Unlocking LaTeX Graphics

Unlocking LaTeX Graphics
Author: Tamara Kolda
Publisher: Mathsci.AI
Total Pages: 0
Release: 2024-08-07
Genre: Computers
ISBN:

LaTeX is used the world over, with online LaTeX editor Overleaf boasting over 11 million users. For embedding complex mathematical diagrams and data visualizations, TikZ and PGFPLOTS are essential tools that are fully integrated and compile with LaTeX. But with thousands of commands, options and styles available for use, getting up and running quickly can be daunting. Unlocking LaTeX Graphics boils down 1,800 pages of documentation to focus on the 10% of TikZ and PGFPLOTS commands that users need 90% of the time. Key Features: - Covers both TikZ and PGFPLOTS in just over 100 pages - Summarizes each command in a single table with all key/value pairs - Contains over 100 examples with source code available on GitHub and Overleaf - Equips readers with the necessary knowledge to create compelling graphics This self-contained reference enables readers to apply the most common operations in TikZ/PGF and PGFPLOTS. This book establishes fundamentals and builds up from there. Once you understand the underlying objects and operations, creating graphics is more intuitive. You can read this book straight through in a few hours, without needing to jump forward to understand commands that have not yet been introduced. It will continue to serve as a handy reference because each command is listed with all relevant key/value options in one place. Topics include: - Drawing lines and basic shapes, and moving around the drawing canvas (paths) - Working with text and other elements in your diagrams (nodes) - Using styles to enhance your graphical elements (colors, fonts, line styles, rotations) - Advanced features such as math calculations, loops, and variables - Packages for enhanced arrows, background drawing, and more - Commands for rendering line, scatter, and bar plots from different data sources - Structuring data files for plotting, including data transformations and handling missing data - Plot refinements such as customizing legends, tick marks, fonts, and number formats - Specialized commands for group plots to align multiple plots into one figure - Advanced topics such as detaching legends and plotting mathematical expressions - Recommended settings and best practices This book is for novices just starting out as well as experts looking to better master these tools. The only prerequisite is a basic understanding of LaTeX. Dive in and discover the power of TikZ and PGFPLOTS at your fingertips.

Practical LaTeX

Practical LaTeX
Author: George Grätzer
Publisher: Springer
Total Pages: 228
Release: 2014-08-19
Genre: Computers
ISBN: 3319064258

Practical LaTeX covers the material that is needed for everyday LaTeX documents. This accessible manual is friendly, easy to read, and is designed to be as portable as LaTeX itself. A short chapter, Mission Impossible, introduces LaTeX documents and presentations. Read these 30 pages; you then should be able to compose your own work in LaTeX. The remainder of the book delves deeper into the topics outlined in Mission Impossible while avoiding technical subjects. Chapters on presentations and illustrations are a highlight, as is the introduction of LaTeX on an iPad. Students, faculty, and professionals in the worlds of mathematics and technology will benefit greatly from this new, practical introduction to LaTeX. George Grätzer, author of More Math into LaTeX (now in its 4th edition) and First Steps in LaTeX, has been a LaTeX guru for over a quarter of century. From the reviews of More Math into LaTeX: ``There are several LaTeX guides, but this one wins hands down for the elegance of its approach and breadth of coverage.'' —Amazon.com, Best of 2000, Editors Choice ``A very helpful and useful tool for all scientists and engineers.'' —Review of Astronomical Tools ``A novice reader will be able to learn the most essential features of LaTeX sufficient to begin typesetting papers within a few hours of time...An experienced TeX user, on the other hand, will find a systematic and detailed discussion of all LaTeX features, supporting software, and many other advanced technical issues.'' —Reports on Mathematical Physics

Daily Graphic

Daily Graphic
Author: Yaw Boadu-Ayeboafoh
Publisher: Graphic Communications Group
Total Pages: 48
Release: 2006-03-22
Genre:
ISBN:

Practical Algorithms for 3D Computer Graphics

Practical Algorithms for 3D Computer Graphics
Author: R. Stuart Ferguson
Publisher: CRC Press
Total Pages: 517
Release: 2013-12-19
Genre: Computers
ISBN: 1466582537

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edit

Sculptured Surface Machining

Sculptured Surface Machining
Author: Byoung K. Choi
Publisher: Springer Science & Business Media
Total Pages: 377
Release: 2012-12-06
Genre: Technology & Engineering
ISBN: 1461552834

This essential book documents the latest research progress and key issues affecting SSM software development. With a particular focus on the CAD/CAM environment, it provides a rich source of reference and covers a wide range of topics.

Twisted Paths

Twisted Paths
Author: Robert Gerwarth
Publisher: Oxford University Press
Total Pages: 442
Release: 2007-08-09
Genre: History
ISBN: 0199281858

An introduction to European history between 1914 and 1945, this text moves beyond the view that it can only be understood in terms of catastrophe, arguing that political stability and regime collapse, social progress and mass poverty, the crisis of European civilization and remarkable cultural achievements, existed alongside each other.

Mathematics of Big Data

Mathematics of Big Data
Author: Jeremy Kepner
Publisher: MIT Press
Total Pages: 443
Release: 2018-08-07
Genre: Computers
ISBN: 0262347911

The first book to present the common mathematical foundations of big data analysis across a range of applications and technologies. Today, the volume, velocity, and variety of data are increasing rapidly across a range of fields, including Internet search, healthcare, finance, social media, wireless devices, and cybersecurity. Indeed, these data are growing at a rate beyond our capacity to analyze them. The tools—including spreadsheets, databases, matrices, and graphs—developed to address this challenge all reflect the need to store and operate on data as whole sets rather than as individual elements. This book presents the common mathematical foundations of these data sets that apply across many applications and technologies. Associative arrays unify and simplify data, allowing readers to look past the differences among the various tools and leverage their mathematical similarities in order to solve the hardest big data challenges. The book first introduces the concept of the associative array in practical terms, presents the associative array manipulation system D4M (Dynamic Distributed Dimensional Data Model), and describes the application of associative arrays to graph analysis and machine learning. It provides a mathematically rigorous definition of associative arrays and describes the properties of associative arrays that arise from this definition. Finally, the book shows how concepts of linearity can be extended to encompass associative arrays. Mathematics of Big Data can be used as a textbook or reference by engineers, scientists, mathematicians, computer scientists, and software engineers who analyze big data.

Simulating Humans

Simulating Humans
Author: Norman I. Badler
Publisher: Oxford University Press, USA
Total Pages: 287
Release: 1993-09-02
Genre: Computers
ISBN: 0195073592

The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.

Programming Media Art Using Processing

Programming Media Art Using Processing
Author: Margaret Noble
Publisher: CRC Press
Total Pages: 220
Release: 2020-12-17
Genre: Computers
ISBN: 1000330923

Programming Media Art Using Processing: A Beginner's Guide provides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects. This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work with because of its project-based nature. By following the lessons and producing the projects sequentially in this book, readers will develop the beginning foundational skills needed to understand computer programming basics across many languages and also explore the art of graphic design. Ultimately, this is a hands-on, practical guide.