The WIN Handbook
Author | : United States. Employment and Training Administration |
Publisher | : |
Total Pages | : 412 |
Release | : 1977 |
Genre | : Employees |
ISBN | : |
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Author | : United States. Employment and Training Administration |
Publisher | : |
Total Pages | : 412 |
Release | : 1977 |
Genre | : Employees |
ISBN | : |
Author | : Neil Irwin |
Publisher | : St. Martin's Press |
Total Pages | : 202 |
Release | : 2019-06-18 |
Genre | : Business & Economics |
ISBN | : 125017628X |
From New York Times bestselling author and senior economic correspondent at The New York Times, how to survive—and thrive—in this increasingly challenging economy. Every ambitious professional is trying to navigate a perilous global economy to do work that is lucrative and satisfying, but some find success while others struggle to get by. In an era of remarkable economic change, how should you navigate your career to increase your chances of landing not only on your feet, but ahead of those around you? In How to Win in a Winner-Take-All World, Neil Irwin, senior economic correspondent at the New York Times, delivers the essential guide to being successful in today’s economy when the very notion of the “job” is shifting and the corporate landscape has become dominated by global firms. He shows that the route to success lies in cultivating the ability to bring multiple specialties together—to become a “glue person” who can ensure people with radically different technical skills work together effectively—and how a winding career path makes you better prepared for today's fast-changing world. Through original data, close analysis, and case studies, Irwin deftly explains the 21st century economic landscape and its implications for ambitious people seeking a lifetime of professional success. Using insights from global giants like Microsoft, Walmart, and Goldman Sachs, and from smaller lesser known organizations like those that make cutting-edge digital effects in Planet of the Apes movies or Jim Beam bourbon, How to Win in a Winner-Take-All World illuminates what it really takes to be on top in this world of technological complexity and global competition.
Author | : Cory Doctorow |
Publisher | : HarperCollins UK |
Total Pages | : 514 |
Release | : 2011 |
Genre | : Fiction |
ISBN | : 0007291183 |
A provocative and exhilarating tale of teen rebellion against global corporations from the New York Times bestselling author of Little Brother. Not far in the future... In the twenty-first century, it's not just capital that's globalized: labour is too. Workers in special economic zones are trapped in lives of poverty with no trade unions to represent their rights. But a group of teenagers from across the world are set to fight this injustice using the most surprising of tools - their online video games. In Industrial South China Matthew and his friends labour day and night as gold-farmers, amassing virtual wealth that's sold on to rich Western players, while in the slums of Mumbai 'General Robotwallah' Mala marshalls her team of online thugs on behalf of the local gang-boss, who in turn works for the game-owners. They're all being exploited, as their friend Wei-Dong, all the way over in LA, knows, but can do little about. Until they begin to realize that their similarities outweigh their differences, and agree to work together to claim their rights to fair working conditions. Under the noses of the ruling elites in China and the rest of Asia, they fight their bosses, the owners of the games and rich speculators, outsmarting them all with their gaming skills. But soon the battle will spill over from the virtual world to the real one, leaving Mala, Matthew and even Wei-Dong fighting not just for their rights, but for their lives...
Author | : Harlan Coben |
Publisher | : Grand Central Publishing |
Total Pages | : 347 |
Release | : 2021-03-16 |
Genre | : Fiction |
ISBN | : 1538748266 |
In this #1 New York Times bestselling thriller from Harlan Coben, a dead man's secrets fall into the hands of a vigilante antihero—drawing him down a dangerous road. Over twenty years ago, the heiress Patricia Lockwood was abducted during a robbery of her family's estate, then locked inside an isolated cabin for months. Patricia escaped, but so did her captors — and the items stolen from her family were never recovered. Until now. On the Upper West Side, a recluse is found murdered in his penthouse apartment, alongside two objects of note: a stolen Vermeer painting and a leather suitcase bearing the initials WHL3. For the first time in years, the authorities have a lead — not only on Patricia's kidnapping, but also on another FBI cold case — with the suitcase and painting both pointing them toward one man. Windsor Horne Lockwood III — or Win, as his few friends call him — doesn't know how his suitcase and his family's stolen painting ended up with a dead man. But his interest is piqued, especially when the FBI tells him that the man who kidnapped his cousin was also behind an act of domestic terrorism — and that the conspirators may still be at large. The two cases have baffled the FBI for decades, but Win has three things the FBI doesn't: a personal connection to the case; an ungodly fortune; and his own unique brand of justice.
Author | : Kevin Werbach |
Publisher | : University of Pennsylvania Press |
Total Pages | : 152 |
Release | : 2020-11-10 |
Genre | : Business & Economics |
ISBN | : 1613631464 |
In a revised and updated edition of For the Win, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life. This edition incorporates the most prominent research findings to provide a comprehensive gamification playbook for the real world.
Author | : Kevin Werbach |
Publisher | : Wharton School Press |
Total Pages | : 0 |
Release | : 2012 |
Genre | : Business & Economics |
ISBN | : 9781613630235 |
Millions play Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, Kevin Werbach and Dan Hunter argue persuasively that game-makers need not be the only ones benefiting from game design. Werbach and Hunter, lawyers and World of Warcraft players, created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking--addressing problems like a game designer--can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more.
Author | : Pamela Grundy |
Publisher | : Univ of North Carolina Press |
Total Pages | : 396 |
Release | : 2001 |
Genre | : Sports & Recreation |
ISBN | : 9780807849347 |
Explores the significance of athletics in North Carolina's colleges and universities, and examines how sports in the state have reflected social and economic shifts and issues, including women's competition and racial integration.
Author | : Eleanor Noss Whitney |
Publisher | : Tuttle Publishing |
Total Pages | : 200 |
Release | : 2012-11-13 |
Genre | : Games & Activities |
ISBN | : 1462905005 |
Master the game of Mahjong with this must-have game strategy guide for Mahjong beginners and enthusiasts. Originally played with cards, and then piece carved from ivory or bamboo, the Chinese game of Mahjong or "Mah Jongg" is well over a thousand years old. Said to have originated in the court of the Emperor of Wu, for centuries Mahjong remained a diversion exclusively for the royal class of China. Mahjong has been called "the game of a hundred intelligences." When played by experts it can be fast and subtle--even difficult to follow. A Mah Jong Handbook is the all-comprehensive Mahjong guide, offering a clear and concise introduction to the classic Chinese, Western, and Japanese rules of the game and outlining its many variants. A great way to learn Mahjong--it presents the complex rules in a clear format, introducing those unfamiliar with the game to its rules and techniques. It will also allow more experienced players to expand their understanding of winning strategy quickly. Part One covers the rules of the game. Part Two provides alternatives, variations, and additions to the game. Part Three explores the fundamentals of successful strategy. With illustrations of sample hands, scoring charts, and a glossary of terms, A Mah Jong Handbook is an invaluable resource--a complete guidebook to the ancient but always fascinating game of Mahjong. This Mahjong guidebook includes: 176 page, full-color book Play basics like scoring, wall-building and rules Essential tools to improve and enhance game-play skills Winning strategies to be on the offensive and play defense Tips to master the game through actual examples and scenarios A Mah Jong Handbook is the book that readers will need to become a knowledgeable, confident and winning Mahjong player.
Author | : Robert Riefstahl |
Publisher | : Demonstrating to Win! |
Total Pages | : 344 |
Release | : 2011-07 |
Genre | : Business & Economics |
ISBN | : 9780615477091 |
The demonstration or presentation of complex products like technology or medical devices is like leading a person over a treacherous ravine. Throughout a demo or presentation, your prospect wants to run back to the relative safety of their existing world. This book will help you comfortably lead your prospect to your solution and make you the best demonstrator and presenter in your field! Tactics that you will find useful include: *Identifying and avoiding Demo Crimes *Winning demo techniques like "Tell-Show-Tell" *Building a value case for your solution *Managing your audience and reading their personalities *Creating winning themes *Performing differentiating Web demos and presentations *Conducting high value Discoveries *Managing your room environment *Winning teamwork techniques We are an idea company that has built a deep set of actionable techniques and strategies derived from years of working with the most innovative and successful companies in the world. Our clients include Microsoft, SAP, Oracle, IBM, Getinge and many others. We adapted the ideas in this book based upon training thousands of highly paid, highly experienced professional demonstrators and presenters in every region of the world thus making it globally applicable and effective. We understand that the very best ideas are judged by their impact, and our clients validate the impact of our concepts through increased sales effectiveness every day. Don't miss out on this opportunity to truly differentiate your products and services.