Using Tools And Building A City In Minecraft
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Author | : Adam Hellebuyck |
Publisher | : Cherry Lake |
Total Pages | : 36 |
Release | : 2019-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1534140891 |
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Author | : Sarah Guthals |
Publisher | : John Wiley & Sons |
Total Pages | : 124 |
Release | : 2016-08-12 |
Genre | : Juvenile Nonfiction |
ISBN | : 111931643X |
The coolest kid-friendly Minecraft projects If you have a Minecraft fanatic on your hands, you're about to be the most popular adult on the "block." Offering young Minecraft enthusiasts the ultimate sandbox experience, Building a Minecraft City gives kids aged 7 – 11 an outlet to enhance their love of the game and take their creative play to new heights. Brought to you by the trusted For Dummies brand, this kid-focused book offers step-by-step instructions and simple explanations for completing projects that will teach your child invaluable new skills—all while having a ton of fun! They'll gain confidence as they design and build truly impressive Minecraft structures, and you'll delight in watching them develop and refine their problem-solving skills as they work on their own. It's a win-win! Features a kid-friendly design that is heavy on eye-popping graphics Focuses on three basic projects that set young readers on the road to further exploration Boasts a small, full-color, accessible package that instills confidence in the reader Introduces basic engineering concepts to kids in a way they can understand Screen time can be as educational as it is fun, and this book shows your child how to approach their favorite game from a new angle to think—and do—outside the box.
Author | : Adam Hellebuyck |
Publisher | : Cherry Lake |
Total Pages | : 36 |
Release | : 2019-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1534140913 |
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Author | : Jiri Panek |
Publisher | : Springer Nature |
Total Pages | : 193 |
Release | : 2022-07-20 |
Genre | : Political Science |
ISBN | : 3031055470 |
The book explores the key factors affecting the successful implementation of public participation spatial systems in participatory planning as part of the urban governance system. It brings insight from nation-wide research in the Czech Republic and the implications to other countries in the region and beyond. The main aim of the proposed book is to analyse the state-of-the-art of using geoparticipatory tools for citizens’ participation in community decision-making process and to suggest the effective implementation of the geoparticipatory tools available in urban governance. This book explores the situation in the Czech Republic as a representative of for Eastern Bloc country, three decades after the political transition, on its way to public participation in local and urban governance. The active involvement of the citizens into the local and urban decision making process via geoparticipatory spatial tools is becoming a popular research field among human geographers, behavioural geographers, GIS scientists, environmental psychologists, policy scientists and many others scientific areas.
Author | : Adam Cordeiro |
Publisher | : John Wiley & Sons |
Total Pages | : 224 |
Release | : 2014-10-16 |
Genre | : Computers |
ISBN | : 1118968417 |
An accessible guide that makes Minecraft construction easy There isn't anything that can't be built in Minecraft, but itcan be overwhelming to figure out where to start. That's whythere's Minecraft Construction For Dummies, PortableEdition. More than just a game, Minecraft consists of playersusing an avatar to create or destroy various types of blocks, formfantastic structures, create artwork, and do much more, all in athree-dimensional environment and across various multiplayerservers in multiple game modes. With this fun and friendlybeginner's guide, you will quickly discover how to fine-tune yourskills in order to construct almost anything you want in thisamazing environment. Provides step-by-step instructions to help you build houses,boats, islands, and more Addresses how to mine the right materials for basicbuilding Reveals how to build statues, beacons, and pillars aslandmarks Explores how to develop your farm for renewable resources Minecraft Construction For Dummies, Portable Edition goeswhere you go as you create a world you won't want to leave!
Author | : Adam Hellebuyck |
Publisher | : Cherry Lake |
Total Pages | : 36 |
Release | : 2019-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1534140905 |
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Author | : James Floyd Kelly |
Publisher | : Que Publishing |
Total Pages | : 503 |
Release | : 2015-09-19 |
Genre | : Games & Activities |
ISBN | : 0134213289 |
Digital Engineering with Minecraft Create amazing objects for Minecraft—and learn valuable real-world 3D design skills! Transform yourself into a Minecraft “engineer!” Discover how to create great Minecraft objects and structures fast, and push your creative skills to the max. You’ll have a blast, but that’s not all! You’ll learn how to use powerful 3D digital design and CAD tools—the same kinds of tools professionals use to earn big money in the “real” world! Best-selling tech author James Floyd Kelly covers all you’ll need to know, starting nearly every chapter with an amazing project. Kelly guides you through each step of designing your objects outside Minecraft, and then importing them to your game, where they can come to life! You’ll master powerful techniques using Tinkercad, 123D Creature, 123D Catch, 123D Sculpt, MCEdit, i-funbox, Online-Convert, and more. Think you can’t create incredible Minecraft stuff like this? Using Digital Engineering with Minecraft’s crystal-clear, step-by-step instructions and full-color photos, you can! Find great 3D objects on Thingiverse and import them to Minecraft with MCEdit Create hidden “secret entrances” with maze makers and Online-Convert Master key Tinkercad skills, including shape creation, rotation, resizing, and grouping Create and export monsters with 123D Creature Put yourself in the game with 123D Catch: stitch your selfies into a complete 3D model Generate rollercoasters and other landscapes in 123D Sculpt—without slow block-by-block in-game editing Create hollow wireframe domes to transform any terrain into a battle arena View your Minecraft worlds in 3D using a simple technique James Floyd Kelly is an avid maker, tinkerer, CAD expert and teacher. He excels at taking complex technology and finding a way to demystify it for non-technical readers. Kelly has written more than 25 guides to a wide variety of technical subjects, including Open Source software, LEGO robotics, 3D printing, and game programming. His recent books include Ultimate iPad and 3D Printing. He has degrees in both industrial engineering and English. Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB.
Author | : Anna Visvizi |
Publisher | : Springer Nature |
Total Pages | : 854 |
Release | : 2023-03-14 |
Genre | : Computers |
ISBN | : 3031195604 |
This book features research presented and discussed during the Research & Innovation Forum (Rii Forum) 2022. As such, this book offers a unique insight into emerging topics, issues and developments pertinent to the fields of technology, innovation and education and their social impact. Papers included in this book apply inter- and multi-disciplinary approaches to query such issues as technology-enhanced teaching and learning, smart cities, information systems, cognitive computing and social networking. What brings these threads of the discussion together is the question of how advances in computer science – which are otherwise largely incomprehensible to researchers from other fields – can be effectively translated and capitalized on so as to make them beneficial for society as a whole. In this context, Rii Forum and Rii Forum proceedings offer an essential venue where diverse stakeholders, including academics, the think tank sector and decision-makers, can engage in a meaningful dialogue with a view to improving the applicability of advances in computer science.
Author | : Andrew Vecsey |
Publisher | : Lulu.com |
Total Pages | : 604 |
Release | : 2016-01-29 |
Genre | : Education |
ISBN | : 132986462X |
Analogies understood by children are used to explain difficult concepts. Models and mechanisms are proposed for concepts in sciences and philosophy so that they can be easily visualized and understood. Atoms with their characteristics and their bonds are compared to people. Rocks are compared to baked breads and pastry. Cells are compared to cities. Dreams are compared to de-fragmenting computer memories. Technology is compared to evolution and machines are compared to animals. Physical and social sciences like geology, weather, biology, economics, politics, history psychology, philosophy and religion are simplified in informative and humorous short stories and essays. An audio picture book version is available on www.youtube.com/improvemyenglish. This makes the book a useful tool for improving English vocabulary, even for native English speakers. Over 800 words are indexed for easy finding in English, French, German and Spanish.
Author | : Krishna Kumar |
Publisher | : CRC Press |
Total Pages | : 289 |
Release | : 2022-05-03 |
Genre | : Technology & Engineering |
ISBN | : 1000583503 |
This book discusses the various aspects of smart cities and their architecture along with the application of the latest technologies, including the Internet of Things (IoT) and artificial intelligence (AI). The concept of smart cities, their development, technological advancements, and issues related to them are discussed in detail. Smart Cities: Concepts, Practices, and Applications covers numerous topics, including energy utilities and the role of renewable energy for sustainable development, intelligent transport systems, traffic management, sewage and waste management, the impact of smart city development on the social and economic aspects of life, flexible communication technologies utilized in the development of smart cities, e-governance challenges, and implementation in smart cities. FEATURES Discusses the basic architecture of a smart city and its development concept Covers the application of IoT and AI in the development of smart cities Examines the impact of smart city development on social and economic aspects Presents comprehensively intelligent transport systems and traffic management This book will be useful for senior undergraduate and graduate students and professionals in electrical engineering, electronics and communication engineering, computer science, and civil engineering.