The Making Of Minecraft
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Author | : Josh Gregory |
Publisher | : Cherry Lake |
Total Pages | : 36 |
Release | : 2019-08-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1534149600 |
With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn all about the creation of this incredible game, from how it was first conceived to how its developers are continuing to tweak and improve it today. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Author | : Mojang AB |
Publisher | : Random House Worlds |
Total Pages | : 225 |
Release | : 2024-10-15 |
Genre | : Games & Activities |
ISBN | : 0593722507 |
Uncover the history of one of the most influential games of all time in The World of Minecraft. Explore how the critically acclaimed game evolved from a one-person project in 2009 to the global gaming phenomenon it is today. The World of Minecraft is the definitive account of the game’s history, combining exclusive interviews from the Mojang studio and recollections from long-standing members of the gaming community. Read the stories behind mods like Feed The Beast, the growth of community-defining servers like Hypixel, and YouTube channels like The Yogscast, plus a personal account from Lydia Winters on the creation of Alex, the impact of Minecraft charity Block by Block, the origin of the phantom, and many more insights. This must-have collector’s item includes a foreword from chief creative officer Jens “Jeb” Bergensten and an afterword from vanilla Minecraft game director Agnes Larsson, plus original concept art, beautifully detailed renders, and previously unseen archive materials that illustrate how the game has developed over its first fifteen years. Journey back into past eras of the game and look to the future in this comprehensive chronicle of Minecraft’s story.
Author | : Colin Gallagher |
Publisher | : Peachpit Press |
Total Pages | : 289 |
Release | : 2014-10-08 |
Genre | : Games & Activities |
ISBN | : 0133858022 |
Learn how educators are using Minecraft® as a powerful instructional tool to engage students and teach subjects as varied as math and humanities. This book offers ten classroom projects from teachers using Minecraft® to teach math, science, languages, and more. Each project includes learning objectives, project organization and tasks, and ideas for reflection and assessments. You’ll also find detailed instructions for setting up and running a Minecraft® server in the classroom, both the regular and the popular MinecraftEdu versions. In this book, you’ll discover What Minecraft® is and why it’s such an engaging tool for the classroom. How to set up and administer servers that students use for their projects. What MinecraftEdu is, how to set up and manage it, and how to use its teacher controls. Techniques for using the game in special-education settings. Step-by-step instructions for printing 3D models of your classroom projects. Ways to use the game in a variety of different subject areas. You’ll find essential advice and captivating projects for using Minecraft® to enhance students’ learning experience from educators using Minecraft® in the Classroom: Shane Asselstine, Dan Bloom, André Chercka, Adam Clarke, Stephen Elford, Colin Gallagher, David Lee, John Miller, Eric Walker, and James York. Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.
Author | : Shane Asselstine |
Publisher | : Pearson Education |
Total Pages | : 289 |
Release | : 2015 |
Genre | : Computers |
ISBN | : 0133858014 |
"You'll find essential advice and captivating projects for uing Minecraft to enhance students' learning experiencce from educators using MIne craft in the classroom." - cover.
Author | : Arun Gupta |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 203 |
Release | : 2015-04-06 |
Genre | : Computers |
ISBN | : 1491918845 |
Playing Minecraft is a lot of fun, but the game is more engaging, entertaining, and educational when kids learn how to build mods—small programs that let them modify game elements and add content. This family-friendly guide teaches kids and parents how to create mods of different types, using the Minecraft Forge modding tool. No programming experience is needed. You’ll not only build some amazing mods with the book’s easy-to-follow instructions, but you’ll also learn how to work with Java, the same programming language that Minecraft uses. Why wait? Get started with computer programming and be more creative with Minecraft while you’re at it! This book will help you: Learn the fundamentals of Minecraft Forge and other tools, such as Eclipse Start out by building and testing a simple chat message mod Build cool mods that make things explode on contact, and help entities jump higher and climb walls Introduce new Minecraft content, including commands, blocks, items, and recipes and textures Work with Java fundamentals such as classes, methods, annotations, control structures, and arrays Learn techniques for creating your own mods This guide is based on workshops the authors deliver to kids around the world.
Author | : Jesse Stay |
Publisher | : John Wiley & Sons |
Total Pages | : 384 |
Release | : 2015-01-20 |
Genre | : Computers |
ISBN | : 1118968239 |
Don't be a Minecraft tourist - get expert tips and advice in this full-color primerMinecraft For Dummies is the primer you need to get up to speed.
Author | : Kylie Peppler |
Publisher | : SAGE Publications |
Total Pages | : 2172 |
Release | : 2017-01-15 |
Genre | : Education |
ISBN | : 1483385221 |
The SAGE Encyclopedia of Out-of-School Learning documents what the best research has revealed about out-of-school learning: what facilitates or hampers it, where it takes place most effectively, how we can encourage it to develop talents and strengthen communities, and why it matters. Key features include: Approximately 260 articles organized A-to-Z in 2 volumes available in a choice of electronic or print formats Signed articles, specially commissioned for this work and authored by key figures in the field, conclude with Cross-References and Further Readings to guide students to the next step in a research journey Reader’s Guide groups related articles within broad, thematic areas to make it easy for readers to spot additional relevant articles at a glance Detailed Index, the Reader’s Guide, and Cross-References combine for search-and-browse in the electronic version Resource Guide points to classic books, journals, and websites, including those of key associations This title will be available on SAGE Knowledge, the ultimate social sciences library
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 1699 |
Release | : 2016-05-19 |
Genre | : Education |
ISBN | : 1522501657 |
Educators play a significant role in the intellectual and social development of children and young adults. Next-generation teachers can only be as strong as their own educational foundation which serves to cultivate their knowledge of the learning process, uncover best practices in the field of education, and employ leadership abilities that will inspire students of all ages. Teacher Education: Concepts, Methodologies, Tools, and Applications explores the current state of pre-service teacher programs as well as continuing education initiatives for in-service educators. Emphasizing the growing role of technology in teacher skill development and training as well as key teaching methods and pedagogical developments, this multi-volume work compiles research essential to higher education professionals and administrators, educational software developers, and researchers studying pre-service and in-service teacher training.
Author | : Estelle Murail |
Publisher | : Springer |
Total Pages | : 302 |
Release | : 2017-10-14 |
Genre | : Literary Criticism |
ISBN | : 3319350862 |
This book explores the aesthetic practices used by Dickens to make the space which we have come to know as the Dickensian City. It concentrates on three very precise techniques for the production of social space (counter-mapping, overlaying and troping). The chapters show the scapes and writings which influenced him and the way he transformed them, packaged them and passed them on for future use. The city is shown to be an imagined or virtual world but with a serious aim for a serious game: Dickens sets up a workshop for the simulation of real societies and cities. This urban building with is transferable to other literatures and medial forms. The book offers vital understanding of how writing and image work in particular ways to recreate and re-enchant society and the built environment. It will be of interest to scholars of literature, media, film, urban studies, politics and economics.
Author | : Catherine Beavis |
Publisher | : Routledge |
Total Pages | : 359 |
Release | : 2017-05-08 |
Genre | : Education |
ISBN | : 1134979118 |
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.