Thoughts On Designing Information

Thoughts On Designing Information
Author: Inge Gobert
Publisher: Adams Media
Total Pages: 0
Release: 2015-02-05
Genre: Communication in design
ISBN: 9783037784365

Eighteen internationally reputed designers were interviewed by the editors Inge Gobert and Johan Van Looveren. All are active in the broad field of information design: interactive, editorial, and environmental design, data visualization, wayfinding, typography, cartography. . . This book contains reflections on the field of information design and its boundaries, working methods, client-designer relations, attitudes, dreams, and frustrations. Special emphasis is placed on how future information designers can be effectively prepared to work in a world that is supposed to provide constant access to information. Interviews with: Johannes Bergerhausen, Peter Crnokrak / The Luxury of Protest, Brendan Dawes, Rose Epple, Tim Fendley / Applied, Joost Grootens / Studio Joost Grootens, Fernando Guti�rrez / Studio Fernando Guti�rrez, Joe Malia / BERG, Joris Maltha / Catalogtree, Morag Myerscough / Studio Myerscough, Maria da Gandra & Maaike van Neck / MWMcreative, Mark Porter / Mark Porter Associates, Liz� Ramalho & Arthur Rebelo / R2, Andr�as Uebele / B�ro Uebele Visuelle Kommunikation, Gerlinde Schuller / The World as Flatland, Karsten Schmidt, Andrew Vande Moere, Marius Watz.

Thoughts on Interaction Design

Thoughts on Interaction Design
Author: Jon Kolko
Publisher: Elsevier
Total Pages: 130
Release: 2011-01-04
Genre: Computers
ISBN: 0123809312

Thoughts on Interaction Design, Second Edition, contemplates and contributes to the theory of Interaction Design by exploring the semantic connections that live between technology and form that are brought to life when someone uses a product. It defines Interaction Design in a way that emphasizes the intellectual and cultural facets of the discipline. This edition explores how changes in the economic climate, increased connectivity, and international adoption of technology affect designing for behavior and the nature of design itself. Ultimately, the text exists to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of interaction design as a legitimate human-centered field, and the particular methods used by practitioners in their day-to-day experiences. This text is recommended for practicing designers: interaction designers, industrial designers, UX practitioners, graphic designers, interface designers, and managers. - Provides new and fresh insights on designing for behavior in a world of increased connectivity and mobility and how design education has evolved over the decades - Maintains the informal-yet-informative voice that made the first edition so popular

Designing Data Visualizations

Designing Data Visualizations
Author: Noah Iliinsky
Publisher: "O'Reilly Media, Inc."
Total Pages: 111
Release: 2011-09-16
Genre: Computers
ISBN: 1449317065

Data visualization is an efficient and effective medium for communicating large amounts of information, but the design process can often seem like an unexplainable creative endeavor. This concise book aims to demystify the design process by showing you how to use a linear decision-making process to encode your information visually. Delve into different kinds of visualization, including infographics and visual art, and explore the influences at work in each one. Then learn how to apply these concepts to your design process. Learn data visualization classifications, including explanatory, exploratory, and hybrid Discover how three fundamental influences—the designer, the reader, and the data—shape what you create Learn how to describe the specific goal of your visualization and identify the supporting data Decide the spatial position of your visual entities with axes Encode the various dimensions of your data with appropriate visual properties, such as shape and color See visualization best practices and suggestions for encoding various specific data types

Designing Your Life

Designing Your Life
Author: Bill Burnett
Publisher: Knopf
Total Pages: 274
Release: 2016-09-20
Genre: Self-Help
ISBN: 110187533X

#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.

Adversarial Design

Adversarial Design
Author: Carl Disalvo
Publisher: MIT Press
Total Pages: 174
Release: 2012-04-13
Genre: Design
ISBN: 0262300575

An exploration of the political qualities of technology design, as seen in projects that span art, computer science, and consumer products. In Adversarial Design, Carl DiSalvo examines the ways that technology design can provoke and engage the political. He describes a practice, which he terms “adversarial design,” that uses the means and forms of design to challenge beliefs, values, and what is taken to be fact. It is not simply applying design to politics—attempting to improve governance for example, by redesigning ballots and polling places; it is implicitly contestational and strives to question conventional approaches to political issues. DiSalvo explores the political qualities and potentials of design by examining a series of projects that span design and art, engineering and computer science, agitprop and consumer products. He views these projects—which include computational visualizations of networks of power and influence, therapy robots that shape sociability, and everyday objects embedded with microchips that enable users to circumvent surveillance—through the lens of agonism, a political theory that emphasizes contention as foundational to democracy. DiSalvo's illuminating analysis aims to provide design criticism with a new approach for thinking about the relationship between forms of political expression, computation as a medium, and the processes and products of design.

Change by Design

Change by Design
Author: Tim Brown
Publisher: Harper Collins
Total Pages: 278
Release: 2009-09-29
Genre: Business & Economics
ISBN: 0061937746

In Change by Design, Tim Brown, CEO of IDEO, the celebrated innovation and design firm, shows how the techniques and strategies of design belong at every level of business. Change by Design is not a book by designers for designers; this is a book for creative leaders who seek to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.

Mismatch

Mismatch
Author: Kat Holmes
Publisher: MIT Press
Total Pages: 173
Release: 2018-10-16
Genre: Technology & Engineering
ISBN: 0262038889

How inclusive methods can build elegant design solutions that work for all. Sometimes designed objects reject their users: a computer mouse that doesn't work for left-handed people, for example, or a touchscreen payment system that only works for people who read English phrases, have 20/20 vision, and use a credit card. Something as simple as color choices can render a product unusable for millions. These mismatches are the building blocks of exclusion. In Mismatch, Kat Holmes describes how design can lead to exclusion, and how design can also remedy exclusion. Inclusive design methods—designing objects with rather than for excluded users—can create elegant solutions that work well and benefit all. Holmes tells stories of pioneers of inclusive design, many of whom were drawn to work on inclusion because of their own experiences of exclusion. A gamer and designer who depends on voice recognition shows Holmes his “Wall of Exclusion,” which displays dozens of game controllers that require two hands to operate; an architect shares her firsthand knowledge of how design can fail communities, gleaned from growing up in Detroit's housing projects; an astronomer who began to lose her eyesight adapts a technique called “sonification” so she can “listen” to the stars. Designing for inclusion is not a feel-good sideline. Holmes shows how inclusion can be a source of innovation and growth, especially for digital technologies. It can be a catalyst for creativity and a boost for the bottom line as a customer base expands. And each time we remedy a mismatched interaction, we create an opportunity for more people to contribute to society in meaningful ways.

Thoughts on Design

Thoughts on Design
Author: Paul Rand
Publisher: Chronicle Books
Total Pages: 97
Release: 2014-08-19
Genre: Design
ISBN: 1452130655

One of the seminal texts of graphic design, Paul Rand's Thoughts on Design is now available for the first time since the 1970s. Writing at the height of his career, Rand articulated in his slender volume the pioneering vision that all design should seamlessly integrate form and function. This facsimile edition preserves Rand's original 1947 essay with the adjustments he made to its text and imagery for a revised printing in 1970, and adds only an informative and inspiring new foreword by design luminary Michael Bierut. As relevant today as it was when first published, this classic treatise is an indispensable addition to the library of every designer.

Experiencing Design

Experiencing Design
Author: Jeanne Liedtka
Publisher: Columbia University Press
Total Pages: 327
Release: 2021-07-20
Genre: Business & Economics
ISBN: 0231550731

In daylong hackathons, design thinking seems deceptively easy. On the surface, it involves a set of seemingly simple activities such as gathering data, identifying insights, generating ideas, prototyping, and experimentation. But practiced at a superficial level, even great design tools don’t go deep enough to create the shifts in mindset and skillset that are required to achieve transformational impact. Going deep with design requires more than changing the activities of innovators; it involves creating the conditions that shape who they become. Individuals become design thinkers by experiencing design. Drawing on decades of researching design thinking and teaching it to people not trained in design, Jeanne Liedtka, Karen Hold, and Jessica Eldridge offer a guide for how to create these deep experiences at each stage of the design thinking journey, whether for an individual, a team, or an organization. For each experience phase, they specify the mindset shifts and competencies that need to be achieved, describe how different personality types experience different kinds of journeys, and show how to fully leverage the diversity of teams. Experiencing Design explores both the science and practicalities of design and includes two assessment instruments for individual and organizational development. Ultimately, innovators need to be someone new to create something new. This book shows you how to use design thinking to make this happen.

Train of Thoughts

Train of Thoughts
Author: John C. Lenker
Publisher: New Riders Pub
Total Pages: 312
Release: 2002
Genre: Computers
ISBN: 9780735711747

This title explores the other side of the usability debate - why rejection of design can be just as ineffective as frivolous design. It teaches how to bring the principles of human psychology, creativity and understanding to website design. The author demonstrates creative methods for constructing bandwidth efficient sites that also connect with the user in the most satisfying way. The website includes Flash animated illustrations of the concepts discussed, as well as articles that correspond to each chapter.