Vehicle Simulation
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Author | : Clemens Gühmann |
Publisher | : Springer |
Total Pages | : 378 |
Release | : 2016-05-17 |
Genre | : Technology & Engineering |
ISBN | : 3319323458 |
The book includes contributions on the latest model-based methods for the development of personal and commercial vehicle control devices. The main topics treated are: application of simulation and model design to development of driver assistance systems; physical and database model design for engines, motors, powertrain, undercarriage and the whole vehicle; new simulation tools, methods and optimization processes; applications of simulation in function and software development; function and software testing using HiL, MiL and SiL simulation; application of simulation and optimization in application of control devices; automation approaches at all stages of the development process.
Author | : Dieter Schramm |
Publisher | : Springer |
Total Pages | : 417 |
Release | : 2014-07-17 |
Genre | : Technology & Engineering |
ISBN | : 354036045X |
The authors examine in detail the fundamentals and mathematical descriptions of the dynamics of automobiles. In this context different levels of complexity will be presented, starting with basic single-track models up to complex three-dimensional multi-body models. A particular focus is on the process of establishing mathematical models on the basis of real cars and the validation of simulation results. The methods presented are explained in detail by means of selected application scenarios.
Author | : Peter H. Zipfel |
Publisher | : AIAA |
Total Pages | : 586 |
Release | : 2000 |
Genre | : Computers |
ISBN | : 9781563474569 |
A textbook for an advanced undergraduate course in which Zipfel (aerospace engineering, U. of Florida) introduces the fundamentals of an approach to, or step in, design that has become a field in and of itself. The first part assumes an introductory course in dynamics, and the second some specialized knowledge in subsystem technologies. Practicing engineers in the aerospace industry, he suggests, should be able to cover the material without a tutor. Rather than include a disk, he has made supplementary material available on the Internet. Annotation copyrighted by Book News, Inc., Portland, OR
Author | : Donald L. Fisher |
Publisher | : CRC Press |
Total Pages | : 728 |
Release | : 2011-04-25 |
Genre | : Technology & Engineering |
ISBN | : 1420061011 |
Effective use of driving simulators requires considerable technical and methodological skill along with considerable background knowledge. Acquiring the requisite knowledge and skills can be extraordinarily time consuming, yet there has been no single convenient and comprehensive source of information on the driving simulation research being conduc
Author | : Giancarlo Genta |
Publisher | : World Scientific |
Total Pages | : 552 |
Release | : 1997-04-19 |
Genre | : Technology & Engineering |
ISBN | : 9814497991 |
The book starts with an historical overview of road vehicles. The first part deals with the forces exchanged between the vehicle and the road and the vehicle and the air with the aim of supplying the physical facts and the relevant mathematical models about the forces which dominate the dynamics of the vehicle.The second part deals with the dynamic behaviour of the vehicle in normal driving conditions with some extensions towards conditions encountered in high-speed racing driving.
Author | : Ernest Adams |
Publisher | : New Riders |
Total Pages | : 64 |
Release | : 2014-01-31 |
Genre | : Computers |
ISBN | : 0133812154 |
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the vehicle simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author | : Alfred T. Lee |
Publisher | : CRC Press |
Total Pages | : 199 |
Release | : 2017-11-13 |
Genre | : Computers |
ISBN | : 1351602780 |
This book covers the problem of fidelity in the design of virtual environments with specific reference to the design of vehicle simulators. The default design goal has been on the physical replication of a given real-world environment and, in the case of vehicles, the specific appearance and function of vehicle components. This book discusses that perceptual, rather than physical, fidelity of a virtual environment, should be the design goal and the principal purpose is to produce human behavior. This book provides the rationale and design guidance to maximize perceptual fidelity in the development of virtual environments, and therefore maximize the costeffectiveness as well.
Author | : Adit Joshi |
Publisher | : SAE International |
Total Pages | : 246 |
Release | : 2019-08-13 |
Genre | : Technology & Engineering |
ISBN | : 1468600036 |
Automotive Applications of Hardware-in-the-Loop (HIL) Simulation shines a light on HIL simulation testing methodology commonly used in the automotive industry for conventional, electrification and autonomy applications and can serve as an introductory resource for college students looking to join the automotive industry or experienced technical professionals who need a deeper understanding on what is HIL simulation, what are its benefits and how can it be used in their respective organizations.
Author | : Sherrilene Classen |
Publisher | : |
Total Pages | : 346 |
Release | : 2017 |
Genre | : Automobile drivers with disabilities |
ISBN | : 9781569003893 |
Author | : Diane Cleij |
Publisher | : Logos Verlag Berlin GmbH |
Total Pages | : 306 |
Release | : 2020-01-28 |
Genre | : Computers |
ISBN | : 3832550445 |
Humans always wanted to go faster and higher than their own legs could carry them. This led them to invent numerous types of vehicles to move fast over land, water and air. As training how to handle such vehicles and testing new developments can be dangerous and costly, vehicle motion simulators were invented. Motion-based simulators in particular, combine visual and physical motion cues to provide occupants with a feeling of being in the real vehicle. While visual cues are generally not limited in amplitude, physical cues certainly are, due to the limited simulator motion space. A motion cueing algorithm (MCA) is used to map the vehicle motions onto the simulator motion space. This mapping inherently creates mismatches between the visual and physical motion cues. Due to imperfections in the human perceptual system, not all visual/physical cueing mismatches are perceived. However, if a mismatch is perceived, it can impair the simulation realism and even cause simulator sickness. For MCA design, a good understanding of when mismatches are perceived, and ways to prevent these from occurring, are therefore essential. In this thesis a data-driven approach, using continuous subjective measures of the time-varying Perceived Motion Incongruence (PMI), is adopted. PMI in this case refers to the effect that perceived mismatches between visual and physical motion cues have on the resulting simulator realism. The main goal of this thesis was to develop an MCA-independent off-line prediction method for time-varying PMI during vehicle motion simulation, with the aim of improving motion cueing quality. To this end, a complete roadmap, describing how to measure and model PMI and how to apply such models to predict and minimize PMI in motion simulations is presented. Results from several human-in-the-loop experiments are used to demonstrate the potential of this novel approach.