The Nether World Illustrated
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Author | : George Gissing |
Publisher | : Independently Published |
Total Pages | : 564 |
Release | : 2020-07-02 |
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ISBN | : |
The Nether World (1889) is a novel written by the English author George Gissing. The plot concerns several poor families living in the slums of 19th century London. Rich in naturalistic detail, the novel concentrates on the individual problems and hardships which result from the typical shortages experienced by the lower classes-want of money, employment and decent living conditions. The Nether World is pessimistic and concerns exclusively the lives of poor people: there is no juxtaposition with the world of the rich.
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Total Pages | : 786 |
Release | : 1879 |
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Author | : Bryan J. Cuevas |
Publisher | : Oxford University Press |
Total Pages | : 212 |
Release | : 2008-04-02 |
Genre | : Family & Relationships |
ISBN | : 0195341163 |
In Travels in the Netherworld, Bryan J. Cuevas examines a fascinating but little-known genre of Tibetan narrative literature about the delok, ordinary men and women who claim to have died, traveled through hell, and then returned from the afterlife. Providing a clear, detailed analysis of four vivid return-from-death tales, including the stories of a Tibetan housewife, a lama, a young noble woman, and a Buddhist monk, Cuevas argues that these narratives express ideas about death and the afterlife that held wide currency among all classes of faithful Buddhists in Tibet.
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Total Pages | : 784 |
Release | : 1879 |
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Total Pages | : 782 |
Release | : 1879 |
Genre | : American literature |
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Author | : Tim Cornell |
Publisher | : Boydell Press |
Total Pages | : 350 |
Release | : 2002 |
Genre | : Games |
ISBN | : 9780851158709 |
These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.
Author | : Cube Kid |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 265 |
Release | : 2018-09-18 |
Genre | : Juvenile Fiction |
ISBN | : 1449499740 |
Eeebs isn't a very disciplined kitten. His mom warned him not to play in the forest, but he didn't listen. That's how he found himself in the Nether, a bizarre world inhabited by scary creatures. In the company of a ghast, almost cheerful witch, Eeebs develops supernatural powers. Will this be enough to fight against Endernova's army, the Enderman, who want to rule over the Overworld? In order to save his friends, Eeebs must become the champion of the Nether, as the prophecy of The Chosen One tells . . .
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Total Pages | : 300 |
Release | : 1899 |
Genre | : Archaeology |
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Author | : PopularMMOs |
Publisher | : HarperCollins |
Total Pages | : 211 |
Release | : 2021-11-09 |
Genre | : Juvenile Fiction |
ISBN | : 0063080400 |
New York Times bestselling authors and YouTube sensations Pat and Jen from the beloved Minecraft-inspired channel PopularMMOs fall into a “fun-tastic” new world in their exhilarating fourth graphic novel adventure, Into the Overworld. Pat and Jen do everything together, including saving the day! But when Jen and Evil Jen find out they have one chance to find their long-lost mother in the Overworld, Jen’s going to take it—even if it means that Pat can’t join her on an adventure for the first time ever. With Mr. Rainbow’s help travelling to the Overworld should be the easiest part, but when something goes wrong, Jen and Evil Jen wind up trapped in the nether. Right about now would be the perfect time for Pat to help save the day, wouldn’t it? But turns out, Pat himself has been imprisoned by an old villain set on the revenge. Pat’s desperate to escape because he knows something that Jen doesn’t . . . she’s walking straight into a trap! There’s an evil plot to start a zombie war brewing, and the person behind it may be the only one who could outsmart Jen and Evil Jen. Can Pat find a way to reach them in time and warn them before it’s too late? Join the adventure in the fourth book of the New York Times bestselling graphic novel series from PopularMMOs, one of the most popular YouTubers in the world, with over 22 million subscribers and 14 billion views!
Author | : Jennifer Haley |
Publisher | : Northwestern University Press |
Total Pages | : 81 |
Release | : 2014-11-30 |
Genre | : Drama |
ISBN | : 0810130645 |
The Nether, a daring examination of moral responsibility in virtual worlds, opens with a familiar interrogation scene given a technological twist. As Detective Morris, an online investigator, questions Mr. Sims about his activities in a role-playing realm so realistic it could be life, she finds herself on slippery ethical ground. Sims argues for the freedom to explore even the most deviant corners of our imagination. Morris holds that we cannot flesh out our malign fantasies without consequence. Their clash of wills leads to a consequence neither could have imagined. Suspenseful, ingeniously constructed, and fiercely intelligent, Haley’s play forces us to confront deeply disturbing questions about the boundaries of reality.