The Teaching Of Medieval History With Selected References Designed To Accompany A History Of The Middle Ages
Download The Teaching Of Medieval History With Selected References Designed To Accompany A History Of The Middle Ages full books in PDF, epub, and Kindle. Read online free The Teaching Of Medieval History With Selected References Designed To Accompany A History Of The Middle Ages ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Library of Congress. Copyright Office |
Publisher | : |
Total Pages | : 1138 |
Release | : 1903 |
Genre | : Copyright |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 878 |
Release | : 1982 |
Genre | : Booksellers' catalogs |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 938 |
Release | : 1982 |
Genre | : Monographic series |
ISBN | : |
Vols. for 1980- issued in three parts: Series, Authors, and Titles.
Author | : Oliver J. Thatcher |
Publisher | : Good Press |
Total Pages | : 512 |
Release | : 2019-11-22 |
Genre | : History |
ISBN | : |
A Source Book for Mediæval History is a scholarly piece by Oliver J. Thatcher. It covers all major historical events and leaders from the Germania of Tacitus in the 1st century to the decrees of the Hanseatic League in the 13th century.
Author | : Associated Academic Principals |
Publisher | : |
Total Pages | : 658 |
Release | : 1903 |
Genre | : Education |
ISBN | : |
Author | : Robert Houghton |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 230 |
Release | : 2022-10-24 |
Genre | : History |
ISBN | : 3110712113 |
Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.
Author | : R.R. Bowker Company |
Publisher | : |
Total Pages | : 990 |
Release | : 1982 |
Genre | : Language Arts & Disciplines |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 680 |
Release | : 1905 |
Genre | : Education |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 962 |
Release | : 1982 |
Genre | : Booksellers' catalogs |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 356 |
Release | : 1996 |
Genre | : Education |
ISBN | : |