The Technical Image
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Author | : Horst Bredekamp |
Publisher | : University of Chicago Press |
Total Pages | : 209 |
Release | : 2019-04-10 |
Genre | : Science |
ISBN | : 022625898X |
In science and technology, the images used to depict ideas, data, and reactions can be as striking and explosive as the concepts and processes they embody—both works of art and generative forces in their own right. Drawing on a close dialogue between the histories of art, science, and technology, The Technical Image explores these images not as mere illustrations or examples, but as productive agents and distinctive, multilayered elements of the process of generating knowledge. Using beautifully reproduced visuals, this book not only reveals how scientific images play a constructive role in shaping the findings and insights they illustrate, but also—however mechanical or detached from individual researchers’ choices their appearances may be—how they come to embody the styles of a period, a mindset, a research collective, or a device. Opening with a set of key questions about artistic representation in science, technology, and medicine, The Technical Image then investigates historical case studies focusing on specific images, such as James Watson’s models of genes, drawings of Darwin’s finches, and images of early modern musical automata. These case studies in turn are used to illustrate broad themes ranging from “Digital Images” to “Objectivity and Evidence” and to define and elaborate upon fundamental terms in the field. Taken as a whole, this collection will provide analytical tools for the interpretation and application of scientific and technological imagery.
Author | : Horst Bredekamp |
Publisher | : University of Chicago Press |
Total Pages | : 209 |
Release | : 2015-04-17 |
Genre | : Science |
ISBN | : 022625884X |
In science and technology, the images used to depict ideas, data, and reactions can be as striking and explosive as the concepts and processes they embody—both works of art and generative forces in their own right. Drawing on a close dialogue between the histories of art, science, and technology, The Technical Image explores these images not as mere illustrations or examples, but as productive agents and distinctive, multilayered elements of the process of generating knowledge. Using beautifully reproduced visuals, this book not only reveals how scientific images play a constructive role in shaping the findings and insights they illustrate, but also—however mechanical or detached from individual researchers’ choices their appearances may be—how they come to embody the styles of a period, a mindset, a research collective, or a device. Opening with a set of key questions about artistic representation in science, technology, and medicine, The Technical Image then investigates historical case studies focusing on specific images, such as James Watson’s models of genes, drawings of Darwin’s finches, and images of early modern musical automata. These case studies in turn are used to illustrate broad themes ranging from “Digital Images” to “Objectivity and Evidence” and to define and elaborate upon fundamental terms in the field. Taken as a whole, this collection will provide analytical tools for the interpretation and application of scientific and technological imagery.
Author | : Vilém Flusser |
Publisher | : U of Minnesota Press |
Total Pages | : 226 |
Release | : 2011 |
Genre | : Social Science |
ISBN | : 081667020X |
An examination of the promise and peril of digital communication technologies.
Author | : Vilém Flusser |
Publisher | : Reaktion Books |
Total Pages | : 96 |
Release | : 2013-06-01 |
Genre | : Photography |
ISBN | : 1780232446 |
Media philosopher Vilém Flusser proposed a revolutionary new way of thinking about photography. An analysis of the medium in terms of aesthetics, science and politics provided him with new ways of understanding both the cultural crises of the past and the new social forms nascent within them. Flusser showed how the transformation of textual into visual culture (from the linearity of history into the two-dimensionality of magic) and of industrial into post-industrial society (from work into leisure) went hand in hand, and how photography allows us to read and interpret these changes with particular clarity.
Author | : Dirk Cornelis de Bruyn |
Publisher | : Cambridge Scholars Publishing |
Total Pages | : 245 |
Release | : 2014-10-02 |
Genre | : Social Science |
ISBN | : 1443868752 |
With reference to recent neurological research into Post-Traumatic Stress Disorder (PTSD) using new imaging technologies and models of implicit and explicit memory systems developed from this research, The Performance of Trauma in Moving Image Art examines the capacity of an artist’s cinema of experimental and avant-garde film to perform and communicate traumatic experience. De Bruyn analyses key films from the 1940s to the present that perform aspects of overwhelming experience through their approach, structure, content and perceptual impact, mapping a trajectory from analogue to contemporary digital moving image practice. He argues for the inclusion of Peter Gidal’s 1970s conception of ‘materialist film’ into the genre of ‘trauma cinema’ through its capacity to articulate un-locatability and perceptually perform dis-orientation and a flashback effect, all further identified here as key characteristics of digital moving image practice. The discussion explores the following questions. Can ‘materialist film’ model traumatic memory and perform the traumatic flashback? Does the capacity to articulate trauma’s un-speakability and invisibility give this practice a renewed relevance in digital media’s preoccupation with surface and the impact of information overload? De Bruyn’s phenomenological ‘traumatic’ reading of materialist film steps beyond Gidal’s original anti-illusionist rationale to incorporate critiques effectively mounted against it by the founders of a ‘70s feminist psychoanalytic counter-cinema. This contemporary re-reading further re-evaluates the Minimalist turn in painting and sculpture after the Second World War, arguing that this development is not essentialist or visionary but makes visible the implicit mechanisms of denial and erasure at the core of traumatic remembering. For de Bruyn, the initial traumatic impact of industrialization on the body’s perceptual apparatus, traceable through the advent of cinema and train travel, is communicated by such moving image art. The development of digital technology marks a new cycle of such perceptual re-balancing for which materialist film is uniquely positioned and which it critically addresses.
Author | : Bernd Jahne |
Publisher | : CRC Press |
Total Pages | : 624 |
Release | : 2004-03-15 |
Genre | : Computers |
ISBN | : 0849390303 |
Image processing is fast becoming a valuable tool for analyzing multidimensional data in all areas of natural science. Since the publication of the best-selling first edition of this handbook, the field of image processing has matured in many of its aspects from ad hoc, empirical approaches to a sound science based on established mathematical and p
Author | : Krešimir Purgar |
Publisher | : Springer Nature |
Total Pages | : 980 |
Release | : 2021-10-01 |
Genre | : Social Science |
ISBN | : 3030718301 |
This handbook brings together the most current and hotly debated topics in studies about images today. In the first part, the book gives readers an historical overview and basic diacronical explanation of the term image, including the ways it has been used in different periods throughout history. In the second part, the fundamental concepts that have to be mastered should one wish to enter into the emerging field of Image Studies are explained. In the third part, readers will find analysis of the most common subjects and topics pertaining to images. In the fourth part, the book explains how existing disciplines relate to Image Studies and how this new scholarly field may be constructed using both old and new approaches and insights. The fifth chapter is dedicated to contemporary thinkers and is the first time that theses of the most prominent scholars of Image Studies are critically analyzed and presented in one place.
Author | : Warren Sack |
Publisher | : MIT Press |
Total Pages | : 401 |
Release | : 2019-04-09 |
Genre | : Computers |
ISBN | : 0262039702 |
An alternative history of software that places the liberal arts at the very center of software's evolution. In The Software Arts, Warren Sack offers an alternative history of computing that places the arts at the very center of software's evolution. Tracing the origins of software to eighteenth-century French encyclopedists' step-by-step descriptions of how things were made in the workshops of artists and artisans, Sack shows that programming languages are the offspring of an effort to describe the mechanical arts in the language of the liberal arts. Sack offers a reading of the texts of computing—code, algorithms, and technical papers—that emphasizes continuity between prose and programs. He translates concepts and categories from the liberal and mechanical arts—including logic, rhetoric, grammar, learning, algorithm, language, and simulation—into terms of computer science and then considers their further translation into popular culture, where they circulate as forms of digital life. He considers, among other topics, the “arithmetization” of knowledge that presaged digitization; today's multitude of logics; the history of demonstration, from deduction to newer forms of persuasion; and the post-Chomsky absence of meaning in grammar. With The Software Arts, Sack invites artists and humanists to see how their ideas are at the root of software and invites computer scientists to envision themselves as artists and humanists.
Author | : Jacob Gaboury |
Publisher | : MIT Press |
Total Pages | : 323 |
Release | : 2021-08-03 |
Genre | : Computers |
ISBN | : 0262045036 |
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.
Author | : Carolyn L. Kane |
Publisher | : University of Chicago Press |
Total Pages | : 353 |
Release | : 2014-08-13 |
Genre | : Science |
ISBN | : 022600287X |
These days, we take for granted that our computer screens—and even our phones—will show us images in vibrant full color. Digital color is a fundamental part of how we use our devices, but we never give a thought to how it is produced or how it came about. Chromatic Algorithms reveals the fascinating history behind digital color, tracing it from the work of a few brilliant computer scientists and experimentally minded artists in the late 1960s and early ‘70s through to its appearance in commercial software in the early 1990s. Mixing philosophy of technology, aesthetics, and media analysis, Carolyn Kane shows how revolutionary the earliest computer-generated colors were—built with the massive postwar number-crunching machines, these first examples of “computer art” were so fantastic that artists and computer scientists regarded them as psychedelic, even revolutionary, harbingers of a better future for humans and machines. But, Kane shows, the explosive growth of personal computing and its accompanying need for off-the-shelf software led to standardization and the gradual closing of the experimental field in which computer artists had thrived. Even so, the gap between the bright, bold presence of color onscreen and the increasing abstraction of its underlying code continues to lure artists and designers from a wide range of fields, and Kane draws on their work to pose fascinating questions about the relationships among art, code, science, and media in the twenty-first century.