Virtual Reality Beginner's Guide + Google Cardboard Inspired VR Viewer

Virtual Reality Beginner's Guide + Google Cardboard Inspired VR Viewer
Author: Patrick Buckley
Publisher: Regan Arts.
Total Pages: 0
Release: 2014-10-28
Genre: Games & Activities
ISBN: 9781941393109

Turn your smartphone into an interactive 3D viewer in under 5 minutes! Inspired by Google Cardboard, this affordable, easy-to-assemble kit from DODOcase is truly amazing. Fly through the Grand Canyon. Explore London from your living room. Create your own 360-degree photo spheres and watch videos on an immersive screen. All you need is your smartphone to unleash the power of virtual reality! Includes a guide to the technology and promise of virtual reality, teaching you how to make the most of your new viewer, revealing the science behind this revolutionary experience, and sharing an exclusive interview with the creators of Google Cardboard. Kit includes everything you need to start exploring 3D applications and videos with your smartphone (pre-cut cardboard VR headset, German-designed biconvex lenses, and NFC tag). Touchscreen smartphone required Android 4.2 or iPhone iOS 7 or above recommended Maximum device size 3” x 6” For the full list of phones compatible with the Google Cardboard app, visit http://g.co/cardboard. For viewer assembly instructions, visit http://www.dodocase.com/pages/vrkit1. Portions of this guide are modifications based on work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License at https://creativecommons.org/licenses/by/3.0/us/.

Virtual Reality

Virtual Reality
Author: Don Rauf
Publisher: The Rosen Publishing Group, Inc
Total Pages: 50
Release: 2015-12-15
Genre: Juvenile Nonfiction
ISBN: 1499437838

This book introduces readers to the captivating world of virtual reality (VR), which is being hailed as the next frontier in technological user experience. Major tech companies such as Facebook and Microsoft are investing millions, if not billions, in VR. Perfect for students interested in the STEM disciplines, this book teaches them what virtual reality is, how it goes beyond just gaming and is being applied to solving real-world problems by creating virtual environments for users. Finally, readers learn about the bright future of virtual reality.

The Robot-Proof Recruiter

The Robot-Proof Recruiter
Author: Katrina Collier
Publisher: Kogan Page Publishers
Total Pages: 273
Release: 2019-08-03
Genre: Business & Economics
ISBN: 0749493232

FINALIST: Business Book Awards 2020 - HR & Management Category In a world of work where recruiters are constantly hearing that their role is at risk from AI, robotics and chatbots, it has never been more important to effectively attract and recruit the right people. Leveraging the power of social media and digital sourcing strategies is only part of the solution, and simply posting a job or sending a LinkedIn InMail is no longer enough. The Robot-Proof Recruiter shows you how to use the tools that reveal information that can be used to grab a potential candidate's attention among the overwhelming volume of material online. Full of expert guidance and practical tips, this book explains what works, what doesn't, and how you can stand out and recruit effectively in a world of technology overload. The Robot-Proof Recruiter will enable you to become the recruiter that candidates trust and the one they want to talk to. It contains essential guidance on overcoming obstacles - including how to recruit without an existing online presence, how to work effectively with hiring managers to improve the candidate experience, and how to use technology to support the candidate's journey from initial outreach, to application, to employee, and through to alumnus. This is an indispensable book for all recruitment professionals and HR practitioners who want to recruit the right people for their organization.

Mastering Virtual Reality

Mastering Virtual Reality
Author: Adidas Wilson
Publisher: Adidas Wilson
Total Pages: 48
Release:
Genre: Computers
ISBN:

People have been waiting for VR to take off for years and they have been met with disappointment—until recently. A lot of evidence is now promising a bright future for VR but investors should be knowledgeable about several things before diving in; like what the risks are, how big the market is going to be, why this strategy should be played out in the long term and who the key players are. Book Includes: Introduction 1.Virtual Reality Rises 2.Virtual Reality via Real Estate 3.VR Goldmine 4.Virtual Reality Apps 5.VR Business Opportunities 6.AR and VR in Education 7.VR Now 8.Diving Into VR 9.Medical VR Is Changing Healthcare 10. VR Golden Era 11. AR marketing Ideas 12. Making Money in Augmented Reality 13. Virtual Reality and Therapists 14. Before Investing In Virtual Reality 15. VR with Blockchain

Oculus Rift

Oculus Rift
Author: Scott Casterson
Publisher: Createspace Independent Publishing Platform
Total Pages: 30
Release: 2016-02-18
Genre: Computer input-output equipment
ISBN: 9781530131648

The Oculus Rift is a virtual reality device that can be worn on the head of an individual giving them a feeling of being in a totally different world. The project began back in 2012 and is used with games to create a three-dimensional world in which to play. It was released in 2014 and works with most games currently on the market. The Oculus Rift includes a light headset that makes moving around easy as users experience this completely interactive virtual world.

Oculus Rift: A Beginner’s Guide

Oculus Rift: A Beginner’s Guide
Author: Scott Casterson
Publisher: Conceptual Kings
Total Pages: 15
Release: 2016-02-18
Genre: Computers
ISBN:

The Oculus Rift is a virtual reality device that can be worn on the head of an individual giving them a feeling of being in a totally different world. The project began back in 2012 and is used with games to create a three-dimensional world in which to play. It was released in 2014 and works with most games currently on the market. The Oculus Rift includes a light headset that makes moving around easy as users experience this completely interactive virtual world.

Learning Virtual Reality

Learning Virtual Reality
Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
Total Pages: 181
Release: 2015-10-26
Genre: Computers
ISBN: 1491922788

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer

Oculus Quest 2 User Guide Complete Master Guide for Beginners

Oculus Quest 2 User Guide Complete Master Guide for Beginners
Author: Graham O. Wilson
Publisher:
Total Pages: 117
Release: 2020-10-22
Genre:
ISBN:

The Oculus Quest 2 is one of the complete wireless virtual reality headsets. The reason for is peculiarity is because of the fact that it can track your movements in any direction without you needing any external sensors or a connected PC. The outcome is a liberating VR experience in which you can swing, duck, twist, and dance away without bothering about being tangled up. In addition, the Oculus Quest 2 is an awesome headset for beginners to VR, and also a welcome addition to VR enthusiasts looking for a wireless setup. This guide/manual will teach you everything you need to know about the Oculus Quest 2.

Oculus Quest 2 Users Guide

Oculus Quest 2 Users Guide
Author: Henry A White
Publisher:
Total Pages: 52
Release: 2020-10-29
Genre:
ISBN:

MASTER YOUR OCULUS QUEST IN 60 MINUTES!If you want to buy a VR headset and don't have the budget for a PC-based VR setup, which requires more money, wires and fuss, then the Oculus Quest 2 is one of the top options around for beginners and seasoned VR veterans alike. This mobile VR device brings you easy access to everything that makes VR special, offering high-quality virtual reality experiences at a fair price. The Quest 2 allows you to literally step inside gaming worlds, as well as access 360-degree video content and apps, this is an immersive gadget that even the most tech-shy members of your family can have a blast with.If you have the Oculus Quest 2, this book will help you with a collection of ACTIONABLE tips and tricks. It contains specific step-by-step instructions that are well organized and easy to read.Kindly Scroll Up and Hit the Buy button to add this book in your Library!