The Unofficial Guide to Game of Thrones

The Unofficial Guide to Game of Thrones
Author: Kim Renfro
Publisher: Atria Books
Total Pages: 384
Release: 2019-10-08
Genre: Performing Arts
ISBN: 1982116404

The everything-you-missed, wanted-to-know-more-about, and can’t-get-enough guide to the Game of Thrones television series—from the first episode to the epic finale. Valar morghulis! Spanning every episode across all eight seasons, INSIDER’s entertainment correspondent Kim Renfro goes deep into how the show was made, why it became such a phenomenon and explores every detail you want to know. It’s the perfect book to look back at all you may have missed or to jump-start you on a second viewing of the whole series. As an entertainment correspondent, Renfro has covered the show’s premieres, broken down key details in scenes, explored characters’ histories, and interviewed the cast, directors, and crew. In this book, she sheds new light on the themes, storylines, character development, the meaning of the finale, and what you can expect next. Some of the questions answered here include: What was the Night King’s ultimate purpose? How did the show effect George R.R. Martin’s ability to finish the book series? Why were the final seasons shorter? Why did the direwolves get shortchanged? How were the fates of Jon Snow and Daenerys Targaryen foretold from the start? Was that really a bittersweet ending? Winter may have come and gone, but there is still plenty to discover and obsess over in this behind-the-scenes fan guide to the Game of Thrones HBO series.

The Ender's Game Series: The Unofficial Reference

The Ender's Game Series: The Unofficial Reference
Author: BookCaps Study Guides Staff
Publisher: BookCaps Study Guides
Total Pages: 354
Release: 2012
Genre: Biography & Autobiography
ISBN: 1621071707

Ender’s Game is one of the greatest science fiction series of all time! But it spans across many planets and features dozens of major characters and plots. In short: It gets complex! The perfect companion to Orson Scott Card’s "Ender's Game Series," this study guide contains a chapter by chapter analysis of the book, a summary of the plot, and a guide to major characters and themes. This guide covers the Ender's Game, Speaker for the Dead, Xenocide, and Children of the Mind. BookCapTM Study Guides do not contain text from the actual book, and are not meant to be purchased as alternatives to reading the book. We all need refreshers every now and then. Whether you are a student trying to cram for that big final, or someone just trying to understand a book more, BookCaps can help. We are a small, but growing company, and are adding titles every month.

The Chinese Video Game Industry

The Chinese Video Game Industry
Author: Feng Chen
Publisher: Springer Nature
Total Pages: 296
Release: 2024-02-03
Genre: Social Science
ISBN: 3031415043

​ The recent and dramatic development of China’s economy and international political muscle is especially pronounced in the country’s video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force. The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The book’s contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis-à-vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games.

Magic - The Gathering Cards

Magic - The Gathering Cards
Author: Ben Bleiweiss
Publisher: Penguin
Total Pages: 1843
Release: 2018-09-24
Genre: Antiques & Collectibles
ISBN: 1440248826

Magic: The Gathering is the world's most played trading card game. Now for the first time in the game's 25-year history, you can enjoy the only guide on the market to capture all the magic--and value--of thousands of cards released for MTG. Featuring 165 unique card sets, Magic: The Gathering Cards - The Unofficial Ultimate Collector's Guide showcases the rarest and most valuable cards on the secondary market, including an Alpha Black Lotus worth more than $27,000! You'll also find expert tips for collecting and card investing from one of the world's leading experts in the field of Magic finance, author Ben Bleiweiss. Whether you enjoy the beauty of Serra Angel, the power of the master of the mountains of Shiv - Shivan Dragon, or collectability of the Original Dual Lands, Magic: The Gathering Cards - The Unofficial Ultimate Collector's Guide is sure to cast a spell on you.

Tales of an 8-Bit Kitten: Lost in the Nether

Tales of an 8-Bit Kitten: Lost in the Nether
Author: Cube Kid
Publisher: Andrews McMeel Publishing
Total Pages: 265
Release: 2018-09-18
Genre: Juvenile Fiction
ISBN: 1449499740

Eeebs isn't a very disciplined kitten. His mom warned him not to play in the forest, but he didn't listen. That's how he found himself in the Nether, a bizarre world inhabited by scary creatures. In the company of a ghast, almost cheerful witch, Eeebs develops supernatural powers. Will this be enough to fight against Endernova's army, the Enderman, who want to rule over the Overworld? In order to save his friends, Eeebs must become the champion of the Nether, as the prophecy of The Chosen One tells . . .

The Diversity Style Guide

The Diversity Style Guide
Author: Rachele Kanigel
Publisher: John Wiley & Sons
Total Pages: 424
Release: 2018-10-15
Genre: Language Arts & Disciplines
ISBN: 1119055245

New diversity style guide helps journalists write with authority and accuracy about a complex, multicultural world A companion to the online resource of the same name, The Diversity Style Guide raises the consciousness of journalists who strive to be accurate. Based on studies, news reports and style guides, as well as interviews with more than 50 journalists and experts, it offers the best, most up-to-date advice on writing about underrepresented and often misrepresented groups. Addressing such thorny questions as whether the words Black and White should be capitalized when referring to race and which pronouns to use for people who don't identify as male or female, the book helps readers navigate the minefield of names, terms, labels and colloquialisms that come with living in a diverse society. The Diversity Style Guide comes in two parts. Part One offers enlightening chapters on Why is Diversity So Important; Implicit Bias; Black Americans; Native People; Hispanics and Latinos; Asian Americans and Pacific Islanders; Arab Americans and Muslim Americans; Immigrants and Immigration; Gender Identity and Sexual Orientation; People with Disabilities; Gender Equality in the News Media; Mental Illness, Substance Abuse and Suicide; and Diversity and Inclusion in a Changing Industry. Part Two includes Diversity and Inclusion Activities and an A-Z Guide with more than 500 terms. This guide: Helps journalists, journalism students, and other media writers better understand the context behind hot-button words so they can report with confidence and sensitivity Explores the subtle and not-so-subtle ways that certain words can alienate a source or infuriate a reader Provides writers with an understanding that diversity in journalism is about accuracy and truth, not "political correctness." Brings together guidance from more than 20 organizations and style guides into a single handy reference book The Diversity Style Guide is first and foremost a guide for journalists, but it is also an important resource for journalism and writing instructors, as well as other media professionals. In addition, it will appeal to those in other fields looking to make informed choices in their word usage and their personal interactions.

Diary of an 8-Bit Warrior (Book 1 8-Bit Warrior series)

Diary of an 8-Bit Warrior (Book 1 8-Bit Warrior series)
Author: Cube Kid
Publisher: Andrews McMeel Publishing
Total Pages: 256
Release: 2016-05-17
Genre: Juvenile Fiction
ISBN: 1449480888

THESE ARE THE REAL BOOKS BY CUBE KID! DIARY OF AN 8-BIT WARRIOR WAS ORIGINALLY PUBLISHED AS WIMPY VILLAGER KINDLES 1-4. The first volume of this best-selling unofficial Minecraft adventure series begins with Runt, our 12-year-old hero, about to choose his future vocation at the Minecraftia school. His options are less than thrilling: farmer, crafter, miner. But what this noob really wants is to be a warrior like his hero, Steve. So when he learns that the five best students in school that year will get the chance to start warrior training, it’s ON.

The Ruined Clouds

The Ruined Clouds
Author: Jason Keeley
Publisher:
Total Pages: 0
Release: 2018
Genre: Games & Activities
ISBN: 9781640780132

In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds' sun go dark and cold, a harbinger of dead suns across the galaxy?

Fate

Fate
Author: Leonard Balsera
Publisher:
Total Pages: 308
Release: 2013-07-03
Genre: Fantasy games
ISBN: 9781613170298

Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson