The Live-Streaming Handbook

The Live-Streaming Handbook
Author: Peter Stewart
Publisher: Routledge
Total Pages: 417
Release: 2017-11-22
Genre: Social Science
ISBN: 1351807986

The Live-Streaming Handbook will teach you how to present live-video shows from your phone and stream them straight to Facebook and Twitter. With this book and your favourite social media apps, you will be able to run your own TV station for your home or work. Peter Stewart, an experienced TV and radio presenter, producer and author, now shares the training he’s given to professional broadcasters with you! From structuring and developing a show, to establishing an effective online persona and getting more people to watch you. The book includes dozens of tried and tested formats for your live-video show, alongside case studies highlighting how businesses and professionals are using live-streaming in their brand and marketing strategies. Also included are: a foreword by Al Roker (NBC's The Today Show); practical steps for using popular live-streaming apps, such as Facebook Live and Twitter; nearly 80 colour images of live-streaming events, screenshots and gadgets; a detailed walk-through of how to successfully present and produce your live-streaming show; advice on analysing and exploiting viewer metrics to increase followers; more than 130 quotes of real-world advice from expert producers of online media content; over 700 links to online case studies, articles, research and background reading. With this extensive manual you will gain a competitive edge in the world of online live-streaming. This book is invaluable to entrepreneurs, professionals and students working in journalism, public relations, marketing and digital media, as well as general readers interested in live-streaming at home.

Watch Me Play

Watch Me Play
Author: T. L. Taylor
Publisher: Princeton University Press
Total Pages: 328
Release: 2018-10-16
Genre: Social Science
ISBN: 0691184976

A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity. The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.

Streaming Media Handbook

Streaming Media Handbook
Author: Eyal Menin
Publisher:
Total Pages: 340
Release: 2003
Genre: Computers
ISBN: 9780130358134

This is a comprehensive guide to creating and streaming media files over the Internet or over a corporate network--complete with case studies and glossary.

The Technology of Video and Audio Streaming

The Technology of Video and Audio Streaming
Author: David Austerberry
Publisher: Taylor & Francis
Total Pages: 357
Release: 2013-07-24
Genre: Computers
ISBN: 1136028749

* Learn the end-to-end process, starting with capture from a video or audio source through to the consumer's media player * A quick-start quide to streaming media technologies * How to monetize content and protect revenue with digital rights management For broadcasters, web developers, project managers implementing streaming media systems, David Austerberry shows how to deploy the technology on your site, from video and audio capture through to the consumer's media player. The book first deals with Internet basics and gives a thorough coverage of telecommunications networks and the last mile to the home. Video and audio formats are covered, as well as compression standards including Windows Media and MPEG-4. The book then guides you through the streaming process, showing in-depth how to encode audio and video. The deployment of media servers, live webcasting and how the stream is displayed by the consumer's media player are also covered. A final section on associated technologies illustrates how you can protect your revenue sources with digital rights management, looks at content delivery networks and provides examples of successful streaming applications. The supporting website, www.davidausterberry.com/streaming.html, offers updated links to sources of information, manufacturers and suppliers. David Austerberry is co-owner of the new media communications consultancy, Informed Sauce. He has worked with streaming media since the late nineties. Before that, he has been product manager for a number of broadcast equipment manufacturers, and formerly had many years with a leading broadcaster.

The Unofficial Guide to Open Broadcaster Software

The Unofficial Guide to Open Broadcaster Software
Author: Paul William Richards
Publisher: Independently Published
Total Pages: 148
Release: 2019-05-22
Genre:
ISBN: 9781098933845

Today more than ever Open Broadcaster Software is being recognized as a valuable video production tool in the broadcast industry. OBS stands for Open Broadcaster Software, and it is the most popular free live-streaming software in the world. OBS is an open-source-software application, and the project is reviewed, maintained, and enhanced by a community of volunteers. Anyone can use it for free and also participate in its development using Github, Dischord, or other online collaboration tools. This guide has been written to compliment an online OSB training course available on Udemy.com. With this guide, the included online course, downloadable materials and a complementary audiobook, anyone interested in learning more about OBS should be able to advance their skills efficiently with these resources. The OBS suite is a versatile tool for recording video and live streaming. It can be used to record presentations, screen-capture sessions, eSports gaming, and much more. OBS can be used to capture and record video, with a robust set of tools for processing audio as well. OBS can eliminate the need for expensive internal capture cards with the integration of the NewTek(R) NDI(R), and it simplifies the process of screen recording and online streaming.

Handbook of Mobile Broadcasting

Handbook of Mobile Broadcasting
Author: Borko Furht
Publisher: CRC Press
Total Pages: 920
Release: 2008-04-15
Genre: Computers
ISBN: 1000687287

Operators are introducing mobile television and digital video content services globally. The Handbook of Mobile Broadcasting addresses all aspects of these services, providing a comprehensive reference on DVB-H, DMB, ISDB-T, and MediaFLO. Featuring contributions from experts in the field, the text presents technical standards and distribution proto

Grokking Streaming Systems

Grokking Streaming Systems
Author: Josh Fischer
Publisher: Simon and Schuster
Total Pages: 310
Release: 2022-04-19
Genre: Computers
ISBN: 1638356491

A friendly, framework-agnostic tutorial that will help you grok how streaming systems work—and how to build your own! In Grokking Streaming Systems you will learn how to: Implement and troubleshoot streaming systems Design streaming systems for complex functionalities Assess parallelization requirements Spot networking bottlenecks and resolve back pressure Group data for high-performance systems Handle delayed events in real-time systems Grokking Streaming Systems is a simple guide to the complex concepts behind streaming systems. This friendly and framework-agnostic tutorial teaches you how to handle real-time events, and even design and build your own streaming job that’s a perfect fit for your needs. Each new idea is carefully explained with diagrams, clear examples, and fun dialogue between perplexed personalities! About the technology Streaming systems minimize the time between receiving and processing event data, so they can deliver responses in real time. For applications in finance, security, and IoT where milliseconds matter, streaming systems are a requirement. And streaming is hot! Skills on platforms like Spark, Heron, and Kafka are in high demand. About the book Grokking Streaming Systems introduces real-time event streaming applications in clear, reader-friendly language. This engaging book illuminates core concepts like data parallelization, event windows, and backpressure without getting bogged down in framework-specific details. As you go, you’ll build your own simple streaming tool from the ground up to make sure all the ideas and techniques stick. The helpful and entertaining illustrations make streaming systems come alive as you tackle relevant examples like real-time credit card fraud detection and monitoring IoT services. What's inside Implement and troubleshoot streaming systems Design streaming systems for complex functionalities Spot networking bottlenecks and resolve backpressure Group data for high-performance systems About the reader No prior experience with streaming systems is assumed. Examples in Java. About the author Josh Fischer and Ning Wang are Apache Committers, and part of the committee for the Apache Heron distributed stream processing engine. Table of Contents PART 1 GETTING STARTED WITH STREAMING 1 Welcome to Grokking Streaming Systems 2 Hello, streaming systems! 3 Parallelization and data grouping 4 Stream graph 5 Delivery semantics 6 Streaming systems review and a glimpse ahead PART 2 STEPPING UP 7 Windowed computations 8 Join operations 9 Backpressure 10 Stateful computation 11 Wrap-up: Advanced concepts in streaming systems

Live Sports Media

Live Sports Media
Author: Dennis Deninger
Publisher: Routledge
Total Pages: 195
Release: 2022-01-27
Genre: Sports & Recreation
ISBN: 1000512002

In Live Sports Media: The What, How and Why of Sports Broadcasting, Dennis Deninger provides an all-encompassing view of the sports television industry from his own perspective as an Emmy Award-winning producer at ESPN, at a time of seismic shifts in the industry. Technological advances and the proliferation of sports content across multiple media platforms have increased accessibility to sports events of all kinds across the world. Shifts in viewing habits and audience preferences are changing the dynamic of sports media and the sports industry as a whole. The result: more power for some sectors and diminished power for many others, to which professionals in the field need to rapidly adapt. This second edition has been substantially updated to explore the impact of COVID-19 disruptions on sports and the growth of women's sports broadcasting and evolving sports, as well as political statements made in sports: Black Lives Matter, and "taking a knee." It illustrates the origins, impact, reach, economics, production, and presentation of sports on video media – including, but not limited to, television. It takes the reader behind the scenes to describe the forces and processes that have shaped and continue to change sports content, its delivery, and how it connects with fans. Dennis Deninger draws from his experiences as an expert in the industry to expose how the choices and decisions that are now being made affect the programming, content, storytelling, production, advertising, and delivery of the sports broadcasting that we will see next season and how it will evolve in the years to come. This practical, entertaining book provides insights into sports broadcasting that sports management, media, and journalism students and learning practitioners will not find anywhere else.

Streaming Data

Streaming Data
Author: Andrew Psaltis
Publisher: Simon and Schuster
Total Pages: 314
Release: 2017-05-31
Genre: Computers
ISBN: 1638357242

Summary Streaming Data introduces the concepts and requirements of streaming and real-time data systems. The book is an idea-rich tutorial that teaches you to think about how to efficiently interact with fast-flowing data. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology As humans, we're constantly filtering and deciphering the information streaming toward us. In the same way, streaming data applications can accomplish amazing tasks like reading live location data to recommend nearby services, tracking faults with machinery in real time, and sending digital receipts before your customers leave the shop. Recent advances in streaming data technology and techniques make it possible for any developer to build these applications if they have the right mindset. This book will let you join them. About the Book Streaming Data is an idea-rich tutorial that teaches you to think about efficiently interacting with fast-flowing data. Through relevant examples and illustrated use cases, you'll explore designs for applications that read, analyze, share, and store streaming data. Along the way, you'll discover the roles of key technologies like Spark, Storm, Kafka, Flink, RabbitMQ, and more. This book offers the perfect balance between big-picture thinking and implementation details. What's Inside The right way to collect real-time data Architecting a streaming pipeline Analyzing the data Which technologies to use and when About the Reader Written for developers familiar with relational database concepts. No experience with streaming or real-time applications required. About the Author Andrew Psaltis is a software engineer focused on massively scalable real-time analytics. Table of Contents PART 1 - A NEW HOLISTIC APPROACH Introducing streaming data Getting data from clients: data ingestion Transporting the data from collection tier: decoupling the data pipeline Analyzing streaming data Algorithms for data analysis Storing the analyzed or collected data Making the data available Consumer device capabilities and limitations accessing the data PART 2 - TAKING IT REAL WORLD Analyzing Meetup RSVPs in real time

Streaming Systems

Streaming Systems
Author: Tyler Akidau
Publisher: "O'Reilly Media, Inc."
Total Pages: 362
Release: 2018-07-16
Genre: Computers
ISBN: 1491983825

Streaming data is a big deal in big data these days. As more and more businesses seek to tame the massive unbounded data sets that pervade our world, streaming systems have finally reached a level of maturity sufficient for mainstream adoption. With this practical guide, data engineers, data scientists, and developers will learn how to work with streaming data in a conceptual and platform-agnostic way. Expanded from Tyler Akidau’s popular blog posts "Streaming 101" and "Streaming 102", this book takes you from an introductory level to a nuanced understanding of the what, where, when, and how of processing real-time data streams. You’ll also dive deep into watermarks and exactly-once processing with co-authors Slava Chernyak and Reuven Lax. You’ll explore: How streaming and batch data processing patterns compare The core principles and concepts behind robust out-of-order data processing How watermarks track progress and completeness in infinite datasets How exactly-once data processing techniques ensure correctness How the concepts of streams and tables form the foundations of both batch and streaming data processing The practical motivations behind a powerful persistent state mechanism, driven by a real-world example How time-varying relations provide a link between stream processing and the world of SQL and relational algebra