Moose Mischief

Moose Mischief
Author: Danielle Gillespie-Hallinan
Publisher: Typeworm Publishing
Total Pages: 32
Release: 2017-10-27
Genre: Juvenile Fiction
ISBN: 9780997928006

Cooper has the clever idea of making his mom pancakes for her birthday, and his friend the moose offers to help. The moose claims he's the best chef in Alaska, but is he really? Find out if Cooper's mom is happy about the surprise awaiting her in the kitchen!

Math with Bad Drawings

Math with Bad Drawings
Author: Ben Orlin
Publisher: Black Dog & Leventhal
Total Pages: 556
Release: 2018-09-18
Genre: Mathematics
ISBN: 0316509027

A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.

Grover's Eight Nights of Light (Sesame Street)

Grover's Eight Nights of Light (Sesame Street)
Author: Jodie Shepherd
Publisher: Random House Books for Young Readers
Total Pages: 15
Release: 2017-09-19
Genre: Juvenile Fiction
ISBN: 1524720747

It’s Hanukkah on Sesame Street, and Grover invites his friends to a Hanukkah party at his house. Girls and boys ages 2 to 5 will learn the why and how of celebrating Hanukkah along with Elmo, Telly, Abby Cadabby, Cookie Monster, Big Bird, Oscar the Grouch, Bert, Ernie, Zoe, and Murray. The story offers a simple outline of the holiday’s origins, lighting the menorah, playing dreidel, and eating latkes and other traditional delicacies. The story includes gentle messages about friendship, kindness, and tolerance to highlight the Sesame Street mission of helping kids grow smarter, stronger, and kinder—because Sesame Street is the most trusted name in early learning.

Solitaire Tic-Tac-Toe

Solitaire Tic-Tac-Toe
Author: Michael Birken
Publisher: Sterling Publishing Company, Inc.
Total Pages: 84
Release: 2005
Genre: Tic-tac-toe
ISBN: 9781402723971

What a great idea: a way to play tic-tac-toe when a partner's not available. Each space in the grid has a page number and a letter. Fill one in, then turn to that page and find out what move the book wants to make. Keep on going until the game is done. There's just one way to come out a winner in each game--but it's not easy! Great for travelers, those waiting on line, or a child sick at home.

Tic Tac Toe

Tic Tac Toe
Author: Claudia Zaslavsky
Publisher: Ty Crowell Company
Total Pages: 90
Release: 1982
Genre: Juvenile Nonfiction
ISBN: 9780690043174

Traces the history and development of the three-in-a-row game for two players, popular all over the world, that is similar to games played in ancient Egypt.

AlphaGo Simplified

AlphaGo Simplified
Author: Mark Liu
Publisher: CRC Press
Total Pages: 408
Release: 2024-08-27
Genre: Computers
ISBN: 1040103944

May 11, 1997, was a watershed moment in the history of artificial intelligence (AI): the IBM supercomputer chess engine, Deep Blue, beat the world Chess champion, Garry Kasparov. It was the first time a machine had triumphed over a human player in a Chess tournament. Fast forward 19 years to May 9, 2016, DeepMind’s AlphaGo beat the world Go champion Lee Sedol. AI again stole the spotlight and generated a media frenzy. This time, a new type of AI algorithm, namely machine learning (ML) was the driving force behind the game strategies. What exactly is ML? How is it related to AI? Why is deep learning (DL) so popular these days? This book explains how traditional rule-based AI and ML work and how they can be implemented in everyday games such as Last Coin Standing, Tic Tac Toe, or Connect Four. Game rules in these three games are easy to implement. As a result, readers will learn rule-based AI, deep reinforcement learning, and more importantly, how to combine the two to create powerful game strategies (the whole is indeed greater than the sum of its parts) without getting bogged down in complicated game rules. Implementing rule-based AI and ML in these straightforward games is quick and not computationally intensive. Consequently, game strategies can be trained in mere minutes or hours without requiring GPU training or supercomputing facilities, showcasing AI's ability to achieve superhuman performance in these games. More importantly, readers will gain a thorough understanding of the principles behind rule-based AI, such as the MiniMax algorithm, alpha-beta pruning, and Monte Carlo Tree Search (MCTS), and how to integrate them with cutting-edge ML techniques like convolutional neural networks and deep reinforcement learning to apply them in their own business fields and tackle real-world challenges. Written with clarity from the ground up, this book appeals to both general readers and industry professionals who seek to learn about rule-based AI and deep reinforcement learning, as well as students and educators in computer science and programming courses.

Machine Learning, Animated

Machine Learning, Animated
Author: Mark Liu
Publisher: CRC Press
Total Pages: 465
Release: 2023-10-30
Genre: Computers
ISBN: 1000964779

The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Machine Learning, Animated eases you into basic ML concepts and summarizes the learning process in three words: initialize, adjust and repeat. This is illustrated step by step with animation to show how machines learn: from initial parameter values to adjusting each step, to the final converged parameters and predictions. This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider. Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics. Access the book's repository at: https://github.com/markhliu/MLA

Zero Configuration Networking: The Definitive Guide

Zero Configuration Networking: The Definitive Guide
Author: Daniel H Steinberg
Publisher: "O'Reilly Media, Inc."
Total Pages: 256
Release: 2005-12-13
Genre: Computers
ISBN: 144939079X

It used to be that two laptops, sitting side by side, couldn't communicate with each other; they may as well have been a thousand miles apart. But that was then, before the advent of Zero Configuration Networking technology. This amazing cross-platform open source technology automatically connects electronic devices on a network, allowing them to interoperate seamlessly-without any user configuration. So now you don't have to lift a finger! Needless to say, it has completely changed the way people connect to devices and programs for printing, file sharing, and other activities. Zero Configuration Networking: The Definitive Guide walks you through this groundbreaking network technology, with a complete description of the protocols and ways to implement network-aware applications and devices. Written by two Zero Configuration Networking experts, including one of Apple's own computer scientists, the book covers more than just file sharing and printing. Zero Configuration Networking also enables activities such as music and photo sharing and automatic buddy discovery on Instant Messaging applications. In fact, Zero Configuration Networking can be used for virtually any device that can be controlled by a computer. And this handy guide has the inside scoop on all of its capabilities-and how you can easily apply them in your own environment. For the technically advanced, Zero Configuration Networking: The Definitive Guide examines the three core technologies that make up Zero Configuration Networking: Link-Local Addressing, Multicast DNS, and DNS Service Discovery. It also reviews a series of APIs, including C-API, Java API, CFNetServices, and Cocoa's NSNetServices. Whether you want to understand how iTunes works, or you want to network a series of laptops and other devices at your office for maximum efficiency, you'll find all the answers in this authoritative guide.

Computer Science Programming Basics in Ruby

Computer Science Programming Basics in Ruby
Author: Ophir Frieder
Publisher: "O'Reilly Media, Inc."
Total Pages: 188
Release: 2013-04-18
Genre: Computers
ISBN: 1449356869

If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you’ll quickly understand the difference between computer science and computer programming, and you’ll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You’ll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you’ll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software