Tic Tac Toe Game Book
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Author | : Walapie Media |
Publisher | : CreateSpace |
Total Pages | : 210 |
Release | : 2014-03-02 |
Genre | : Games |
ISBN | : 9781496046000 |
Play more than 400 games of Tic-Tac-Toe with over 200 LARGE, blank Tic-Tac-Toe-Grids! With Tic-Tac-Toe Big Book of Blank Games, you'll never be bored! Perfect for quality, 2 player action! Go LARGE-Includes larger grids for bigger fun! Great for any occasion! Portable for easy travel! Includes tips and uncommon Tic-Tac-Toe trivia! Play your favorite classic pencil-and-paper game again and again with Tic-Tac-Toe Big Book of Blank Games! Visit www.walapie.wordpress.com
Author | : Michael Birken |
Publisher | : Sterling Publishing Company, Inc. |
Total Pages | : 84 |
Release | : 2005 |
Genre | : Tic-tac-toe |
ISBN | : 9781402723971 |
What a great idea: a way to play tic-tac-toe when a partner's not available. Each space in the grid has a page number and a letter. Fill one in, then turn to that page and find out what move the book wants to make. Keep on going until the game is done. There's just one way to come out a winner in each game--but it's not easy! Great for travelers, those waiting on line, or a child sick at home.
Author | : Willy Yonkers |
Publisher | : |
Total Pages | : 1446 |
Release | : 2014-06-10 |
Genre | : Crafts & Hobbies |
ISBN | : 1594746877 |
"First published in the United States in 2011 by Think Geek, Inc."--Title page verso.
Author | : Joy Publications |
Publisher | : |
Total Pages | : 102 |
Release | : 2020-05-16 |
Genre | : |
ISBN | : |
Enjoy Tic Tac Toe with friends and family.
Author | : Mark Liu |
Publisher | : CRC Press |
Total Pages | : 408 |
Release | : 2024-08-27 |
Genre | : Computers |
ISBN | : 1040103944 |
May 11, 1997, was a watershed moment in the history of artificial intelligence (AI): the IBM supercomputer chess engine, Deep Blue, beat the world Chess champion, Garry Kasparov. It was the first time a machine had triumphed over a human player in a Chess tournament. Fast forward 19 years to May 9, 2016, DeepMindās AlphaGo beat the world Go champion Lee Sedol. AI again stole the spotlight and generated a media frenzy. This time, a new type of AI algorithm, namely machine learning (ML) was the driving force behind the game strategies. What exactly is ML? How is it related to AI? Why is deep learning (DL) so popular these days? This book explains how traditional rule-based AI and ML work and how they can be implemented in everyday games such as Last Coin Standing, Tic Tac Toe, or Connect Four. Game rules in these three games are easy to implement. As a result, readers will learn rule-based AI, deep reinforcement learning, and more importantly, how to combine the two to create powerful game strategies (the whole is indeed greater than the sum of its parts) without getting bogged down in complicated game rules. Implementing rule-based AI and ML in these straightforward games is quick and not computationally intensive. Consequently, game strategies can be trained in mere minutes or hours without requiring GPU training or supercomputing facilities, showcasing AI's ability to achieve superhuman performance in these games. More importantly, readers will gain a thorough understanding of the principles behind rule-based AI, such as the MiniMax algorithm, alpha-beta pruning, and Monte Carlo Tree Search (MCTS), and how to integrate them with cutting-edge ML techniques like convolutional neural networks and deep reinforcement learning to apply them in their own business fields and tackle real-world challenges. Written with clarity from the ground up, this book appeals to both general readers and industry professionals who seek to learn about rule-based AI and deep reinforcement learning, as well as students and educators in computer science and programming courses.
Author | : Huw Davies |
Publisher | : Michael O'Mara Books |
Total Pages | : 158 |
Release | : 2010-10-15 |
Genre | : Games & Activities |
ISBN | : 1843176165 |
Packed full of traditional indoor and outdoor games from yesteryear, it contains something for family members of all ages to enjoy.
Author | : Joy Publications |
Publisher | : |
Total Pages | : 102 |
Release | : 2020-05-16 |
Genre | : |
ISBN | : |
Awesome Tic Toc Games keeps everyone engaged when getting bored.For all ages100 pages of fun.
Author | : E. S. Farber |
Publisher | : Chronicle Books |
Total Pages | : 163 |
Release | : 2013-04-16 |
Genre | : Fiction |
ISBN | : 145210820X |
Fish Finelli and his friends set out to find Captain Kidd's treasure, rumored to be buried on nearby Lyons Island, but it seems like the local library director is looking for it as well--and finding the treasure may be the key to saving the island from developers.
Author | : Mark Liu |
Publisher | : CRC Press |
Total Pages | : 465 |
Release | : 2023-10-30 |
Genre | : Computers |
ISBN | : 1000964779 |
The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Machine Learning, Animated eases you into basic ML concepts and summarizes the learning process in three words: initialize, adjust and repeat. This is illustrated step by step with animation to show how machines learn: from initial parameter values to adjusting each step, to the final converged parameters and predictions. This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider. Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics. Access the book's repository at: https://github.com/markhliu/MLA
Author | : Martha Seif Simpson |
Publisher | : McFarland |
Total Pages | : 294 |
Release | : 2015-11-17 |
Genre | : Language Arts & Disciplines |
ISBN | : 0786492155 |
While storytelling is a great favorite of preschoolers, many elementary age children are more drawn to crafts and other activities. StoryCraft is an award-winning library program that combines storytelling with crafts in an exciting and engaging activity for children in first through third grades. Each one-hour program includes storytelling, a craft, movement, activities, music, and discussion. This collection of StoryCraft programs presents 50 fun and educational theme-based sessions. Each includes suggestions for promotion, music, crafts, activities, and stories. The sessions also include bibliographies to help direct young readers toward additional reading, as well as diagrams, detailed instructions, and supply lists for the crafts. The themes range from a Jungle Safari to Math Mayhem to a Western Roundup, all encouraging children to enjoy reading in a variety of ways. Each session has plenty of suggestions, so that the program can be customized. Helpful Hints for implementing the program can help any librarian, volunteer, or parent turn a ho-hum storytime into a dazzling StoryCraft time.