Using Graphic Novels in the STEM Classroom

Using Graphic Novels in the STEM Classroom
Author: William Boerman-Cornell
Publisher: Bloomsbury Publishing
Total Pages: 188
Release: 2023-11-02
Genre: Education
ISBN: 135027920X

This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone's The Influencing Machine, Theodoris Andropoulos's Who Killed Professor X, and Gene Yang's Secret Coders series.

Cases on STEAM Education in Practice

Cases on STEAM Education in Practice
Author: Bazler, Judith
Publisher: IGI Global
Total Pages: 406
Release: 2017-02-08
Genre: Education
ISBN: 1522523359

Curriculums for STEM education programs have been successfully implemented into numerous school systems for many years. Recently, the integration of arts education into such programs has proven to be significantly beneficial to students, resulting in a new method of teaching including science, technology, engineering, art, and mathematics. Cases on STEAM Education in Practice is an essential research publication for the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives. Featuring coverage on a range of topics including fine arts, differentiated instruction, and student engagement, this book is ideally designed for academicians, researchers, and professionals seeking current research on the implementation of STEAM education.

How to STEM

How to STEM
Author: Carol Smallwood
Publisher: Rowman & Littlefield
Total Pages: 300
Release: 2013-12-05
Genre: Language Arts & Disciplines
ISBN: 081089274X

During the past few years, groups like the President's Council of Advisors on Science and Technology, Center for Education have been placing great emphasis on the significance of STEM (science, technology, engineering, and math) education. In brief, the US is seen as falling behind the rest of the world in science and technology education. In response, the curricula have been revised in many educational institutions and school districts across the country. It is clear that for STEM to be successful, other community organizations, most particularly libraries, need to be closely involved in the process. Library staff realize the importance of getting involved in STEM education, but many have difficulty finding comprehensive information that will help them plan and successfully implement STEM direction in their organization. This book is designed to meet that need. It is timely and relevant. How to STEM: Science, Technology, Engineering, and Math Education in Libraries is by and for libraries who are involved in contributing efforts into advancing these subjects. It is organized in 9 parts including funding, grant writing, community partnerships, outreach, research, and examples of specific programming activities. Authors are drawn from the professional staffs of educational institutions, libraries, and non-profit organizations such as science museums. The book contains eight parts, each emphasizing a different aspect of how to succeed with STEM. Part 1 emphasizes how hands-on activities that are both fun and educational can be used to further STEM awareness. Parts 2 and 3 contain chapters on the uniting of STEM with Information Literacy. Innovative collection development ideas are discussed in Part 4 and Part 5 focuses on research and publishing. Outreach is the theme of Part 6 and the programs described in these chapters offer an array of ways to connect with students of all ages. The final section of How to STEM: Science, Technology, Engineering, and Math Education in Libraries addresses the funding of these programs. Librarians of all types will be pleased to discover easy-to-implement suggestions for collaborative efforts, many rich and diverse programming ideas, strategies for improving reference services and library instruction to speakers of English as a second language, marketing and promotional tips designed to welcome multicultural patrons into the library, and much more.

Better Together

Better Together
Author: Tom Vander Ark
Publisher: John Wiley & Sons
Total Pages: 156
Release: 2018-06-06
Genre: Education
ISBN: 1119439469

Bring students, teachers, and administrators together to facilitate higher school achievement Better Together presents a tour through one of the modern era’s most important educational innovations, and provides smart strategy for working optimally within the school network sphere. There are more than 50 high-quality scaled charter networks in the U.S.; most share a learning model, professional supports, and—increasingly—platform tools. Although these charter schools get most of the attention, there are over a dozen other networks that connect district schools and provide design principles, curriculum materials, technology tools, and professional learning opportunities to streamline school improvement and help build great new schools from scratch. This book details some of the many success stories, and includes expert analysis of learning models, strategies, and innovations that are making quality scalable and helping schools produce more positive student outcomes. Illustrative examples from the New Tech Network, Summit Public Schools, Big Picture, and other big-name networks provide both guidance and inspiration, while expert discussion clarifies essential details and processes for implementation. Teachers and administrators will find much food for thought both inside and outside of a school network system. Examine proven learning models for scaled school networks Explore the latest innovations for more effective collaborations Read success stories from school networks across the country Learn smart strategies for optimizing the educational network experience Digital platforms have transformed the way we connect with friends, family, colleagues, and businesses. That revolution has finally come to education, opening doors to collaboration, resource expansion, and school success. Better Together explores beyond disruption to show how the U.S. K-12 system is truly evolving.

Transdisciplinary Approaches to Learning Outcomes in Higher Education

Transdisciplinary Approaches to Learning Outcomes in Higher Education
Author: Kumar, Rajendra
Publisher: IGI Global
Total Pages: 516
Release: 2024-08-05
Genre: Education
ISBN:

The isolated nature of academic disciplines restricts the potential for collaborative problem-solving and innovative approaches to teaching and learning. This fragmentation limits the effectiveness of educational outcomes and fails to prepare students for the multidimensional demands of the modern world. To address this pressing issue, Transdisciplinary Approaches to Learning Outcomes in Higher Education provides a comprehensive framework for transdisciplinary research in higher education. This book offers a systematic approach to transdisciplinary research and equips researchers, educators, and policymakers with the tools needed to break down disciplinary barriers and foster interdisciplinary collaboration. Through a series of case studies, theoretical frameworks, and practical guidelines, the book demonstrates how transdisciplinary approaches can lead to more effective teaching practices, curriculum design, and student engagement. It highlights the importance of integrating digital transformation, creativity, communication skills, and information technology tools to enhance learning outcomes in higher education.

Cases on Models and Methods for STEAM Education

Cases on Models and Methods for STEAM Education
Author: Judith Bazler
Publisher: Information Science Reference
Total Pages:
Release: 2019
Genre: Interdisciplinary approach in education
ISBN: 9781522596363

"This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"--

The Learner-Directed Classroom

The Learner-Directed Classroom
Author: Diane B. Jaquith
Publisher: Teachers College Press
Total Pages: 177
Release: 2015-04-26
Genre: Education
ISBN: 0807772682

Educators at all levels want their students to develop habits of self-directed learning and critical problem-solving skills that encourage ownership and growth. In The Learner-Directed Classroom, practicing art educators (PreK–16) offer both a comprehensive framework for understanding student-directed learning and concrete pedagogical strategies to implement student-direct learning activities in school. In addition, research-based assessment strategies provide educators with evidence of student mastery and achievement. Teachers who structure self-directed learning activities can facilitate effective differentiation as students engage in the curriculum at their level. This book provides evidence-based, practical examples of how to transform the classroom into a creative and highly focused learning environment. Book Features: Guidance for implementing a learner-directed program, including advocacy, management, differentiated instruction, and resources.Attention to the needs of specific groups of students, including preadolescents, gifted and talented learners, boys, and those with learning differences.Insights into reflective practice and strategies for assessment of learning. Contributors: Catherine Adelman, Marvin Bartel, Katherine Douglas, Ellyn Gaspardi, Clyde Gaw, Lois Hetland, Pauline Joseph, Tannis Longmore, Linda Papanicolaou, Cameron Sesto, George Szekely, Ilona Szekely, Dale Zalmstra “In the present standards-based learning environment, this book is a welcome addition because it presents an alternative pedagogy that puts learners’ needs and interests at the core. Experienced and novice art teachers at all levels who read this book will be motivated to teach in open-ended environments where their choices can make a difference in their students’ lives.” —Enid Zimmerman, Professor Emerita of Art Education and High Ability Programs, Indiana University “From the comfortable couch of the foreword to the exhortative poem at the book’s conclusion, the reader journeys through remarkable classrooms with insightful educators. Practical AND inspirational, the educational principles and points so deftly illustrated herein apply across the disciplines and age spans. An important read for all teachers. A timeless and necessary pedagogy for all classrooms.” —Jacqueline Grennon Brooks, Professor, School of Education, Hofstra University “It is easy to proclaim creativity important and criticize current practices and then offer no actual solutions. This volume is filled with practical tips and hands-on advice aimed at improving self-directed student learning. Any classroom teacher interested in helping students learn, discover, and create will want to read and reread this book.” —James C. Kaufman, Professor of Psychology, California State University, San Bernardino, and Editor, International Journal of Creativity and Problem Solving “Here at last is a meaningful, practical, and hands-on textbook giving guidance to the classroom teacher about beginning or enriching a choice-based program for students, rather than the traditional regimented art curricula meant to please adults. I highly recommend this book to all who are involved in pedagogy, including parents” —Jaune Quick-to-See Smith, Artist Diane B. Jaquith is a K–5 art teacher in Newton, MA and a co-founder of Teaching for Artistic Behavior, Inc., a choice-based art education advocacy organization. She is the co-author of Engaging Learners Through Artmaking: Choice-Based Art Education in the Classroom. Nan E. Hathaway is a middle school art teacher in Duxbury, Vermont. She is a gifted education specialist and is on the board of directors for Teaching for Artistic Behavior, Inc.

Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education

Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education
Author: Haas, Leslie
Publisher: IGI Global
Total Pages: 378
Release: 2021-01-15
Genre: Language Arts & Disciplines
ISBN: 1799857719

The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of society and has the potential to transform the boundaries of traditional education. As concepts around traditional literacy education evolve and become more culturally and linguistically relevant and responsive, the connections between digital storytelling and disciplinary literacy warrant considered exploration. Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education develops a conceptual framework around pedagogical connections to digital storytelling within K-12 disciplinary literacy practices. This essential reference book supports student success through the integration of digital storytelling across content areas and grade levels. Covering topics that include immersive storytelling, multiliteracies, social justice, and pedagogical storytelling, it is intended for stakeholders interested in innovative K-12 disciplinary literacy skill development, research, and practices including but not limited to curriculum directors, education faculty, educational researchers, instructional facilitators, literacy professionals, teachers, pre-service teachers, professional development coordinators, teacher preparation programs, and students.

Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom

Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom
Author: William Boerman-Cornell
Publisher:
Total Pages: 0
Release: 2023-11-30
Genre: Education
ISBN: 1350279196

This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottoviani, Brook Gladstone's The Influencing Machine, Theodoris Andropoulos's Who Killed Professor X, and Gene Yang's Secret Coders series.

STEAM Projects 101

STEAM Projects 101
Author: Ana Dziengel
Publisher: Walter Foster Jr
Total Pages: 18
Release: 2019
Genre: Juvenile Nonfiction
ISBN: 1942875800

STEAM Projects 101 is an introduction to STEAM topics (science, technology, engineering, arts, and math) for preschoolers with fun, interactive, easy-to-follow, step-by-step activities.