The Suing Game

The Suing Game
Author: Charles Carron
Publisher: iUniverse
Total Pages: 118
Release: 2001-05
Genre: Business & Economics
ISBN: 0595178405

Class action discrimination suits have brought otherwise successful companies to their knees. Such lawsuits often have their greatest impact outside the courtroom—in the court of public opinion. Brand names that took years and millions of dollars to build have been trashed in days. The companies often seem surprised to be sued, and even more surprised at the public’s interest and apparent acceptance of the allegations. Attacked publicly, these companies often respond aggressively and ineffectively, making the situation even worse. Expensive settlements usually ensue, without any actual proof that the company had discriminated. Besides the financial cost, these lawsuits, even after settlement, can severely disrupt employee relations – particularly with those employees who do not benefit from the settlement. Additional lawsuits often follow. Customers and other stakeholders may not forgive the company for the underlying discrimination (however unproven) or for the way the matter was defended. In this book, Carron gives useful advice on how to prevent discrimination suits, and if sued, how to survive the attack. Carron explains how companies, just like individuals, can learn and practice respect for differences—and thereby defuse the discrimination bomb, while creating a workplace that is fair to all.

Fact Hunt

Fact Hunt
Author: Larry Bundy Jr
Publisher: Unbound Publishing
Total Pages: 309
Release: 2020-02-06
Genre: Games & Activities
ISBN: 1783528346

A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.

Game On

Game On
Author: Sue Anstiss
Publisher:
Total Pages: 0
Release: 2022-06
Genre: Sports for women
ISBN: 9781800181649

Girls Got Game

Girls Got Game
Author: Sue Macy
Publisher: Macmillan
Total Pages: 168
Release: 2001-04-15
Genre: Juvenile Nonfiction
ISBN: 9780805065688

A collection of short stories and poems written by and about young women in sports.

Beginning 3D Game Development with Unity

Beginning 3D Game Development with Unity
Author: Sue Blackman
Publisher: Apress
Total Pages: 985
Release: 2011-08-18
Genre: Computers
ISBN: 1430234237

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Get in the Sales Game: The Playbook for Winning in Sales When the Game Has Changed

Get in the Sales Game: The Playbook for Winning in Sales When the Game Has Changed
Author: Sweet Sue Kouchis
Publisher: eBooks2go, Inc.
Total Pages: 54
Release: 2021-09-13
Genre: Business & Economics
ISBN: 1545754284

Get in the Sales Game is a groundbreaking one-of-a-kind sales book that can help you close more business. It talks about tips and tricks in selling in the new sales environment. March 2020 was a pivotal moment of new change in the world of sales. With so many countries and states shut down by stay-at-home orders, our normal way of sales-life was rocked to its very core. Sales professionals who used face-to-face, handshake, ground game, and give-a-hug styles of selling had to power pivot to stay in the game.

A Whole New Ball Game

A Whole New Ball Game
Author: Sue Macy
Publisher: Macmillan
Total Pages: 161
Release: 1993-04-15
Genre: Juvenile Nonfiction
ISBN: 0805019421

"An interesting and informative look at the All-American Girls Professional Baseball League that operated from 1945–1954.... A significant title." --School Library Journal, starred review

Street Wars

Street Wars
Author: Sue Graves
Publisher: Mms Gold
Total Pages: 0
Release: 2012-12
Genre: Children's stories
ISBN: 9781846804892

Suspense fiction. Adventure fiction. New range of gripping fiction for reluctant or struggling readers, with graphic novel style art illustrations. For kids ages 10-14, with reading age of 7-8.

Dark Visions

Dark Visions
Author: Stephen King
Publisher: Orion
Total Pages: 381
Release: 2000-08-10
Genre: Horror tales, American
ISBN: 9780575402904

Take three of the leading names in contemporary horror writing, commission one-third of a book's worth of stories from each, and the result is DARK VISIONS. Stephen King leads off with three stories, including "Sneakers", about a very unusual haunting, and "Dedication", one of the most powerful and unsettling of all his works. Dan Simmons pays homage to Philip K Dick with "Metastasis", one of three highly accomplished stories. And George Martin rounds off the book with the brilliant werewolf novella, "The Skin Trade". DARK VISIONS is a brilliantly original showcase from three masters of the macabre.

Game of Shadows

Game of Shadows
Author: Mark Fainaru-Wada
Publisher: Penguin
Total Pages: 546
Release: 2006-03-23
Genre: Sports & Recreation
ISBN: 110121676X

In the summer of 1998 two of baseball leading sluggers, Mark McGwire and Sammy Sosa, embarked on a race to break Babe Ruth’s single season home run record. The nation was transfixed as Sosa went on to hit 66 home runs, and McGwire 70. Three years later, San Francisco Giants All-Star Barry Bonds surpassed McGwire by 3 home runs in the midst of what was perhaps the greatest offensive display in baseball history. Over the next three seasons, as Bonds regularly launched mammoth shots into the San Francisco Bay, baseball players across the country were hitting home runs at unprecedented rates. For years there had been rumors that perhaps some of these players owed their success to steroids. But crowd pleasing homers were big business, and sportswriters, fans, and officials alike simply turned a blind eye. Then, in December of 2004, after more than a year of investigation, San Francisco Chronicle reporters Mark Fainaru-Wada and Lance Williams broke the story that in a federal investigation of a nutritional supplement company called BALCO, Yankees slugger Jason Giambi had admitted taking steroids. Barry Bonds was also implicated. Immediately the issue of steroids became front page news. The revelations led to Congressional hearings on baseball’s drug problems and continued to drive the effort to purge the U.S. Olympic movement of drug cheats. Now Fainaru-Wada and Williams expose for the first time the secrets of the BALCO investigation that has turned the sports world upside down. Game of Shadows: Barry Bonds, BALCO, and the Steroid Scandal That Rocked Professional by award-winning investigative journalists Mark Fainaru-Wada and Lance Williams, is a riveting narrative about the biggest doping scandal in the history of sports, and how baseball’s home run king, Barry Bonds of the San Francisco Giants, came to use steroids. Drawing on more than two years of reporting, including interviews with hundreds of people, and exclusive access to secret grand jury testimony, confidential documents, audio recordings, and more, the authors provide, for the first time, a definitive account of the shocking steroids scandal that made headlines across the country. The book traces the career of Victor Conte, founder of the BALCO laboratory, an egomaniacal former rock musician and self-proclaimed nutritionist, who set out to corrupt sports by providing athletes with “designer” steroids that would be undetectable on “state-of-the-art” doping tests. Conte gave the undetectable drugs to 28 of the world’s greatest athletes—Olympians, NFL players and baseball stars, Bonds chief among them. A separate narrative thread details the steroids use of Bonds, an immensely talented, moody player who turned to performance-enhancing drugs after Mark McGwire of the St. Louis Cardinals set a new home run record in 1998. Through his personal trainer, Bonds gained access to BALCO drugs. All of the great athletes who visited BALCO benefited tremendously—Bonds broke McGwire’s record—but many had their careers disrupted after federal investigators raided BALCO and indicted Conte. The authors trace the course of the probe, and the baffling decision of federal prosecutors to protect the elite athletes who were involved. Highlights of Game of Shadows include: Barry Bonds A look at how Bonds was driven to use performance-enhancing drugs in part by jealousy over Mark McGwire’s record-breaking 1998 season. It was shortly thereafter that Bonds—who had never used anything more performance enhancing than a protein shake from the health food store—first began using steroids. How Bonds’s weight trainer, steroid dealer Greg Anderson, arranged to meet Victor Conte before the 2001 baseball season with...