Using Multimedia Learning System for Teaching Media Math
Author | : Ruzlina Panjang Adni |
Publisher | : |
Total Pages | : |
Release | : 2009 |
Genre | : Mathematics |
ISBN | : |
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Author | : Ruzlina Panjang Adni |
Publisher | : |
Total Pages | : |
Release | : 2009 |
Genre | : Mathematics |
ISBN | : |
Author | : Johannes Konert |
Publisher | : Springer |
Total Pages | : 234 |
Release | : 2014-09-05 |
Genre | : Technology & Engineering |
ISBN | : 3319102567 |
This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.
Author | : Michael Simkins |
Publisher | : ASCD |
Total Pages | : 158 |
Release | : 2002-09-15 |
Genre | : Education |
ISBN | : 141660099X |
* How do I organize project-based learning in my classroom? * How do I ensure projects address curriculum standards? * What can I do to maximize the benefits my students get from using technology? * How do I prevent technology problems from eclipsing learning goals? This book answers teachers' questions about enhancing student achievement through project-based learning with multimedia. It's a guide for anyone interested in helping students produce multimedia presentations as a way to learn academic content. Weaving together the perspectives of teachers, researchers, and staff of the award-winning Challenge 2000 Multimedia Project and the WEB project, the authors address teaching and learning issues central to successful technology projects, such as assessment, subject-area learning, and connecting to the real world. Increasing Student Learning Through Multimedia Projects offers concrete and practical advice to help teachers through the challenges of working with multimedia projects, including: * Instituting a production process, * Getting financial and logistical support and training, and * Taking on new teaching roles. Throughout, practicing teachers who have implemented this model in their classrooms share stories of their successes and failures and give advice to teachers and students just beginning their adventures with this new learning approach. Note: This product listing is for the Adobe Acrobat (PDF) version of the book.
Author | : Richard E. Mayer |
Publisher | : Cambridge University Press |
Total Pages | : 321 |
Release | : 2009-01-19 |
Genre | : Computers |
ISBN | : 0521514126 |
An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.
Author | : Sam Gliksman |
Publisher | : Corwin Press |
Total Pages | : 168 |
Release | : 2015-11-19 |
Genre | : Education |
ISBN | : 1483385450 |
Place Your Students At The Forefront of 21st Century Media Production All education hinges on effective communication. This book shows how student mastery of media literacy and creation is the key to demonstrating learning in the 21st Century. The strategies and tactics these pages offer equip educators to make their students enthusiastic experts at producing dynamic media projects. Content includes: The how, why, and when of prompting students to create their own media across content areas. The benefits of media sharing, and how to do it responsibly. The innovative use of Augmented Reality, so readers can activate a video on the book’s printed pages with their mobile devices.
Author | : David Jonassen |
Publisher | : Routledge |
Total Pages | : 1296 |
Release | : 2008-09-25 |
Genre | : Education |
ISBN | : 1135596913 |
First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.
Author | : John Dunlosky |
Publisher | : Cambridge University Press |
Total Pages | : 1130 |
Release | : 2019-02-07 |
Genre | : Psychology |
ISBN | : 1108245102 |
This Handbook reviews a wealth of research in cognitive and educational psychology that investigates how to enhance learning and instruction to aid students struggling to learn and to advise teachers on how best to support student learning. The Handbook includes features that inform readers about how to improve instruction and student achievement based on scientific evidence across different domains, including science, mathematics, reading and writing. Each chapter supplies a description of the learning goal, a balanced presentation of the current evidence about the efficacy of various approaches to obtaining that learning goal, and a discussion of important future directions for research in this area. It is the ideal resource for researchers continuing their study of this field or for those only now beginning to explore how to improve student achievement.
Author | : Deepanjali Mishra |
Publisher | : Springer Nature |
Total Pages | : 199 |
Release | : 2021-08-28 |
Genre | : Education |
ISBN | : 9811617848 |
This book introduces the concept of multimedia in education, and how multimedia technology could be implemented to impart digital education to university students. The book emphasizes the versatile use of technology enabled education through the research papers from distinguished academicians and researchers who are specifically working in this area. It benefits all those researchers who are enthusiastic about learning online and also for those academicians who are interested to work on various aspects of learning and teaching through technology.
Author | : Sanjaya Mishra |
Publisher | : IGI Global |
Total Pages | : 438 |
Release | : 2005-01-01 |
Genre | : Education |
ISBN | : 9781591403944 |
This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.
Author | : Dr. Madhu Parasher |
Publisher | : Ashok Yakkaldevi |
Total Pages | : 71 |
Release | : 2021-11-29 |
Genre | : Art |
ISBN | : 179477209X |
The end of 20th century and beginning of the 21stcentury witnessed very existing changes, one of them being in the field of Information and Communication Technology. All concerned with education must realize that in the fast changing world of today, the students have to be prepared to cope intelligently with the social economic and technological changes. The educational environment is changing rapidly as a consequence of Information and Communication Technology and will continue to change. Information and Communication Technology are electronic or computerized devices and associated with human interactive materials that enable the user to employ them for a wide range of teaching and learning processes in addition to personal use The rapid development in Information and Communication Technology (ICT) and the use of computer in education have made it easier for users to access, deliver and store knowledge. Furthermore, the ability of Information and Communication Technology to deliver information quickly, correctly and attractively in the form of multimedia has also made learning more enjoyable .An enjoyable learning scenario is a necessity to effective instruction. Besides being an instruction that students enjoy, effective instruction also enables students to acquire specific skills, knowledge, and attitudes (Dick & Reiser, 1989). In order to achieve effective instruction, language instructors need to create an enjoyable learning environment and one of the methods is to use multimedia teaching instruction .Nowadays, it is common to see instructors use multimedia tools as their teaching aids in their efforts to reproduce or enhance their teaching.