The Gui Guide
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Author | : Scott T. Smith |
Publisher | : Dog Ear Publishing |
Total Pages | : 325 |
Release | : 2006 |
Genre | : Grafik kullanıcı arabirimleri (Bilgisayar sistemleri) |
ISBN | : 1598581813 |
After more than 20 years of development, MATLAB has evolved from a powerful matrix calculation application into a universal programming tool used extensively within scientific and engineering communities both commercial and academic. MATLAB versions 6.x and 7.x include functionality for developing advanced graphical user interfaces, GUIs, and real-time animation and graphics. GUI applications offer many advantages for users who wish to solve complex problems by providing interactivity and visual feedback. Some common examples of application areas where GUI development is desirable: . Image and Video Processing . Signal Processing . Communications . Simulation of Complex Systems . Instrumentation and Data Acquisition Interfaces . Control Systems . Financial Analysis . Animation of 2D or 3D Graphical Data This text introduces you to the capabilities of MATLAB for GUI development and covers the following areas in detail: . Handle Graphics(R) programming and low-level GUIs . High-level GUI development using GUIDE . The structure of GUIs including event processing, callbacks, timers, and real-time animation of plots / data . Advanced GUI architectures including multiple figure GUIs and image mapped interface controls Instructional examples and exercises are provided throughout each chapter that offers a hands-on approach to learning MATLAB GUI development. The M-file code for each example and exercise solution is available for download on the web to help you quickly learn how to develop your own GUIs About The Author Scott T. Smith received his MSEE degree from SUNY at Buffalo in the fields of image sensor applications and image processing. He currently works for Micron Technology Inc. in California as an Imaging Engineer and has 10 years of experience working with MATLAB and developing GUI applications. Previous work experience includes 3 years at the David Sarnoff Research Center (Former RCA Research Labs) in Princeton, NJ as an Associate Member of the Technical Staff in the Advanced Imaging Group as well 3 years as an R&D engineer for an X-ray/scientific imaging company. He is a member of SPIE and IEEE and is an author or co-author of several papers and patents in the field of imaging.
Author | : Susan L. Fowler |
Publisher | : McGraw-Hill Companies |
Total Pages | : 0 |
Release | : 1998 |
Genre | : Graphical user interfaces (Computer systems) |
ISBN | : 9780070592742 |
"Object Oriented GUI Design" explains how to create effective graphical user interfaces by using object-oriented methods and tools. GUI developers will value the book's exhaustive list of GUI components and explanation of how these components interact.
Author | : Wilbert O. Galitz |
Publisher | : Wiley |
Total Pages | : 784 |
Release | : 2002-10-15 |
Genre | : Computers |
ISBN | : 047127139X |
Well-designed graphical user interfaces (GUIs) for business systems can greatly increase user productivity, but designing them can be difficult and time consuming. This book walks developers through the basics of good interface design, using real-world examples from systems that are proven successes. Galitz is an internationally recognized consultant, author, and instructor with many years of experience with information systems and user interface design. Written especially for developers who may be designing user interfaces for the first time, but also extremely useful for any developer involved in GUI or Web site design. Revised to reflect the profound enhancements in interface design, specifically how Web page design has revolutionized interface design. New information covers a variety of platforms, both traditional and Web-based.
Author | : Susan L. Fowler |
Publisher | : Academic Press |
Total Pages | : 444 |
Release | : 1995 |
Genre | : Computers |
ISBN | : |
The GUI Style Guide provides the tools necessary for programmers to write interfaces for a variety of windowing environments. All of the guidelines are useful to programmers either creating IBM mainframe applications or writing Windows applications. It also explains how to take advantage of object-oriented programming and fourth-generation languages. * * Contains all of the information for designing an effective GUI, such as human factors, color, menu levels, and prototyping * Explains how to create an interface that makes sense to others * Demonstrates similarities between various manufacturers' underlying windowing environments * Covers examples from all sorts of software on as many hardware platforms as possible * Provdies programmers with the necessary tools to write interfaces for a variety of windowing environments. * Includes all of the guidelines necessary for programmers to create any type of windowed application, from IBM CUA mainframe to pen to Macintosh, Motif, NeXt, and Windows systems.
Author | : Martin Fitzpatrick |
Publisher | : Martin Fitzpatrick |
Total Pages | : 821 |
Release | : 2020-06-26 |
Genre | : Computers |
ISBN | : |
Building desktop applications doesn't have to be difficult. Using Python & Qt5 you can create fully functional desktop apps in minutes. This is the 4th Edition of Create GUI Applications, updated for 2020 & PySide2 Starting from the very basics, this book takes you on a tour of the key features of PySide you can use to build real-life applications. Learn the fundamental building blocks of PySide applications — Widgets, Layouts & Signals and learn how PySide uses the event loop to handle and respond to user input. Design beautiful UIs with Qt Designer and customize the look and feel of your applications with Qt Style Sheets and custom widgets. Use Qt's MVC-like ModelViews framework to connect data sources to your widgets, including SQL databases, numpy and pandas data tables, to build-data driven application. Visualize data using matplotlib & PyQtGraph and connect with external data sources to build live dashboards. Learn how to use threads and processes to manage long-running tasks and communicate with external services. Parse data and visualize the output in logs and progress bars. The book includes usability and architectural tips to help you build maintainable and usable PySide2 applications from the start. Finally, once your application is ready to be released, discover how to package it up into professional-quality installers, ready to ship. The book includes - 665 pages of hands-on PySide2 exercises - 211 code examples to experiment with - Includes 4 example apps - Compatible with Python 3.4+ - Code free to reuse in your own projects
Author | : Mark Summerfield |
Publisher | : Pearson Education |
Total Pages | : 763 |
Release | : 2007-10-18 |
Genre | : Computers |
ISBN | : 0132703068 |
Whether you're building GUI prototypes or full-fledged cross-platform GUI applications with native look-and-feel, PyQt 4 is your fastest, easiest, most powerful solution. Qt expert Mark Summerfield has written the definitive best-practice guide to PyQt 4 development. With Rapid GUI Programming with Python and Qt you'll learn how to build efficient GUI applications that run on all major operating systems, including Windows, Mac OS X, Linux, and many versions of Unix, using the same source code for all of them. Summerfield systematically introduces every core GUI development technique: from dialogs and windows to data handling; from events to printing; and more. Through the book's realistic examples you'll discover a completely new PyQt 4-based programming approach, as well as coverage of many new topics, from PyQt 4's rich text engine to advanced model/view and graphics/view programming. Every key concept is illuminated with realistic, downloadable examples–all tested on Windows, Mac OS X, and Linux with Python 2.5, Qt 4.2, and PyQt 4.2, and on Windows and Linux with Qt 4.3 and PyQt 4.3.
Author | : Kathy Sierra |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 720 |
Release | : 2005-02-09 |
Genre | : Computers |
ISBN | : 1449331440 |
Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows. And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read. By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.
Author | : Brian R. Hunt |
Publisher | : Cambridge University Press |
Total Pages | : 335 |
Release | : 2014-08-21 |
Genre | : Mathematics |
ISBN | : 1139993585 |
Now in its third edition, this outstanding textbook explains everything you need to get started using MATLAB®. It contains concise explanations of essential MATLAB commands, as well as easily understood instructions for using MATLAB's programming features, graphical capabilities, simulation models, and rich desktop interface. MATLAB 8 and its new user interface is treated extensively in the book. New features in this edition include: a complete treatment of MATLAB's publish feature; new material on MATLAB graphics, enabling the user to master quickly the various symbolic and numerical plotting routines; and a robust presentation of MuPAD® and how to use it as a stand-alone platform. The authors have also updated the text throughout, reworking examples and exploring new applications. The book is essential reading for beginners, occasional users and experienced users wishing to brush up their skills. Further resources are available from the authors' website at www-math.umd.edu/schol/a-guide-to-matlab.html.
Author | : Craig S. Lent |
Publisher | : |
Total Pages | : 308 |
Release | : 2013 |
Genre | : Computer programming |
ISBN | : 9781118548851 |
"Author Craig Lent's 1st edition of Learning to Program with MATLAB: Building GUI Tools teaches the core concepts of computer programming, such as arrays, loops, function, basic data structures, etc., using MATLAB. The text has a focus on the fundamentals of programming and builds up to an emphasis on GUI tools, covering text-based programs first, then programs that produce graphics. This creates a visual expression of the underlying mathematics of a problem or design. Brief and to-the-point, the text includes material that can be converted with supplementary reference material designed to entice users to retain their copy"--
Author | : Alan D. Moore |
Publisher | : Packt Publishing Ltd |
Total Pages | : 730 |
Release | : 2019-06-24 |
Genre | : Computers |
ISBN | : 1838982108 |
Explore Python’s GUI frameworks and create visually stunning and feature-rich applications Key FeaturesIntegrate stunning data visualizations using Tkinter Canvas and MatplotlibUnderstand the basics of 2D and 3D animation in GUI applicationsExplore PyQt’s powerful features to easily design and customize your GUI applicationsBook Description A responsive graphical user interface (GUI) helps you interact with your application, improves user experience, and enhances the efficiency of your applications. With Python, you’ll have access to elaborate GUI frameworks that you can use to build interactive GUIs that stand apart from the rest. This Learning Path begins by introducing you to Tkinter and PyQt, before guiding you through the application development process. As you expand your GUI by adding more widgets, you'll work with networks, databases, and graphical libraries that enhance its functionality. You'll also learn how to connect to external databases and network resources, test your code, and maximize performance using asynchronous programming. In later chapters, you'll understand how to use the cross-platform features of Tkinter and Qt5 to maintain compatibility across platforms. You’ll be able to mimic the platform-native look and feel, and build executables for deployment across popular computing platforms. By the end of this Learning Path, you'll have the skills and confidence to design and build high-end GUI applications that can solve real-world problems. This Learning Path includes content from the following Packt products: Python GUI Programming with Tkinter by Alan D. MooreQt5 Python GUI Programming Cookbook by B. M. HarwaniWhat you will learnVisualize graphs in real time with Tkinter’s animation capabilitiesUse PostgreSQL authentication to ensure data security for your applicationWrite unit tests to avoid regression when updating codeHandle different signals generated on mouse clicks using QSpinBox and slidersEmploy network concepts, internet browsing, and Google Maps in UIUse graphics rendering to implement animations in your GUIWho this book is for If you’re an intermediate Python programmer looking to enhance your coding skills by writing powerful GUIs in Python using PyQT and Tkinter, this is an ideal Learning Path for you. A strong understanding of the Python language is a must to grasp the concepts explained in this book.