VIRTUAL REALMS & BEYOND: A METAVERSE RESEARCH ODYSSEY

VIRTUAL REALMS & BEYOND: A METAVERSE RESEARCH ODYSSEY
Author: Devyansh Arora
Publisher: Notion Press
Total Pages: 502
Release: 2024-08-08
Genre: Computers
ISBN:

Explore the legal and economic aspects of virtual worlds through the book "VIRTUAL REALMS & BEYOND." This scholarly work examines several aspects of governance, including models, intellectual property protection, consumer rights, labor laws, taxation, cryptocurrency legislation, data privacy, advertising rules, and dispute resolution in virtual settings. This book thoroughly comprehends the challenges and opportunities that define our digital future, from protecting authors' rights to analysing the consequences of blockchain and smart contracts, Explore the regulatory frameworks and technological advances propelling the advancement of the Metaverse in this pioneering piece of research.

Virtual Heritage

Virtual Heritage
Author: Erik Malcolm Champion
Publisher: Ubiquity Press
Total Pages: 153
Release: 2021-07-22
Genre: Social Science
ISBN: 1914481011

Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Virtual Worlds and Metaverse Platforms

Virtual Worlds and Metaverse Platforms
Author: Nelson Zagalo
Publisher: IGI Global
Total Pages: 0
Release: 2012
Genre: Computers
ISBN: 9781609608545

"This book presents foundational research, models, case studies and research results that researchers and scholars can port to their own environments to evolve their own research processes and studies, covering scenarios of intellectual disciplines and technological endeavors in which metaverse platforms are currently being used and will be used"--Provided by publisher.

Hyperspace

Hyperspace
Author: Michio Kaku
Publisher: Oxford University Press
Total Pages: 377
Release: 1994-03-24
Genre: Science
ISBN: 0199857768

Are there other dimensions beyond our own? Is time travel possible? Can we change the past? Are there gateways to parallel universes? All of us have pondered such questions, but there was a time when scientists dismissed these notions as outlandish speculations. Not any more. Today, they are the focus of the most intense scientific activity in recent memory. In Hyperspace, Michio Kaku, author of the widely acclaimed Beyond Einstein and a leading theoretical physicist, offers the first book-length tour of the most exciting (and perhaps most bizarre) work in modern physics, work which includes research on the tenth dimension, time warps, black holes, and multiple universes. The theory of hyperspace (or higher dimensional space)--and its newest wrinkle, superstring theory--stand at the center of this revolution, with adherents in every major research laboratory in the world, including several Nobel laureates. Beginning where Hawking's Brief History of Time left off, Kaku paints a vivid portrayal of the breakthroughs now rocking the physics establishment. Why all the excitement? As the author points out, for over half a century, scientists have puzzled over why the basic forces of the cosmos--gravity, electromagnetism, and the strong and weak nuclear forces--require markedly different mathematical descriptions. But if we see these forces as vibrations in a higher dimensional space, their field equations suddenly fit together like pieces in a jigsaw puzzle, perfectly snug, in an elegant, astonishingly simple form. This may thus be our leading candidate for the Theory of Everything. If so, it would be the crowning achievement of 2,000 years of scientific investigation into matter and its forces. Already, the theory has inspired several thousand research papers, and has been the focus of over 200 international conferences. Michio Kaku is one of the leading pioneers in superstring theory and has been at the forefront of this revolution in modern physics. With Hyperspace, he has produced a book for general readers which conveys the vitality of the field and the excitement as scientists grapple with the meaning of space and time. It is an exhilarating look at physics today and an eye-opening glimpse into the ultimate nature of the universe.

Decentralized Music

Decentralized Music
Author: Paulo de Assis
Publisher: CRC Press
Total Pages: 178
Release: 2024-08-14
Genre: Computers
ISBN: 1040091733

This book offers a thorough exploration of the potential of blockchain and AI technologies to transform musical practices. Including contributions from leading researchers in music, arts, and technology, it addresses central notions of agency, authorship, ontology, provenance, and ownership in music. Together, the chapters of this book, often navigating the intersections of post-digital and posthumanist thought, challenge conventional centralized mechanisms of music creation and dissemination, advocating for new forms of musical expression. Stressing the need for the artistic community to engage with blockchain and AI, this volume is essential reading for artists, musicians, researchers, and policymakers curious to know more about the implications of these technologies for the future of music.

Video Game Spaces

Video Game Spaces
Author: Michael Nitsche
Publisher: MIT Press
Total Pages: 315
Release: 2008-12-05
Genre: Games & Activities
ISBN: 0262293013

An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

How We Became Posthuman

How We Became Posthuman
Author: N. Katherine Hayles
Publisher: University of Chicago Press
Total Pages: 368
Release: 1999-02-15
Genre: Philosophy
ISBN: 9780226321462

In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age. Hayles relates three interwoven stories: how information lost its body, that is, how it came to be conceptualized as an entity separate from the material forms that carry it; the cultural and technological construction of the cyborg; and the dismantling of the liberal humanist "subject" in cybernetic discourse, along with the emergence of the "posthuman." Ranging widely across the history of technology, cultural studies, and literary criticism, Hayles shows what had to be erased, forgotten, and elided to conceive of information as a disembodied entity. Thus she moves from the post-World War II Macy Conferences on cybernetics to the 1952 novel Limbo by cybernetics aficionado Bernard Wolfe; from the concept of self-making to Philip K. Dick's literary explorations of hallucination and reality; and from artificial life to postmodern novels exploring the implications of seeing humans as cybernetic systems. Although becoming posthuman can be nightmarish, Hayles shows how it can also be liberating. From the birth of cybernetics to artificial life, How We Became Posthuman provides an indispensable account of how we arrived in our virtual age, and of where we might go from here.

Constructivism

Constructivism
Author: Catherine Twomey Fosnot
Publisher: Teachers College Press
Total Pages: 529
Release: 2013-09-18
Genre: Education
ISBN: 0807772593

This enduring bestseller remains the most comprehensive examination of constructivism and its relationship to teaching and learning. Closing the gap between theory and practice, well-known scholars make constructivism accessible by showing its application in everyday classrooms. Building on the success of the first edition, the authors have completely updated this popular text and expanded its scope to include examples of constructivist teaching across all grade levels and disciplines. An ambitious revision of a now classic text, Constructivism: Theory, Perspectives, and Practice, Second Edition is an invaluable resource for practicing teachers, teacher educators, and curriculum specialists in mathematics, science, social studies, and language arts. New for the Second Edition! An updated theory section that adds further contemporary biological evidence to go beyond the theories of Piaget and Vygotsky—offering a more contemporary framework for a psychological theory of learning.New chapters reflecting the school-based reforms that have been initiated since the writing of the first edition—specifically addressing the changes in mathematics, social studies, and teacher education.A new chapter on the emerging field of disability studies—including a critique that unmasks current practices and assumptions that better serve schools rather than students and their families. Contributors: Paul Cobb • Susan Cowey • Rheta DeVries • Eleanor Duckworth • Dewey I. Dykstra, Jr. • George Forman • Catherine Twomey Fosnot • Catherine A. Franklin • June S. Gould • Maxine Greene • Candace Julyan • Randall Stewart Perry • D. Kim Reid • Deborah Schifter • Jan Weatherly Valle • Ernst von Glasersfeld • Betty Zan. Praise for the First Edition! “Provides the reader with many ways of connecting to the central ideas of constructivism . . . highly readable.” —Gifted Child Quarterly “Shows how constructivist theory can inform classroom practices, and . . . provides teachers with a deeper understanding that gives substance to the rhetoric of school reform.” —Journal of Curriculum Studies

Beyond Calculation

Beyond Calculation
Author: Peter J. Denning
Publisher: Springer Science & Business Media
Total Pages: 319
Release: 2012-12-06
Genre: Computers
ISBN: 1461206855

In March 1997, the Association for Computing Machinery celebrated the fiftieth anniversary of the electronic computer. Computers are everywhere: in our cars, our homes, our supermarkets, at the office, and at the local hospital. But as the contributors to this volume make clear, the scientific, social and economic impact of computers is only now beginning to be felt. These sixteen invited essays on the future of computing take on a dazzling variety of topics, with opinions from such experts as Gordon Bell, Sherry Turkle, Edsger W. Dijkstra, Paul Abraham, Donald Norman, Franz Alt, and David Gelernter. This brilliantly eclectic collection will fascinate everybody with an interest in computers and where they are leading us.

Justice League Odyssey (2018-) #1

Justice League Odyssey (2018-) #1
Author: Joshua Williamson
Publisher: DC Comics
Total Pages: 34
Release: 2018-09-26
Genre: Comics & Graphic Novels
ISBN:

Spinning out of JUSTICE LEAGUE: NO JUSTICE! When a cosmic menace threatens worlds beyond our own in the Ghost Sector, it falls to a new Justice League team to answer the call to battle! Cyborg, Starfire, Green Lantern Jessica Cruz and an out-of-his-element Azrael head to deep space inside a commandeered Brainiac Skull Ship. But as these wildcard teammates try to stop Despero from slave-trading Coluan refugees, they discover something that nothing in the universe could have prepared them for: Darkseid...who says heÕs there to help?!