The Three-Body Problem

The Three-Body Problem
Author: Cixin Liu
Publisher: Tor Books
Total Pages: 400
Release: 2014-11-11
Genre: Fiction
ISBN: 1466853441

The inspiration for the Netflix series 3 Body Problem! WINNER OF THE HUGO AWARD FOR BEST NOVEL Over 1 million copies sold in North America “A mind-bending epic.”—The New York Times • “War of the Worlds for the 21st century.”—The Wall Street Journal • “Fascinating.”—TIME • “Extraordinary.”—The New Yorker • “Wildly imaginative.”—Barack Obama • “Provocative.”—Slate • “A breakthrough book.”—George R. R. Martin • “Impossible to put down.”—GQ • “Absolutely mind-unfolding.”—NPR • “You should be reading Liu Cixin.”—The Washington Post The Three-Body Problem is the first novel in the groundbreaking, Hugo Award-winning series from China's most beloved science fiction author, Cixin Liu. Set against the backdrop of China's Cultural Revolution, a secret military project sends signals into space to establish contact with aliens. An alien civilization on the brink of destruction captures the signal and plans to invade Earth. Meanwhile, on Earth, different camps start forming, planning to either welcome the superior beings and help them take over a world seen as corrupt, or to fight against the invasion. The result is a science fiction masterpiece of enormous scope and vision. The Three-Body Problem Series The Three-Body Problem The Dark Forest Death's End Other Books by Cixin Liu Ball Lightning Supernova Era To Hold Up the Sky The Wandering Earth A View from the Stars At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Digital Communications

Digital Communications
Author: Bernard Sklar
Publisher: Pearson
Total Pages: 1885
Release: 2021-01-27
Genre: Technology & Engineering
ISBN: 0134588649

The Best-Selling Introduction to Digital Communications: Thoroughly Revised and Updated for OFDM, MIMO, LTE, and More With remarkable clarity, Drs. Bernard Sklar and fred harris introduce every digital communication technology at the heart of today's wireless and Internet revolutions, with completely new chapters on synchronization, OFDM, and MIMO. Building on the field's classic, best-selling introduction, the authors provide a unified structure and context for helping students and professional engineers understand each technology, without sacrificing mathematical precision. They illuminate the big picture and details of modulation, coding, and signal processing, tracing signals and processing steps from information source through sink. Throughout, readers will find numeric examples, step-by-step implementation guidance, and diagrams that place key concepts in clear context. Understand signals, spectra, modulation, demodulation, detection, communication links, system link budgets, synchronization, fading, and other key concepts Apply channel coding techniques, including advanced turbo coding and LDPC Explore multiplexing, multiple access, and spread spectrum concepts and techniques Learn about source coding: amplitude quantizing, differential PCM, and adaptive prediction Discover the essentials and applications of synchronization, OFDM, and MIMO technology More than ever, this is an ideal resource for practicing electrical engineers and students who want a practical, accessible introduction to modern digital communications. This Third Edition includes online access to additional examples and material on the book's website.

Triple Play

Triple Play
Author: Francisco J. Hens
Publisher: John Wiley & Sons
Total Pages: 416
Release: 2008-04-30
Genre: Technology & Engineering
ISBN: 9780470754399

“Triple Play”is a combination of Internet access, voice communication (telephony), and entertainment services such as IP television and video on demand. The erosion of the traditional voice service, together with the ever-increasing competition between companies, is pushing the telecommunications industry towards a major shift in its business models. Customers want more services in a more flexible way. Today, this shift can only be carried out by offering converged services built around the Internet Protocol (IP). Triple Play, a bundle of voice, video, and data services for residential customers, is the basis of this new strategy. Hens and Caballero explain how and why the telecommunications industry is facing this change, how to define, implement and offer these new services, and describes the technology behind the converged network. Triple Play analyses a number of business strategies to minimise costs, while migrating infrastructures and offering new services. Triple Play: Describes the elementary concepts of triple play service provision and gives detailed technical information to highlight key aspects. Discussed access networks, transport, signaling, service definition and business models. Covers the latest innovations in Triple Play services such as Ethernet in the First Mile (EFM), VDSL2 (Very High Speed DSL second generation), pseudowires andMultiprotocol Label Switching (MPLS). Explores video solutions (encoding, IPTV, VoD) alongside transmission and switching technologies (Ethernet, DSL, PON, NG-SDH). Includes a chapter on IP Multimedia Subsystem (IMS) and on fixed/mobile convergence. Triple Play: Building the Converged Network for IP, VoIP and IPTV provides decision makers, engineers, telecommunications operators, network equipment manufacturers, installers and IT managers with a thorough understanding of the changes of traditional voice service and its impact upon the telecommunications industry.

Military Standard

Military Standard
Author: United States. Dept. of Defense
Publisher:
Total Pages: 920
Release:
Genre: Specifications
ISBN: