VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009

VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009
Author: Michael Starr
Publisher: Lulu.com
Total Pages: 330
Release: 2008-07-09
Genre: Business & Economics
ISBN: 1409212777

Covering a time span of 1968 to 1998, and encompassing a spectrum of over 14,000 items across the history of the computer, console, accessories and software markets, the Vintropedia 2009 Price Guide is the definitive resource to a collector's needs.Included within are prices (in GBP), machine specifications, regions of origin, release dates, model names, publishing companies, old ads and more! Look no further than Vintropedia, a guide created by collectors, for collectors.

Secrets of Video Game Consoles

Secrets of Video Game Consoles
Author: Michael Hart
Publisher: White Owl
Total Pages: 266
Release: 2022-12-29
Genre: Games & Activities
ISBN: 1399070924

Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!

The Art of Computer Game Design

The Art of Computer Game Design
Author: Linda L Crawford
Publisher: McGraw-Hill/Glencoe
Total Pages: 120
Release: 1984-01-01
Genre: Computers
ISBN: 9780078811173

Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development

Digital Retro

Digital Retro
Author: Gordon Laing
Publisher: Sybex
Total Pages: 200
Release: 2004-09-21
Genre: Computers
ISBN:

This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.

Object-Oriented Data Structures Using Java

Object-Oriented Data Structures Using Java
Author: Nell Dale
Publisher: Jones & Bartlett Publishers
Total Pages: 823
Release: 2012
Genre: Computers
ISBN: 1449613543

Continuing the success of the popular second edition, the updated and revised Object-Oriented Data Structures Using Java, Third Edition is sure to be an essential resource for students learning data structures using the Java programming language. It presents traditional data structures and object-oriented topics with an emphasis on problem-solving, theory, and software engineering principles. Beginning early and continuing throughout the text, the authors introduce and expand upon the use of many Java features including packages, interfaces, abstract classes, inheritance, and exceptions. Numerous case studies provide readers with real-world examples and demonstrate possible solutions to interesting problems. The authors' lucid writing style guides readers through the rigor of standard data structures and presents essential concepts from logical, applications, and implementation levels. Key concepts throughout the Third Edition have been clarified to increase student comprehension and retention, and end-of-chapter exercises have been updated and modified. New and Key Features to the Third Edition: -Includes the use of generics throughout the text, providing the dual benefits of allowing for a type safe use of data structures plus exposing students to modern approaches. -This text is among the first data structures textbooks to address the topic of concurrency and synchonization, which are growing in the importance as computer systems move to using more cores and threads to obtain additional performance with each new generation. Concurrency and synchonization are introduced in the new Section 5.7, where it begins with the basics of Java threads. -Provides numerous case studies and examples of the problem solving process. Each case study includes problem description, an analysis of the problem input and required output, and a discussion of the appropriate data structures to use. -Expanded chapter exercises allow you as the instructor to reinforce topics for your students using both theoretical and practical questions. -Chapters conclude with a chapter summary that highlights the most important topics of the chapter and ties together related topics.

C# for Financial Markets

C# for Financial Markets
Author: Daniel J. Duffy
Publisher: John Wiley & Sons
Total Pages: 866
Release: 2013-03-04
Genre: Business & Economics
ISBN: 0470030089

A practice-oriented guide to using C# to design and program pricing and trading models In this step-by-step guide to software development for financial analysts, traders, developers and quants, the authors show both novice and experienced practitioners how to develop robust and accurate pricing models and employ them in real environments. Traders will learn how to design and implement applications for curve and surface modeling, fixed income products, hedging strategies, plain and exotic option modeling, interest rate options, structured bonds, unfunded structured products, and more. A unique mix of modern software technology and quantitative finance, this book is both timely and practical. The approach is thorough and comprehensive and the authors use a combination of C# language features, design patterns, mathematics and finance to produce efficient and maintainable software. Designed for quant developers, traders and MSc/MFE students, each chapter has numerous exercises and the book is accompanied by a dedicated companion website, www.datasimfinancial.com/forum/viewforum.php?f=196&sid=f30022095850dee48c7db5ff62192b34, providing all source code, alongside audio, support and discussion forums for readers to comment on the code and obtain new versions of the software.

Blue Wizard is about to Die!

Blue Wizard is about to Die!
Author: Seth Flynn Barkan
Publisher:
Total Pages: 0
Release: 2004
Genre: Games & Activities
ISBN: 9780974100005

The first collection of poetry about video games ever published, BWIATD takes its readers on a psychotic and hilarious tour through the arcade and console games of the Eighties (and beyond). Funny, approachable, and beautifully illustrated by Warren Wucinich, BWIATD is sure to delight and thrill anyone who enjoys (or has enjoyed) playing video games.

Turbo Pascal

Turbo Pascal
Author: Nell Dale
Publisher: Jones & Bartlett Learning
Total Pages: 1144
Release: 1998
Genre: Computers
ISBN: 9780763706081

Thoroughly revised and updated Turbo Pascal retains the excellent pedagogy, outstanding clarity, and balanced presentation that marked earlier editions as leaders in computer science education. An emphasis on problem solving and algorithmic design teaches students to implement programs most effectively. A sensible organization introduces concepts where students need them most, and an extensive and varied selection of exercises and case studies support and strengthen concepts learned. In addition, all programming examples follow well-defined methodologies that reinforce proper problem-solving principles.