The Lost Ancient World Of Zanterian D20 Role Playing Game Book
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Author | : James A. Grosse |
Publisher | : LifeRich Publishing |
Total Pages | : 212 |
Release | : 2019-12-13 |
Genre | : Games & Activities |
ISBN | : 1489726047 |
The Ancient Lost World of Zanterian is a very complexed in existence. It is a world with 10 layers “Planes “, that coexist with each other. Paradox- The Dragon Emperor of the gods. He has intervened in the prophecy. Paradox has created ancient portals that connect the planes and other worlds for his dragons, and the magic weave. The other gods / goddess intervened in mortality to enhance their power and domain. This is forbidden by the goddess of Destiny. She had slammed her Scepter of Destiny into the ground of the world of Zanterian; Creating what is known as The Lost Ancient World of Zanterian. It is a world trapped between Planes; stuck in a time lock. The World’s Dangerous Dungeon sets deep beneath the earth in the Ancient World of Zanterian. It is an ancient prison designed by Embreal the ancient goddess of Creation. She designed it upon request for Clearalious the ancient goddess of Righteousness and Judgement. She is a Chaotic Good goddess. Her Angel- Queen Vargon imprisoned most of the evil being and monsters in the dungeon, which most of them can’t be destroyed. The Dungeon walls, ceilings, and under-floor are made of living magical stones. These stones regenerate. It is impossible to break through, destroy, or pass through the magic. The stones are black granite with glitter throughout it. There are beings and monsters that are stone granite golems. They are one with the dungeon and will reform back into existence in 1d6 days. These golems are intelligent and they acted as one with the dungeon.
Author | : Ross McCammon |
Publisher | : Penguin |
Total Pages | : 290 |
Release | : 2016-10-04 |
Genre | : Humor |
ISBN | : 1101984139 |
A hilarious and indispensable guide to the weirdness of the workplace from Esquire editor and Entrepreneur etiquette columnist Ross McCammon Ten years ago, Ross McCammon made an incredible and unexpected transition from working at an in-flight magazine in suburban Dallas to landing his dream job at Esquire in New York. What followed was a period of almost debilitating anxiety and awkwardness—interspersed with minor instances of professional glory—as McCammon learned how to navigate the workplace while feeling entirely ill-equipped for achieving success in his new career. Works Well with Others is McCammon’s “relentlessly funny and soberingly insightful”* journey from impostor to authority, a story that reveals the workplace for what it is: an often absurd landscape of ego and fear guided by social rules that no one ever talks about. By mining his own experiences at the magazine, McCammon provides advice on everything from firm handshakes to small talk in elevators to dealing with jerks and underminers. Here is an inspirational new way of looking at your job, your career, and success itself; an accessible guide for those of us who are smart, talented, and ambitious but who aren’t well-“leveraged” and don’t quite feel prepared for success . . . or know what to do once we’ve made it. *Entertainment Weekly
Author | : Jonathan Wilkins |
Publisher | : Titan Comics |
Total Pages | : 98 |
Release | : 2019-04-30 |
Genre | : Performing Arts |
ISBN | : 1787732258 |
The fourth instalment in the Avengers saga is the culmination of 22 interconnected films drawing audiences to witness the turning point of this epic journey. Our beloved heroes discover how fragile this reality is, and the sacrifices that must be made to uphold it. It is a story of friendship, teamwork, and setting aside differences to overcome an immense obstacle. Includes interviews with Robert Downey Jr. (Iron Man), Chris Evans (Captain America), Mark Ruffalo (Hulk), Chris Hemsworth (Thor), Scarlett Johansson (Black Widow), Jeremy Renner (Hawkeye), the President of Marvel Studios, Kevin Feige and other key members of the cast and crew, along with stunning photography and production art from the blockbuster movie.
Author | : Joseph A. McCullough |
Publisher | : Bloomsbury Publishing |
Total Pages | : 257 |
Release | : 2020-10-29 |
Genre | : Games & Activities |
ISBN | : 1472837479 |
Even before the original Frostgrave rulebook landed in players' hands, its artwork, previewed in the run-up to release, attracted widespread attention and acclaim. Today, some eight volumes, two novels, and multiple boxed sets of plastic miniatures later, Dmitry and Kate Burmak have produced more than 85 illustrations, guided by the concepts developed by Frostgrave creator Joseph A. McCullough. Together, these three have breathed life into the Frozen City, depicting the wizards, warriors, and creatures that call it home. With behind-the-scenes content, including concepts, sketches, work-in-progress shots, and commentary from the creators, this lavish volume features all the artwork produced for Frostgrave – from the rulebook that started it all to the Perilous Dark supplement.
Author | : Frog God Games |
Publisher | : |
Total Pages | : 318 |
Release | : 2020-07-17 |
Genre | : |
ISBN | : 9781943067367 |
A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.
Author | : Clara Robinson |
Publisher | : Creek Ridge Publishing |
Total Pages | : 78 |
Release | : 2021-08-14 |
Genre | : Body, Mind & Spirit |
ISBN | : |
There are many benefits to the practice of hoodoo and how it is used to influence the human condition As much as it has been used in popular culture as a horror aesthetic, it has also in recent years become a light, illuminating the living practice of African American folk religion. Hoodoo itself developed as a combination of beliefs from different African cultures. African slaves united their beliefs and cultures after being brought to America in an attempt to go back to their own roots, to rekindle the flame of their home cultures, and thus hoodoo was born. Hoodoo was used as both a spiritual and physical tool for survival. African slaves were very unlikely to get proper medical attention, and so they had to look after their own with the use of the botanical knowledge that they had at their disposal in order to keep themselves balanced and healthy. Traditional hoodoo practices were preserved orally by those enslaved in order to ensure that practices were not lost, as many of those enslaved did not always have many earthly possessions. These practices have survived to the present day, despite the belief that it is used only in late seventeenth-century midnight seances.
Author | : Louise Nyholm Kallestrup |
Publisher | : Springer |
Total Pages | : 354 |
Release | : 2017-02-04 |
Genre | : History |
ISBN | : 3319323857 |
This book breaks with three common scholarly barriers of periodization, discipline and geography in its exploration of the related themes of heresy, magic and witchcraft. It sets aside constructed chronological boundaries, and in doing so aims to achieve a clearer picture of what ‘went before’, as well as what ‘came after’. Thus the volume demonstrates continuity as well as change in the concepts and understandings of magic, heresy and witchcraft. In addition, the geographical pattern of similarities and diversities suggests a comparative approach, transcending confessional as well as national borders. Throughout the medieval and early modern period, the orthodoxy of the Christian Church was continuously contested. The challenge of heterodoxy, especially as expressed in various kinds of heresy, magic and witchcraft, was constantly present during the period 1200-1650. Neither contesters nor followers of orthodoxy were homogeneous groups or fractions. They themselves and their ideas changed from one century to the next, from region to region, even from city to city, but within a common framework of interpretation. This collection of essays focuses on this complex.
Author | : Kim Paffenroth |
Publisher | : Baylor University Press |
Total Pages | : 202 |
Release | : 2006 |
Genre | : Performing Arts |
ISBN | : 1932792651 |
This volume connects American social and religious views with the classic American movie genre of the zombie horror film. This study proves that George Romero's films go beyond the surface experience of repulsion to probe deeper questions of human nature and purpose, often giving a chilling and darkly humorous critique of modern, secular America.
Author | : Igor Sukhin |
Publisher | : |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Games & Activities |
ISBN | : 9781936277094 |
Learn the best strategies to achieve victory during the end game of a chess match.
Author | : Michelle Arbeau |
Publisher | : Open Road Media |
Total Pages | : 168 |
Release | : 2014-07-01 |
Genre | : Body, Mind & Spirit |
ISBN | : 1497644526 |
Is it just a coincidence that a record number of people are seeing in numbers, or could it be the fabric of the universe revealing itself to us? According to the religion of Kabbalah and even the ancient Greek philosopher and mathematician Pythagoras, the truths of the universe are contained within numbers. The phenomena of numbers—seeing repeating numbers and number sequences—are sweeping the globe. People from the average Joe to celebrities are seeing repeating numbers on clocks, in addresses, in phone numbers, in account numbers, and on license plates, just to name a few. Repeating numbers and number sequences are showing up in both the quirky and the commonplace on a daily basis. Skeptics argue that seeing repeating numbers is simply a matter of pattern recognition and it’s all in our head. There have been scientific theories throughout history that attempt to explain the basis of the universal structure—from String Theory to the Holographic universe. All things in existence can be counted, sorted, or measured using numbers and, intriguingly, a common thread in many theories is mathematics. More people are reporting the same phenomena in all cultures, races, and religions, turning skeptics into believers. Soul Numbers has the potential to create a tidal wave amid this numbers phenomenon, making it the new, most complete numbers-meaning bible. Numerology books offer some insight into the base number meanings of 0 to 9 but fail to go further to precisely pinpoint and explain why someone is seeing 1:47 on a clock daily and what it means to them. Covering the number meanings from 0 to 999, Soul Numbers helps readers decipher any number sequence. Whether they’re seeing single 2s everywhere or exactly four—2222—it will allow them to break the numbers down like an ancient code. Unlike other titles with mainly angelic-focused number meanings, this book holds a broad spectrum view of number patterns, weaving science and spirituality to spark the curiosity of both the skeptic and the die-hard spiritualist.