Trust Games
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Author | : Simon Packham |
Publisher | : Bonnier Publishing Fiction Ltd. |
Total Pages | : 158 |
Release | : 2014-06-01 |
Genre | : Juvenile Fiction |
ISBN | : 184812385X |
A twisted, fast-paced thriller, Packham captures teenage emotions perfectly. When a kind, charismatic new drama teacher, Mr Moore, arrives at school, Beth's life starts to look up. She's cast as the Nurse in Romeo and Juliet, and as she grows close to super-popular Hannah (Juliet), Beth finally has the female friend she's been yearning for. Meanwhile it seems that all the girls - including Beth - are in love with Mr Moore. And when a scandal breaks, Beth must make a decision that can only have dire consequences for everyone involved.
Author | : Edward E. Scannell |
Publisher | : McGraw-Hill Education |
Total Pages | : 274 |
Release | : 1997-12-22 |
Genre | : Business & Economics |
ISBN | : 9780070465138 |
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!
Author | : Mary Scannell |
Publisher | : McGraw Hill Professional |
Total Pages | : 254 |
Release | : 2011-12-16 |
Genre | : Business & Economics |
ISBN | : 0071775129 |
Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
Author | : Mary Scannell |
Publisher | : McGraw Hill Professional |
Total Pages | : 240 |
Release | : 2010-05-28 |
Genre | : Business & Economics |
ISBN | : 0071743669 |
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
Author | : Karl Rohnke |
Publisher | : Prentice Hall |
Total Pages | : 308 |
Release | : 1995 |
Genre | : Business & Economics |
ISBN | : |
Since Project Adventure began in 1971, thousands of teachers, health care professionals, PE instructors, corporate trainers, recreation specialists and others have attended Project Adventure workshops. These people have come away rejuvenated and eager to take back to their own programs the power and magic of Project Adventure activities. QuickSilver includes ten years' worth of new ideas: Icebreakers, Warm-Ups, Games, Stunts, Initiatives, Trust Activities, Closures and more. There's a plethora of programmatic play in these pages, enough to delight even the most avid game collector. There is also a section on leadership, where the authors have combined their 43 years of experience to provide you with some insights into leading effective Adventure programs. Whether you are an experienced or novice Adventure leader, or just looking for ways to bring people together in a fun, positive and meaningful way, QuickSilver will surely become one of your most valued resources.
Author | : Haim Shapira |
Publisher | : Watkins Media Limited |
Total Pages | : 180 |
Release | : 2017-02-14 |
Genre | : Business & Economics |
ISBN | : 178678064X |
"One of the best Decision Making and Game Theory books of all time." —Reid Hoffman (LinkedIn founder) and Nassim Nicholas Taleb (author of Black Swan), BookAuthority An accessible, light-hearted exploration of Game Theory—what it is, why it’s important, and how it can help us in our daily lives Game Theory is the mathematical formalization of interactive decision-making—it assumes that each player's goal is to maximize his/her benefit, whatever it may be. Players may be friends, foes, political parties, states, or any entity that behaves interactively, whether collectively or individually. One of the problems with game analysis is the fact that, as a player, it’s very hard to know what would benefit each of the other players. Some of us are not even clear about our own goals or what might actually benefit us. In Gladiators, Pirates, and Games of Trust, Haim Shapira shares humorous anecdotes and insightful examples to explain Game Theory, how it affects our daily lives, and how the different interactions between decision-makers can play out. In this book, you will: • Meet Nobel Laureate John F. Nash and familiarize yourself with Nash equilibrium • Learn the basic ideas of the art of negotiation • Visit the gladiators’ ring and apply for a coaching position • Build an airport and divide inheritance • Issue ultimatums and learn to trust • Review every aspect of the prisoner’s dilemma and learn about the importance of cooperation • Learn how statistics bolster lies • And much more
Author | : Kitty Thomas |
Publisher | : Burlesque Press |
Total Pages | : 84 |
Release | : 2018-11-27 |
Genre | : Fiction |
ISBN | : 193863943X |
Astrid believes she'll never be free of her abusive husband--until she walks in on his murder. His killer is unable to take her life but refuses to set her free. Will she come to enjoy her new cage and the man with the keys to it? NOTE: This is a novella of approx. 21,000 words. It will take 1-2 hours for the average reader depending upon reading speed.
Author | : Charles A. Holt |
Publisher | : Princeton University Press |
Total Pages | : 696 |
Release | : 2019-03-12 |
Genre | : Business & Economics |
ISBN | : 0691188971 |
From a pioneer in experimental economics, an expanded and updated edition of a textbook that brings economic experiments into the classroom Economics is rapidly becoming a more experimental science, and the best way to convey insights from this research is to engage students in classroom simulations that motivate subsequent discussions and reading. In this expanded and updated second edition of Markets, Games, and Strategic Behavior, Charles Holt, one of the leaders in experimental economics, provides an unparalleled introduction to the study of economic behavior, organized around risky decisions, games of strategy, and economic markets that can be simulated in class. Each chapter is based on a key experiment, presented with accessible examples and just enough theory. Featuring innovative applications from the lab and the field, the book introduces new research on a wide range of topics. Core chapters provide an introduction to the experimental analysis of markets and strategic decisions made in the shadow of risk or conflict. Instructors can then pick and choose among topics focused on bargaining, game theory, social preferences, industrial organization, public choice and voting, asset market bubbles, and auctions. Based on decades of teaching experience, this is the perfect book for any undergraduate course in experimental economics or behavioral game theory. New material on topics such as matching, belief elicitation, repeated games, prospect theory, probabilistic choice, macro experiments, and statistical analysis Participatory experiments that connect behavioral theory and laboratory research Largely self-contained chapters that can each be covered in a single class Guidance for instructors on setting up classroom experiments, with either hand-run procedures or free online software End-of-chapter problems, including some conceptual-design questions, with hints or partial solutions provided
Author | : Nikolaos Georgantzis |
Publisher | : Frontiers Media SA |
Total Pages | : 140 |
Release | : 2022-03-08 |
Genre | : Science |
ISBN | : 2889746127 |
Author | : Ari Galper |
Publisher | : |
Total Pages | : 128 |
Release | : 2015-04-15 |
Genre | : |
ISBN | : 9781511518581 |
"Ari Galper's Unlock The Game is the greatest sales breakthrough in the last 20 years." Brian Tracy, Founder of Brian Tracy International Stop selling, start creating trust. If you flick through the pages of typical sales books and sales training material, you will find a constant flow of sales messages like, "Focus on closing the sale", "Overcome objections", "Be relentless", "Accept rejection as a normal part of selling", "Use persuasion to get useful information about your prospects", and "Chase the sale". In short, get the sale at the expense of the human relationship. For the customer, this approach is transparent and all too familiar. Crossing social boundaries and adding pressure to the sales process makes it a gut-wrenching and painful process. There is a much better way to succeed in selling - moving away from the hidden agenda of focusing on making the sale to a place of complete trust and authenticity. When you arrive at this place, it opens up a whole new world of sales opportunities for you and your business. In other words, when you stop "selling" and start building authentic relationships based on trust, authenticity and integrity, the possibilities are endless. Ari Galper, The World's #1 Authority on Trust-Based Selling, and founder of Unlock The Game, the most successful trust-based selling approach adopted by thousands of business owners and sales consultants worldwide, has dramatically changed the way millions of sales transactions are made today. In his new book "Unlock The Sales Game", he directly challenges all the selling "rules" that are considered status quo thinking among most small and large businesses and provides a new and authentic sales mindset -- along with his very powerful trust-based languaging -- that is taking the sales world by storm. Here's a sampling of what you'll discover: Seven Ways to Cut Loose from Old Sales Thinking How to Sales Call Using Your Right Brain - So You Can Make Selling Enjoyable and Productive Seven Steps to Selling Follow-Up Seven Ways to Stop Chasing Decision Makers How to Recognise and Diffuse Hidden Pressures in Selling The Surprising Truth About Selling - Three Selling Myths and Why They Hurt You No More Selling Scripts? Five Ways to Be Yourself Again You are welcome to access our FREE 10-Part Audio Seminar "Sales Secrets Even The Sales Guru's Don't Know!" at www.UnlockTheGame.com/GuruSecrets a $300 Value.