Catalog of Copyright Entries, Fourth Series
Author | : Library of Congress. Copyright Office |
Publisher | : |
Total Pages | : 2144 |
Release | : 1978-10 |
Genre | : Copyright |
ISBN | : |
Download Tic Tac Toe Game Book 750 Puzzles full books in PDF, epub, and Kindle. Read online free Tic Tac Toe Game Book 750 Puzzles ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Library of Congress. Copyright Office |
Publisher | : |
Total Pages | : 2144 |
Release | : 1978-10 |
Genre | : Copyright |
ISBN | : |
Author | : Library of Congress. Copyright Office |
Publisher | : |
Total Pages | : 2132 |
Release | : 1978 |
Genre | : American drama |
ISBN | : |
Author | : R R Bowker Publishing |
Publisher | : R. R. Bowker |
Total Pages | : 644 |
Release | : 1990-09 |
Genre | : Literary Criticism |
ISBN | : 9780835229517 |
Author | : Richard S. Sutton |
Publisher | : MIT Press |
Total Pages | : 549 |
Release | : 2018-11-13 |
Genre | : Computers |
ISBN | : 0262352702 |
The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.
Author | : R. B. Whitaker |
Publisher | : RB Whitaker |
Total Pages | : 347 |
Release | : 2012-09-27 |
Genre | : Computers |
ISBN | : 0985580119 |
Author | : Georgios N. Yannakakis |
Publisher | : Springer |
Total Pages | : 350 |
Release | : 2018-02-17 |
Genre | : Computers |
ISBN | : 3319635190 |
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Author | : Oliver Roeder |
Publisher | : W. W. Norton & Company |
Total Pages | : 326 |
Release | : 2022-01-25 |
Genre | : History |
ISBN | : 1324003782 |
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Author | : Stichting Studiecentrum voor Administratieve Automatisering |
Publisher | : |
Total Pages | : 212 |
Release | : 1968 |
Genre | : Computers |
ISBN | : |
Author | : Library of Congress. Copyright Office |
Publisher | : Copyright Office, Library of Congress |
Total Pages | : 1624 |
Release | : 1977 |
Genre | : Copyright |
ISBN | : |