The Sixth Annual Computer Law Institute Presents Computer Technology Law
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Law for Computer Scientists and Other Folk
Author | : Mireille Hildebrandt |
Publisher | : Oxford University Press |
Total Pages | : 341 |
Release | : 2020 |
Genre | : Law |
ISBN | : 0198860870 |
This book introduces law to computer scientists and other folk. Computer scientists develop, protect, and maintain computing systems in the broad sense of that term, whether hardware (a smartphone, a driverless car, a smart energy meter, a laptop, or a server), software (a program, an application programming interface or API, a module, code), or data (captured via cookies, sensors, APIs, or manual input). Computer scientists may be focused on security (e.g. cryptography), or on embedded systems (e.g. the Internet of Things), or on data science (e.g. machine learning). They may be closer to mathematicians or to electrical or electronic engineers, or they may work on the cusp of hardware and software, mathematical proofs and empirical testing. This book conveys the internal logic of legal practice, offering a hands-on introduction to the relevant domains of law, while firmly grounded in legal theory. It bridges the gap between two scientific practices, by presenting a coherent picture of the grammar and vocabulary of law and the rule of law, geared to those with no wish to become lawyers but nevertheless required to consider the salience of legal rights and obligations. Simultaneously, this book will help lawyers to review their own trade. It is a volume on law in an onlife world, presenting a grounded argument of what law does (speech act theory), how it emerged in the context of printed text (philosophy of technology), and how it confronts its new, data-driven environment. Book jacket.
Law/technology
Author | : |
Publisher | : |
Total Pages | : 552 |
Release | : 1986 |
Genre | : Information storage and retrieval systems |
ISBN | : |
Bowker's Law Books and Serials in Print 1993
Author | : Bowker Editorial Staff |
Publisher | : |
Total Pages | : 1262 |
Release | : 1993-02 |
Genre | : Law |
ISBN | : 9780835233439 |
Technology Law
Author | : Marcus Smith |
Publisher | : Cambridge University Press |
Total Pages | : 259 |
Release | : 2021-07-29 |
Genre | : Business & Economics |
ISBN | : 1108896693 |
The regulation of technology is an important and topical area of law, relevant to almost all aspects of society. Technology Law: Australian and International Perspectives presents a thorough exploration of the new legal challenges created by evolving technologies, from the use of facial recognition technology in criminal investigations to the rise and regulation of cryptocurrencies. A well-written and fascinating introduction to technology law in Australia and internationally, Technology Law provides thorough coverage of the theoretical perspectives, legislation, cases and developing issues where technology and the law interact. The text covers data protection and privacy, healthcare technology, criminal justice technology, commercial transactions, cybercrime, social media and intellectual property, and canvasses the future of technology and technology law. Written by leading experts in the field, Technology Law is an excellent resource for law students and legal professionals with an interest in the area.
A Gift of Fire
Author | : Sara Baase |
Publisher | : Prentice Hall |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Computers |
ISBN | : 9780132492676 |
This timely revision will feature the latest Internet issues and provide an updated comprehensive look at social and ethical issues in computing from a computer science perspective.
Video Game Law
Author | : S. Gregory Boyd |
Publisher | : CRC Press |
Total Pages | : 348 |
Release | : 2018-06-28 |
Genre | : Computers |
ISBN | : 042989239X |
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter
The CLIC Bibliography of Computers and Law, 1983-1986
Author | : Canadian Law Information Council |
Publisher | : |
Total Pages | : 112 |
Release | : 1987 |
Genre | : Law |
ISBN | : |
This bibliography brings CLIC's original bibliography up to date as of January 1986. It includes verified references according to the following editorial priorities and guidelines: to be comprehensive with respect to Canadian materials in all subject areas; to increase coverage of materials relating to substantive computer law issues; to reduce coverage of material relating to automated law office management; and to retain present coverage in all other subject areas.