Triple Sudoku
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Author | : |
Publisher | : Orient Paperbacks |
Total Pages | : 132 |
Release | : |
Genre | : |
ISBN | : 9788122204698 |
The final frontier in Sudoku puzzling. The book contains 78 triple-sudoku puzzles. Each puzzle consists of a composition of three regular sudoku-grids on the sides of a cube, sharing one set of 3 by 3 boxes. Like any regular sudoku, each puzzle already contains some numbers in a fixed place which may not be altered. The beauty of triple sudoku is that it is an entirely new sudoku phenomenon, where partial solving of one of the sudokus can mean finding clue to the further solution of the other sudoku.
Author | : Will Shortz |
Publisher | : Macmillan |
Total Pages | : 324 |
Release | : 2008-07-22 |
Genre | : Games & Activities |
ISBN | : 9780312386306 |
Can't get enough sudoku? Take on this collection of 200 devilishly difficult sudoku puzzles! This book is the last in the series that began with Will Shortz Presents Single Scoop Sudoku and Will Shortz Presents Double Dip Sudoku. Includes: -200 hard puzzles -Perfect portable size -Edited by Will Shortz
Author | : Howexpert Press |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 218 |
Release | : 2016-10-02 |
Genre | : |
ISBN | : 9781539314769 |
If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!
Author | : Buddy Maus |
Publisher | : Tate Publishing |
Total Pages | : 88 |
Release | : 2009-02 |
Genre | : Games & Activities |
ISBN | : 1606966553 |
Have you hit a snag trying to improve your Sudoku solving skills? Are you simply searching for new and better techniques? Buddys Sudoku for Smarties tm is the perfect solving guide with dozens of detailed methods, comments, and tips. Learn to think and solve like a pro! This guide will take players through several practiced methods in an easy-to-follow, user-friendly format. Buddy explains how to use phantom numbers, dotting, and penciling to narrow down choices. He also discusses pockets, the rules of three and six, shapes, pairs, how to find doubles and triples, and much more. Sudoku for Smarties tm is intellectually stimulating and challenging. Buddys conversational style will make everyone from beginners to professional solvers feel as though they are learning from an old friend.
Author | : Giulio Zambon |
Publisher | : Apress |
Total Pages | : 285 |
Release | : 2015-03-25 |
Genre | : Computers |
ISBN | : 1484209958 |
Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all! We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in ‘plain old C’ because he wanted to make the code accessible to as many people as possible. In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing. This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples.
Author | : Editors of Nikoli Publishing |
Publisher | : Workman Publishing Company |
Total Pages | : 0 |
Release | : 2005-10-10 |
Genre | : Games & Activities |
ISBN | : 9780761142157 |
Prepare to be obsessed. Match wits with the experts who created Sudoku. Arranged from “Easy” to “Very Hard,” here are over 300 logic puzzles that celebrate the compulsive joy of Sudoku with symmetry, smartness, and elegance—qualities lacking in computer-generated puzzles. It’s fiendish fun…every puzzle is designed by an author who anticipates your next step and obscurest the path, while never leading you into frustration.
Author | : Paul Stephens |
Publisher | : Sterling Publishing Company |
Total Pages | : 186 |
Release | : 2007-02 |
Genre | : Games & Activities |
ISBN | : 9781844834051 |
Sudoku has become an addiction for millions--and that’s great, because mind games help keep our brains in good working order. But even though the rules are simple, many solvers need some help when cracking the more complicated grids. That support is here in abundance...enough to take to you into the realm of the Very Difficult and even the Fiendish. Using this attractive guide, solvers will smoothly progress through 52 stages, each with a self-testing and timed puzzle to monitor progress. Chock-full of tactics and tips, and drawing on strategies evolved by Sudoku experts from Japan, Europe, and the United States, this little book takes you to the top.
Author | : Will Shortz |
Publisher | : Macmillan |
Total Pages | : 317 |
Release | : 2010-01-19 |
Genre | : Games & Activities |
ISBN | : 0312607911 |
This volume features 200 of the most devious puzzles ever created Features: - 200 mind-melting puzzles - Edited by legendary New York Times crossword editor Will Shortz - Portable and affordable package
Author | : Robert Emmert |
Publisher | : iUniverse |
Total Pages | : 91 |
Release | : 2015-11-04 |
Genre | : Games & Activities |
ISBN | : 1491780541 |
After a short discussion of Sudoku and presentation of tools in Section 1, this book gives a review of standard techniques or strategies to solve these puzzles in Section 2. Section 3 will treat advanced solution techniques that will allow the most difficult puzzles to be solved. The primary focus of the book is on this section, and the reader should find these techniques easy to apply to achieve success. Section 4 gives 14 exercises that will allow the reader to practice the techniques given in section 3. These exercises, with solutions, provide additional instructions on the application of section 3 techniques. Section 5 gives 16 puzzles to solve, with answers. The first 4 puzzles are for warm up and are labeled Evil. The 12 puzzles that follow the Evil puzzles are very difficult and are labeled Extreme. This section could be considered a graduation exercise.
Author | : Jason Rosenhouse |
Publisher | : Oxford University Press |
Total Pages | : 227 |
Release | : 2012-01-19 |
Genre | : Mathematics |
ISBN | : 0199921083 |
Packed with more than a hundred color illustrations and a wide variety of puzzles and brainteasers, Taking Sudoku Seriously uses this popular craze as the starting point for a fun-filled introduction to higher mathematics. How many Sudoku solution squares are there? What shapes other than three-by-three blocks can serve as acceptable Sudoku regions? What is the fewest number of starting clues a sound Sudoku puzzle can have? Does solving Sudoku require mathematics? Jason Rosenhouse and Laura Taalman show that answering these questions opens the door to a wealth of interesting mathematics. Indeed, they show that Sudoku puzzles and their variants are a gateway into mathematical thinking generally. Among many topics, the authors look at the notion of a Latin square--an object of long-standing interest to mathematicians--of which Sudoku squares are a special case; discuss how one finds interesting Sudoku puzzles; explore the connections between Sudoku, graph theory, and polynomials; and consider Sudoku extremes, including puzzles with the maximal number of vacant regions, with the minimal number of starting clues, and numerous others. The book concludes with a gallery of novel Sudoku variations--just pure solving fun! Most of the puzzles are original to this volume, and all solutions to the puzzles appear in the back of the book or in the text itself. A math book and a puzzle book, Taking Sudoku Seriously will change the way readers look at Sudoku and mathematics, serving both as an introduction to mathematics for puzzle fans and as an exploration of the intricacies of Sudoku for mathematics buffs.