The Patent Game
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Author | : Vance V Vandrake III |
Publisher | : Legal Technology Press |
Total Pages | : 356 |
Release | : 2019-04-15 |
Genre | : |
ISBN | : 9780999114421 |
Revolutionary ideas are often just that - ideas. To realize your vision of bringing an innovation to life you'll need the knowledge and confidence to protect those ideas from infancy to realization. This game has the highest of stakes and you need an unfair advantage to give you the best possible chance to win. From Shark Tank to Fortune 500 companies, patents play an integral role in value creation, securing venture capital, and acquisition. If you are trying to bring something new into this world, whether you are an entrepreneur or the CEO of a multi-national corporation, your ability to play the patent game could be the difference between success and failure. You need information, but you don't want to go to law school, read a dry textbook, or pay a patent attorney hundreds of dollars an hour to learn what you need to make smart decisions. The Patent Game will give you this critical information efficiently and effectively. The first half of the book covers the basics of patents, often with game-related analogies, to help you define winning for your company or innovation. The second half will help guide you to one of eighteen different patent strategies that might be the ideal approach for your innovation. Each strategy has an introduction, play-by-play with diagrams, and a practical real-world example. The author, Vance VanDrake, is a patent attorney, law firm partner, and co-founder of multiple early stage and venture-backed companies. He has worked with hundreds of startups and technologists to add over a billion dollars in value to these ventures. He created The Patent Game to serve as an easy-to-understand, comprehensive guide to developing a patent strategy that fits your business needs. Don't let someone else control the pieces on the board - take control of your own destiny and make your vision a reality.
Author | : Bob Fish |
Publisher | : |
Total Pages | : 100 |
Release | : 2018-05-09 |
Genre | : |
ISBN | : 9781980685852 |
The Patent Beast Comic Book is a concept that started nearly 10 years ago. This book is inspired by real events, and finds inspiration from comical situations that arise in the office. The Patent Beast Comic Book pokes fun at staff members, patent examiners, clients, and even the author himself. If you, or someone you know, works in a patent office, or in the field of intellectual property, this is the perfect book! You might also enjoy the first edition of the Patent Beast Comic Book, or the Patent Beast board game which can be obtained free-of-charge by emailing us at [email protected].
Author | : |
Publisher | : Academic Press |
Total Pages | : 330 |
Release | : 2015-08-03 |
Genre | : Psychology |
ISBN | : 0128017058 |
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes
Author | : Jeffrey Schox |
Publisher | : CreateSpace |
Total Pages | : 192 |
Release | : 2015-09-08 |
Genre | : |
ISBN | : 9781517273934 |
The first edition of this book was written by Jeffrey Schox for his course "Patent Law and Strategy for Innovators and Entrepreneurs" at Stanford University. After an introduction to intellectual property, it explores the patent system, the requirements for a patent, infringement, and inventorship and ownership issues. The second edition included the America Invents Act ("AIA"), which transformed the U.S. patent system from a "first-to-invent" system to a "first-inventor-to-file" system. The third edition added a glossary and general edits. The fourth edition includes five additional cases: KSR (Supreme Court 2007), Stanford v. Roche (Supreme Court 2011), Prometheus (Supreme Court 2012), Nautilus (Supreme Court 2014), and Limelight (Fed. Cir. 2015).
Author | : Ross A. Dannenberg |
Publisher | : |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Copyright |
ISBN | : 9781614380030 |
From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.
Author | : Henri J. A. Charmasson |
Publisher | : John Wiley & Sons |
Total Pages | : 387 |
Release | : 2009-03-03 |
Genre | : Law |
ISBN | : 0470507705 |
Useful tips and step-by-step guidance from filing to issue to license Acquire and protect your share of this major business asset Want to secure and exploit the intellectual property rights due you or your company? This easy-to-follow guide shows you how — helping you to evaluate your idea's commercial potential, conduct patent and trademark searches, document the invention process, license your IP rights, and comply with international laws. Plus, you get detailed examples of each patent application type! Discover how to: Avoid application blunders Register trademarks and copyrights Meet patent requirements Navigate complex legal issues Protect your rights abroad The entire body of U.S. patent laws Example office actions and amendments Sample forms Trademark registration certificates Application worksheets See the CD appendix for details and complete system requirements. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Author | : Mary Pilon |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 273 |
Release | : 2015-02-17 |
Genre | : History |
ISBN | : 1620405717 |
The Monopolists reveals the unknown story of how Monopoly came into existence, the reinvention of its history by Parker Brothers and multiple media outlets, the lost female originator of the game, and one man's lifelong obsession to tell the true story about the game's questionable origins. Most think it was invented by an unemployed Pennsylvanian who sold his game to Parker Brothers during the Great Depression in 1935 and lived happily--and richly--ever after. That story, however, is not exactly true. Ralph Anspach, a professor fighting to sell his Anti-Monopoly board game decades later, unearthed the real story, which traces back to Abraham Lincoln, the Quakers, and a forgotten feminist named Lizzie Magie who invented her nearly identical Landlord's Game more than thirty years before Parker Brothers sold their version of Monopoly. Her game--underpinned by morals that were the exact opposite of what Monopoly represents today--was embraced by a constellation of left-wingers from the Progressive Era through the Great Depression, including members of Franklin Roosevelt's famed Brain Trust. A gripping social history of corporate greed that illuminates the cutthroat nature of American business over the last century, The Monopolists reads like the best detective fiction, told through Monopoly's real-life winners and losers.
Author | : David Pressman |
Publisher | : |
Total Pages | : 0 |
Release | : 1985 |
Genre | : |
ISBN | : |
Author | : Robin Feldman |
Publisher | : Harvard University Press |
Total Pages | : 288 |
Release | : 2012-06-19 |
Genre | : Law |
ISBN | : 0674064968 |
Scientific and technological innovations are forcing the inadequacies of patent law into the spotlight. Robin Feldman explains why patents are causing so much trouble. She urges lawmakers to focus on crafting rules that anticipate future bargaining, not on the impossible task of assigning precise boundaries to rights when an invention is new.
Author | : Ernest Adams |
Publisher | : New Riders |
Total Pages | : 442 |
Release | : 2012-06-18 |
Genre | : Computers |
ISBN | : 0132946688 |
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.