
Author: James Batchelor
Publisher: White Owl
Total Pages: 162
Release: 2023-10-30
Genre: Games & Activities
ISBN: 139908495X

What if there were video games that weren’t about killing things? The world’s biggest entertainment medium has come under decades of scrutiny because of its violent content. But here’s a little known fact: from the very beginning, non-violent video games have done as much, if not more, to shape the industry than violent ones. The Best Non-Violent Video Games is the first ever guide to the full breath of interactive entertainment. Discover the true variety the medium has to offer and learn how developers constantly find new ways to engage people by challenging their minds, testing their reflexes, and even tugging at the heartstrings. Take a journey through more than three hundred video games, stretching back to the very dawn of the industry and extending right up to modern day indie hits. You’ll learn more about the origins of some of gaming’s biggest franchises, discover underrated gems from developers of all sizes, and perhaps even find some new favorites. Written by a journalist with over 15 years of industry experience and more than 30 years of gaming experience, this guide is for anyone seeking something truly different from the video games space without dealing with guns and gore, or those simply looking for a change of pace.

Viva Frida

Viva Frida
Author: Yuyi Morales
Publisher: Roaring Brook Press
Total Pages: 40
Release: 2014-09-02
Genre: Juvenile Nonfiction
ISBN: 1466877200

A 2015 Caldecott Honor Book A 2015 Pura Belpré (Illustrator) Award Distinguished author/illustrator Yuyi Morales illuminates Frida's life and work in this elegant and fascinating book, Viva Frida. Frida Kahlo, one of the world's most famous and unusual artists is revered around the world. Her life was filled with laughter, love, and tragedy, all of which influenced what she painted on her canvases. A Neal Porter Book

Translation and Localisation in Video Games

Translation and Localisation in Video Games
Author: Miguel Á. Bernal-Merino
Publisher: Routledge
Total Pages: 333
Release: 2014-09-19
Genre: Games & Activities
ISBN: 1317617835

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

HWM

HWM
Author:
Publisher:
Total Pages: 120
Release: 2007-01
Genre:
ISBN:

Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Playing Nature

Playing Nature
Author: Alenda Y. Chang
Publisher: U of Minnesota Press
Total Pages: 293
Release: 2019-12-31
Genre: Games & Activities
ISBN: 145296226X

A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.