The Wild World Of Gaming Culture
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Author | : Arie Kaplan |
Publisher | : Millbrook Press |
Total Pages | : 32 |
Release | : 2017-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1512457922 |
Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture. Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone!
Author | : Francesca Davis DiPiazza |
Publisher | : Twenty-First Century Books ™ |
Total Pages | : 141 |
Release | : 2018-01-01 |
Genre | : Young Adult Nonfiction |
ISBN | : 1541521935 |
Have you ever finished a book or TV series and wished for more? Created stories, art, or videos based on a game? Dressed up as your favorite character? If so, you've entered fandom. Fan writers expand and mix up stories, like sending the Star Trek crew to Hogwarts. Cosplayers sew Star Wars and Sailor Moon costumes, and fan filmmakers make music video tributes. Fans also enrich invented worlds with greater diversity, creating female and multiracial avatars for games peopled only with white male characters. Tour fandom's history and meet fan writers, video-makers, artists, costumers, and gamers who celebrate the things they love and shape fan communities online and in real life.
Author | : Arie Kaplan |
Publisher | : Lerner Publications ™ |
Total Pages | : 36 |
Release | : 2017-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1512452084 |
Has anyone ever told you gamers out there that your time would be better spent studying? Well, don't let go of that joystick just yet! Turns out, advancing to that next level of Super Mario Brothers has a similar effect on your brain as getting an A on your spelling test. Video games have been successful at training elite groups in the U.S. military and future doctors. Discover how they can help boost your brain power too!
Author | : Arie Kaplan |
Publisher | : Lerner Publications ™ |
Total Pages | : 36 |
Release | : 2017-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1512452106 |
You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.
Author | : Triumph Books |
Publisher | : Triumph Books |
Total Pages | : 727 |
Release | : 2016-11-01 |
Genre | : Games & Activities |
ISBN | : 1633197042 |
Brought to you by the writers and editors that created Pojo's Unofficial Ultimate Pokemon, Pojo's Unofficial Big Book of Pokemon features more of everything— more characters, more tv shows, more movie reviews, more video game history, and more tips for building the very best Pokemon team! Up to date for the 2016 holiday season, this collector's edition is packed with collector's information, toy history, puzzles pages, and more! It is the ultimate guide, touching on everything Pokemon enthusiasts could ever ask for.
Author | : Arie Kaplan |
Publisher | : Lerner Publications ™ |
Total Pages | : 36 |
Release | : 2017-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1512452041 |
Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.
Author | : Daniel Mauleon |
Publisher | : Capstone Press |
Total Pages | : 33 |
Release | : 2019-08 |
Genre | : Juvenile Nonfiction |
ISBN | : 1543573665 |
You don't need to wield huge weapons, wear armor, or cast powerful magic in real life to defeat your opponents and claim the prize. With plenty of practice, quick reflexes, and great teamwork, players of League of Legends, Dota 2, and other multiplayer online battle arena games can hit the big-time on the esports scene. Championship titles, fame, and enormous cash prizes await the very best players. But it takes a lot of hard work to become the best. Learn all about MOBA game esports leagues and what it takes to compete full-time as a professional esport gamer.
Author | : Arie Kaplan |
Publisher | : Lerner Publications ™ |
Total Pages | : 36 |
Release | : 2017-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1512452068 |
Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!
Author | : Anthony Fung |
Publisher | : Springer |
Total Pages | : 344 |
Release | : 2017-02-10 |
Genre | : Political Science |
ISBN | : 3319407600 |
This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.
Author | : Arie Kaplan |
Publisher | : Lerner Publications ™ |
Total Pages | : 36 |
Release | : 2017-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1512452122 |
Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.