Guardian of the Dead

Guardian of the Dead
Author: Karen Healey
Publisher: Hachette+ORM
Total Pages: 221
Release: 2010-04-01
Genre: Young Adult Fiction
ISBN: 0316088455

"You're Ellie Spencer." I opened my mouth, just as he added, "And your eyes are opening." Seventeen-year-old Ellie Spencer is just like any other teenager at her boarding school. She hangs out with her best friend Kevin, she obsesses over Mark, a cute and mysterious bad boy, and her biggest worry is her paper deadline. But then everything changes. The news headlines are all abuzz about a local string of serial killings that all share the same morbid trademark: the victims were discovered with their eyes missing. Then a beautiful yet eerie woman enters Ellie's circle of friends and develops an unhealthy fascination with Kevin, and a crazed old man grabs Ellie in a public square and shoves a tattered Bible into her hands, exclaiming, "You need it. It will save your soul." Soon, Ellie finds herself plunged into a haunting world of vengeful fairies, Maori mythology, romance, betrayal, and an epic battle for immortality.

The Origin of Consciousness in the Breakdown of the Bicameral Mind

The Origin of Consciousness in the Breakdown of the Bicameral Mind
Author: Julian Jaynes
Publisher: Houghton Mifflin Harcourt
Total Pages: 580
Release: 2000-08-15
Genre: Psychology
ISBN: 0547527543

National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry

Fortress of the Stone Giants

Fortress of the Stone Giants
Author: Wolfgang Baur
Publisher:
Total Pages: 0
Release: 2008
Genre: Games & Activities
ISBN: 9781601250391

Driven to battle by a maniacal warlord, the once-peaceful Stone Giants of the Storval Plateau threaten to destroy the sleepy town of Sandpoint.

The Eye of Minds (The Mortality Doctrine, Book One)

The Eye of Minds (The Mortality Doctrine, Book One)
Author: James Dashner
Publisher: Delacorte Press
Total Pages: 322
Release: 2013-10-08
Genre: Young Adult Fiction
ISBN: 0375984631

The world is virtual, but the danger is real in book one of the bestselling Mortality Doctrine series, the next phenomenon from the author of the Maze Runner series, James Dashner. Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built! The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever. The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying adventure trilogy an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Praise for the Bestselling MORTALITY DOCTRINE series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor

War for the Crown

War for the Crown
Author: Richard Pett
Publisher:
Total Pages: 0
Release: 2018-04-24
Genre: Games & Activities
ISBN: 9781640780255

As newly-appointed agents in Taldor's escalating struggle for succession, the heroes must help their Princess Eutropia build a power base by reclaiming her family's land from squatters--the debased Lotheed family, who feast as their subjects starve and their infrastructure crumbles. Can the heroes infiltrate the high-society of Meratt County through its extravagant balls and tournaments, while secretly undermining Count Bartelby Lotheed's authority, or will their clandestine attempts to repair the damage done and woo allies ultimately lead them to the headsman's blade? "Songbird, Scion, Saboteur" is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a regional gazetteer of Meratt County, and a new guide to intrigue and managing a cult of personality round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

City of the Dead

City of the Dead
Author: Rosemary Jones
Publisher: Wizards of the Coast
Total Pages: 291
Release: 2010-01-26
Genre: Fiction
ISBN: 078695583X

The City of Splendors merges with the Land of the Dead in this chilling but humorous adventure in the world of the Forgotten Realms Sophraea Carver, born and bred next to Waterdeep’s historic graveyard, is used to living close to the dead. However, when ghostly figures begin to emerge from the cemetery, Sophraea discovers that evil forces beyond the ordinary are at play. Together with Gustin Bone, a travelling wizard, Sophraea sets out to investigate the mysterious and alarming happenings. As the two delve deeper into the world beyond the living, they discover a devious plot for revenge that endangers the entire city of Waterdeep. City of the Dead is the fourth book in a series of standalone novels set in Waterdeep.

Where Is My Flying Car?

Where Is My Flying Car?
Author: J. Storrs Hall
Publisher: Stripe Press
Total Pages: 360
Release: 2021-11-30
Genre: Technology & Engineering
ISBN: 1953953271

From an engineer and futurist, an impassioned account of technological stagnation since the 1970s and an imaginative blueprint for a richer, more abundant future The science fiction of the 1960s promised us a future remade by technological innovation: we’d vacation in geodesic domes on Mars, have meaningful conversations with computers, and drop our children off at school in flying cars. Fast-forward 60 years, and we’re still stuck in traffic in gas-guzzling sedans and boarding the same types of planes we flew in over half a century ago. What happened to the future we were promised? In Where Is My Flying Car?, J. Storrs Hall sets out to answer this deceptively simple question. What starts as an examination of the technical limitations of building flying cars evolves into an investigation of the scientific, technological, and social roots of the economic stagnation that started in the 1970s. From the failure to adopt nuclear energy and the suppression of cold fusion technology to the rise of a counterculture hostile to progress, Hall recounts how our collective ambitions for the future were derailed, with devastating consequences for global wealth creation and distribution. Hall then outlines a framework for a future powered by exponential progress—one in which we build as much in the world of atoms as we do in the world of bits, one rich in abundance and wonder. Drawing on years of original research and personal engineering experience, Where Is My Flying Car?, originally published in 2018, is an urgent, timely analysis of technological progress over the last 50 years and a bold vision for a better future.

The Guardian of the Dead (An NPC's Path Book #4)

The Guardian of the Dead (An NPC's Path Book #4)
Author: Pavel Kornev
Publisher: Magic Dome Books
Total Pages: 516
Release: 2021-04-16
Genre:
ISBN: 9788076193222

The next book of the series is available for preorder! The Nemesis of the Living (An NPC's Path Book #5): https: //www.amazon.com/dp/B08X2VG3ZP Dying in virtual reality isn't fun, but facing bullets from real-world criminal overlords is really the pits. In such a desperate scenario, their demand to render them a service in VR doesn't sound like such a bad alternative. The problem is, the games played by spook agencies follow much harsher rules. For them, the absence of choice doesn't sound like a good excuse - not if you end up in the grindstones of their undercover schemes. Still, it's not as if I ever had a choice. That's why the price tag for my freedom didn't sound too excessive. All I had to do was log in, become a necromancer, shake the malefic hunters off my tail, pass the elimination test and locate one particular person. Which one? Why? And how was I supposed to do it? Wrong questions. Instead, I had only to ask one: why me? Why John Doe?

Nova Terra: Titan

Nova Terra: Titan
Author: Seth Ring
Publisher:
Total Pages: 436
Release: 2018-12-10
Genre:
ISBN: 9781790726097

Trapped in his own body by a debilitating medical condition, Xavier Lee seeks reprieve from his giant-sized problems through full immersion into the game world of Nova Terra. Billed as the first true alternate reality, Nova Terra runs parallel to the real world and promises to fulfill the fantasies and desires of those who dare plunge into its mysterious depths. In order to adjust to his new life of quests, skill mastery, and magic, Xavier will have to forget everything he knows. As he struggles to make the most of his new-found freedom, Xavier will have to learn to deal with a new body, new friends, and a new world that is much more than it seems.Nova Terra, your dreams, your world.

Odyssey of the Dragonlords RPG

Odyssey of the Dragonlords RPG
Author: Modiphius
Publisher: Modiphius
Total Pages: 466
Release: 2020-03-03
Genre: Games & Activities
ISBN: 9781912743407

Campaign book; compatible with the "5E" edition rules of Dungeons & Dragons.