Virtual Systems and Multimedia (VSMM 2001)

Virtual Systems and Multimedia (VSMM 2001)
Author: IEEE Computer Society Staff
Publisher: I E E E
Total Pages: 932
Release: 2001-11
Genre: Computers
ISBN: 9780769514024

Papers from an October 2001 conference explore technologies and applications of enhanced environments, with a focus on the specific areas of virtual heritage, immersive art and creative technology, and virtual design in industry, architecture, and medicine. Topics include visualizing archaeological reconstruction, cemetery preservation and laser scanning, interactive TV, and a stereo vision-based augmented reality system with marker and natural feature tracking. Other topics include modeling electronic arts and ubiquitous computing in a virtual environment, design considerations for an oxygen flute, character- driven story generation in interactive storytelling, and the role of place in cyberspace. This work lacks a subject index. c. Book News Inc.

Digital Heritage

Digital Heritage
Author: Marinos Ioannides
Publisher: Springer Science & Business Media
Total Pages: 562
Release: 2010-10-29
Genre: Computers
ISBN: 3642168728

This volume comprises the proceedings of the Third International Euro-Mediterranean Conference (EuroMed 2010) on the historical island of Cyprus. The focal point of this conference was digital heritage, which all of us involved in the documentation of cultural heritage continually strive to implement. The excellent selection of papers published in the proceedings reflects in the best possible way the benefits of exploiting modern technological advances for the restoration, preservation and e-documentation of any kind of cultural heritage. Above all, we should always bear in mind that what we do now may be used by people in another century to repair, rebuild or conserve the buildings, monuments, artifacts and landscapes that seem important. Recent events like earthquakes, tsunamis, volcanic eruptions, fires and insurrections show that we can never be too prepared for damage to, and loss of, the physical and, non-tangible elements of our past and, in general, our cultural heritage. To reach this ambitious goal, the topics covered included experiences in the use of innovative recording technologies and methods, and how to take best advantage of the results obtained to build up new instruments and improved methodologies for do- menting in multimedia formats, archiving in digital libraries and managing a cultural heritage. Technological advances are very often reported in detail in specialized fora. This volume of proceedings establishes bridges of communication and channels of co- eration between the various disciplines involved in cultural heritage preservation.

Handbook of Virtual Humans

Handbook of Virtual Humans
Author: Nadia Magnenat-Thalmann
Publisher: John Wiley & Sons
Total Pages: 468
Release: 2005-10-31
Genre: Computers
ISBN: 0470023171

Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.

Gaming and Cognition: Theories and Practice from the Learning Sciences

Gaming and Cognition: Theories and Practice from the Learning Sciences
Author: Van Eck, Richard
Publisher: IGI Global
Total Pages: 405
Release: 2010-05-31
Genre: Computers
ISBN: 161520718X

"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

International Handbook of Virtual Learning Environments

International Handbook of Virtual Learning Environments
Author: Joel Weiss
Publisher: Springer Science & Business Media
Total Pages: 1611
Release: 2007-11-24
Genre: Education
ISBN: 1402038038

The International Handbook of Virtual Learning Environments was developed to explore Virtual Learning Environments (VLE’s), and their relationships with digital, in real life and virtual worlds. The book is divided into four sections: Foundations of Virtual Learning Environments; Schooling, Professional Learning and Knowledge Management; Out-of-School Learning Environments; and Challenges for Virtual Learning Environments. The coverage ranges across a broad spectrum of philosophical perspectives, historical, sociological, political and educational analyses, case studies from practical and research settings, as well as several provocative "classics" originally published in other settings.

Critical Gaming: Interactive History and Virtual Heritage

Critical Gaming: Interactive History and Virtual Heritage
Author: Erik Champion
Publisher: Routledge
Total Pages: 232
Release: 2016-03-09
Genre: Language Arts & Disciplines
ISBN: 1317157397

This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

Learning and Collaboration Technologies. Novel Learning Ecosystems

Learning and Collaboration Technologies. Novel Learning Ecosystems
Author: Panayiotis Zaphiris
Publisher: Springer
Total Pages: 516
Release: 2017-06-28
Genre: Computers
ISBN: 3319585096

The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences. The 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: multimodal and natural interaction for learning; learning and teaching ecosystems; e-learning, social media and MOOCs; beyond the classroom; and games and gamification for learning.

Databases in Networked Information Systems

Databases in Networked Information Systems
Author: Subhash Bhalla
Publisher: Springer Science & Business Media
Total Pages: 328
Release: 2005-03-22
Genre: Computers
ISBN: 3540253610

This book constitutes the refereed proceedings of the 4th International Workshop on Databases in Networked Information Systems, DNIS 2005, held in Aizu-Wakamatsu, Japan in March 2005. The 17 revised full papers presented together with 8 invited papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on information interchange and management systems, Web data management systems, networked information systems applications, and networked information systems implementations.

Color Image Processing

Color Image Processing
Author: Rastislav Lukac
Publisher: CRC Press
Total Pages: 622
Release: 2018-10-03
Genre: Technology & Engineering
ISBN: 1420009788

Color Image Processing: Methods and Applications embraces two decades of extraordinary growth in the technologies and applications for color image processing. The book offers comprehensive coverage of state-of-the-art systems, processing techniques, and emerging applications of digital color imaging. To elucidate the significant progress in specialized areas, the editors invited renowned authorities to address specific research challenges and recent trends in their area of expertise. The book begins by focusing on color fundamentals, including color management, gamut mapping, and color constancy. The remaining chapters detail the latest techniques and approaches to contemporary and traditional color image processing and analysis for a broad spectrum of sophisticated applications, including: Vector and semantic processing Secure imaging Object recognition and feature detection Facial and retinal image analysis Digital camera image processing Spectral and superresolution imaging Image and video colorization Virtual restoration of artwork Video shot segmentation and surveillance Color Image Processing: Methods and Applications is a versatile resource that can be used as a graduate textbook or as stand-alone reference for the design and the implementation of various image and video processing tasks for cutting-edge applications. This book is part of the Digital Imaging and Computer Vision series.

Digital Imaging for Cultural Heritage Preservation

Digital Imaging for Cultural Heritage Preservation
Author: Filippo Stanco
Publisher: CRC Press
Total Pages: 525
Release: 2017-12-19
Genre: Computers
ISBN: 1351833812

This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a table of contents, illustrations, and figures that elucidate the presented concepts in detail, as well as a chapter summary and a bibliography for further reading. Well-known experts cover a wide range of topics and related applications, including spectral imaging, automated restoration, computational reconstruction, digital reproduction, and 3D models.