VAST 2001

VAST 2001
Author:
Publisher:
Total Pages: 396
Release: 2001
Genre: Computers
ISBN:

From Data and Information Analysis to Knowledge Engineering

From Data and Information Analysis to Knowledge Engineering
Author: Myra Spiliopoulou
Publisher: Springer Science & Business Media
Total Pages: 788
Release: 2006-02-09
Genre: Language Arts & Disciplines
ISBN: 9783540313137

This volume collects revised versions of papers presented at the 29th Annual Conference of the Gesellschaft für Klassifikation, the German Classification Society, held at the Otto-von-Guericke-University of Magdeburg, Germany, in March 2005. In addition to traditional subjects like Classification, Clustering, and Data Analysis, converage extends to a wide range of topics relating to Computer Science: Text Mining, Web Mining, Fuzzy Data Analysis, IT Security, Adaptivity and Personalization, and Visualization.

Recording, Modeling and Visualization of Cultural Heritage

Recording, Modeling and Visualization of Cultural Heritage
Author: Manos Baltsavias
Publisher: CRC Press
Total Pages: 544
Release: 2005-11-17
Genre: Technology & Engineering
ISBN: 9780415392082

This book deals with the recording, modelling and visualization of cultural heritage (anthropogenic objects and natural scenes) and related processes. The areas discussed include data acquisition, using a variety of sensors (mainly optical sensors and laser scanners); platforms and mobile systems; data management and Spatial Information Systems; 3D modeling; and reconstruction, visualization and animation; Virtual and Augmented Reality, including innovative software and hardware systems; applications and interdisciplinary projects. A central focus is the development of methods for automated data processing. The aim of the workshop was to survey recent developments, trends, and new approaches and to bring together the various heterogeneous groups active in cultural heritage (sponsors, archaeologists and architects, scientists in remote sensing, photogrammetry, computer vision and computer graphics etc.). The involvement of these groups, representing both producers and users of information, allowed a cross-fertilisation and a multidisciplinary treatment of the workshop topics. This book offers a comprehensive selection of high-quality contributions from leading international research institutions and other organisations active in cultural heritage, treating theoretical issues as well as projects and applications and representing the cutting edge of this key subject as presented at the workshop organised by the Swiss Federal Institute of Technology (ETH) Zurich at Monte Verità, Ascona, Switzerland on 22-27 May 2005.

Interactivity, Game Creation, Design, Learning, and Innovation

Interactivity, Game Creation, Design, Learning, and Innovation
Author: Anthony Brooks
Publisher: Springer Nature
Total Pages: 796
Release: 2020-07-27
Genre: Computers
ISBN: 3030532941

This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Serious Games

Serious Games
Author: Mariano Alcañiz
Publisher: Springer
Total Pages: 344
Release: 2017-11-14
Genre: Computers
ISBN: 3319701118

This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.

The Adaptive Web

The Adaptive Web
Author: Peter Brusilovsky
Publisher: Springer
Total Pages: 770
Release: 2007-05-16
Genre: Computers
ISBN: 3540720790

This state-of-the-art survey provides a systematic overview of the ideas and techniques of the adaptive Web and serves as a central source of information for researchers, practitioners, and students. The volume constitutes a comprehensive and carefully planned collection of chapters that map out the most important areas of the adaptive Web, each solicited from the experts and leaders in the field.

Space - Archaeology’s Final Frontier? An Intercontinental Approach

Space - Archaeology’s Final Frontier? An Intercontinental Approach
Author: Dustin Keeler
Publisher: Cambridge Scholars Publishing
Total Pages: 330
Release: 2009-03-26
Genre: Social Science
ISBN: 1443808008

This book discusses the cultural, social and archaeological aspects of space and the impact of spatial concepts in practical archaeological case studies. It summarizes recent developments and looks to the future, exploring some of the cutting-edge ideas in spatial method and theory. The past decade has seen significant advances in the tools available for spatial analysis in archaeology, and theory and method regarding the spatial character of archaeology must keep pace with these advances. Geomorphological and geochemical techniques, geographic information systems, remotely sensed data, virtual reality and electronic survey technology provide new opportunities, but also require new ideas. This book gives us insight into the ways that people have used space to subsist, to recreate their culture in their ‘homelands’ or in new areas, or impose their culture on others. Contributors address the way archaeological notions of space and deep time can add to society’s understanding of landscape, social relationships, past environment and cultural heritage. The contributions from Europe and North America demonstrate intercontinental connections and explore ways of using dynamic models of spatial patterning to assess human activity within natural and cultural landscapes.

New Heritage

New Heritage
Author: Yehuda Kalay
Publisher: Routledge
Total Pages: 337
Release: 2007-11-14
Genre: Art
ISBN: 1135977712

The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New Heritage, under this denomination, broadens the definition of the field to address the complexity of cultural heritage such as the related social, political and economic issues. This book is a collection of 20 key essays, of authors from 11 countries, representing a wide range of professions including architecture, philosophy, history, cultural heritage management, new media, museology and computer science, which examine the application of new media to cultural heritage from a different points of view. Issues surrounding heritage interpretation to the public and the attempts to capture the essence of both tangible (buildings, monuments) and intangible (customs, rituals) cultural heritage are investigated in a series of innovative case studies.

Digital Game Based Learning

Digital Game Based Learning
Author: Michael Burmester
Publisher: KIT Scientific Publishing
Total Pages: 264
Release: 2006
Genre: Philology. Linguistics
ISBN: 3866440103

Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications.

Evaluating Multiple Narratives

Evaluating Multiple Narratives
Author: Junko Habu
Publisher: Springer Science & Business Media
Total Pages: 222
Release: 2008-07-18
Genre: Social Science
ISBN: 0387764593

Using archaeological case studies from around the world, this volume evaluates the implications of providing alternative interpretations of the past. These cases also examine if multivocality is relevant to local residents and non-Anglo-American archaeologists and if the close examination of alternative interpretations can contribute to a deeper understanding of subjectivity and objectivity of archaeological interpretation.