The New Player's Handbook

The New Player's Handbook
Author: Zeb Cook
Publisher: Wizards of the Coast
Total Pages: 320
Release: 1995
Genre: Games
ISBN: 9780786903290

Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures

Dungeons and Desktops

Dungeons and Desktops
Author: Matt Barton
Publisher: A K PETERS
Total Pages: 0
Release: 2019
Genre: Computer games
ISBN: 9781138574670

An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure.

The Mongoose Pocket Player's Handbook

The Mongoose Pocket Player's Handbook
Author: August Hahn
Publisher: Mongoose Publishing
Total Pages: 0
Release: 2004-02
Genre: Fantasy games
ISBN: 9781904577669

For the OGL System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Mongoose Pocket Player's Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any role-playing system, dominate the first part of the text while the central theme for most games - combat - is given the middle of the book in great detail. The two most common exotic features of most games - magic and psychic phenomena - provide the last section and sum up this simple presentation of the OGL System.

Player's Handbook

Player's Handbook
Author: Jeremy Crawford
Publisher:
Total Pages: 0
Release: 2009
Genre: Dungeons and Dragons (Game)
ISBN: 9780786950164

This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer.

Special Edition Player's Handbook

Special Edition Player's Handbook
Author: Dungeons & Dragons
Publisher:
Total Pages: 0
Release: 2004-10
Genre: Dungeons and Dragons (Game)
ISBN: 9780786934324

This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.

Player's Handbook II

Player's Handbook II
Author: David Noonan
Publisher:
Total Pages: 0
Release: 2006-05
Genre: Dungeons and Dragons (Game)
ISBN: 9780786939183

This follow-up to the "Player's Handbook" is designed to aid players and provide more character options.

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
Author: Dungeons & Dragons
Publisher: National Geographic Books
Total Pages: 0
Release: 2014-12-09
Genre: Games & Activities
ISBN: 0786965622

Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Dungeons & Dragons Player's Handbook

Dungeons & Dragons Player's Handbook
Author: Wizards RPG Team
Publisher:
Total Pages: 0
Release: 2012
Genre: Dungeons and Dragons (Game)
ISBN: 9780786962464

"Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson."

Dungeons & Dragons Player's Handbook

Dungeons & Dragons Player's Handbook
Author: Rob Heinsoo
Publisher:
Total Pages: 0
Release: 2008
Genre: Dungeons and Dragons (Game)
ISBN: 9780786948673

This first of three books for the 4th Edition Dungeons & Dragons Roleplaying Game presents the official rules as well as everything a player needs to create D&D characters worthy of song and legend. (Games/Gamebooks/Crosswords)