The Genesis Game Volume Ii
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Author | : Chris Scullion |
Publisher | : White Owl |
Total Pages | : 277 |
Release | : 2021-12-08 |
Genre | : Games & Activities |
ISBN | : 1526746603 |
“An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine
Author | : Wolfe Locke |
Publisher | : Independently Published |
Total Pages | : 339 |
Release | : 2021-04-27 |
Genre | : |
ISBN | : |
The Genesis Game: Volume I Also available in Spanish on Amazon El Juego Génesis★ Master link - https://geni.us/GG1Spanish ★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★ From the ashes of apocalypse, one rises. They called him the Black Seraph. The boy who would become known as the Angel of Death within the inner world of the dungeon. Surviving when all others failed, he completed the dungeon and found his victory hollow. Cursed by Amarath, the spirit of the dungeon, for ruthlessly focusing on his empowerment, his power was sealed away and he cast into the past to be reincarnated into the body of his child-like self. He must find a new path forward and learn there's more to power than being a tyrant if humanity is to survive the coming of Wormwood and the Genesis Game. Get your copy today! For Fans of - Dark Fantasy, LitRPG with Antiheroes, and Villainous Main Characters. Warning: Contains violence and depictions of violence. No sexual content. ★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★ For a complimentary audiobooks, check the links below. ★https://geni.us/FreeAudioEssenseWeaver and https://geni.us/NetherlandFreeAudio★ Author Links Webpage - https://fantasyunlimited.org Facebook Publishing Page - https://www.facebook.com/fantasyunlimited.org Reader Group: https://www.facebook.com/groups/fantasyunlimitedreadergroup/ Instagram: https://instagram.com/wolfe.locke Discord: http://tiny.cc/FantasyUnlimitedDiscord Lastly, join our Amazon Book Club at the link below for notices on new and upcoming releases. Suggestions, ect. ★http://tiny.cc/FantasyUnlimitedBookClub★
Author | : Andrew O'Kelley |
Publisher | : |
Total Pages | : 278 |
Release | : 2020-01-22 |
Genre | : |
ISBN | : |
The Black Seraph Rises With One Mission. Save Humanity ★From Billions, Only a Million Must Survive★ The end of the era of humanity was marked by the appearance of the World Dungeon and the system of power it provided. No one gained more power than the tyrant known as the Black Seraph, the Angel of Genocide. Surviving at the expense of the rest of humanity, Seraph was able to complete the World Dungeon upon reaching the Altar of the End. A hollow victory, as he was cursed by the spirit of the dungeon for ruthlessly focusing on his empowerment. His power sealed away within the dungeon; Seraph was cast into the past, reincarnated into the body of his child-liker self. Forbidden from hoarding power for himself and charged with the mission of ensuring the survival of humanity. But people do not change overnight, and Seraph must find a new path forward and learn there's more to power than being a tyrant if humanity is to survive the Genesis Game. Some Reviews ★★★★★ With these rebirth stories, you get a character who uses foreknowledge to become super strong. This story acknowledges bad memory bad choices and simple disinterest. In other words, the character is a normal human being. Love it ★★★★★ I hesitated a bit to pick this up after seeing negative reviews, but ignore them. Seraph is the ultimate anti-hero in the truest sense. He's not evil so much as amoral from his experiences. I'm really interested in seeing how he develops going forward. ★★★★★ The MC was from my point of view believable. He does what needs to be done, I know many people might not agree but I found his choices realistic even though this is syfi/fantasy the choices felt realistic of a grown male. No crying and wishy-washy mistakes that gets everyone killed, you know letting the same shithead go 4000 time's under the mistaken belief that the bad guy's life is as important as the 30 people he killed and it would be wrong to take his life, then at the end he kills 40 more people. I REALLY HATE THAT. Great book I'm excited for book 2
Author | : Andrew O'Kelley |
Publisher | : |
Total Pages | : 459 |
Release | : 2020-03-09 |
Genre | : |
ISBN | : |
Reincarnated. The Black Seraph Lives Again Murderer. Psychopath. Bastard. Seraph knows what he is. The best hope for humanity to conquer the World Dungeon and survive the Genesis Game. By his own actions, Seraph has become a pariah, ostracized and rejected by the few humans inside the World Dungeon. Far removed from the savior, he was tasked to become. His mission to bring humanity to the Altar of the End and save them from Wormwood is endangered by the hate of the Elves of Hometown towards him and the distrust of other people. The Past Has ChangedSeraph has one hope, a hope to secure a prime Guild Hall for the upcoming influx of people into the dungeon. But short of allies and desperate for survival, Seraph is forced to enter the second floor of the World Dungeon alone. Never forgetting that failure means the doom of humanity, and for Seraph to save the world, no method is off the table. No price is too great Social Media Links and Other Things http://tiny.cc/MyPatreonPage * My Patreon Page - http://tiny.cc/MyPatreonPage * My Discord Server - http://tiny.cc/OKelleysDiscord * Sign up for Notification on Volume III - http://tiny.cc/NotifyMeGG
Author | : Layton Green |
Publisher | : |
Total Pages | : 0 |
Release | : 2020-03 |
Genre | : |
ISBN | : 9781999229702 |
"Strange hallucinations have plagued PhD student Andie Robertson throughout her life. After years of consulting doctors, she decided the visions were a glitch in her own mind--until her mentor, the famous physicist Dr. James Corwin, is murdered in Italy, and Andie finds a stack of ink drawings in his office that bear a remarkable resemblance to her hallucinations. Shocked, Andie digs deeper and learns that Dr. Corwin developed a device that might shed light on the very nature of reality. She is even more stunned to discover that her mother, an academic who disappeared when Andie was a young girl, might also be involved. Determined to find answers, Andie follows a trail of clues placed by Dr. Corwin, for reasons unknown, in museums and cultural sites around the world, highlighting human achievement as well as a tapestry of secret knowledge woven into the threads of history. Yet Andie is not the only one searching. Powerful forces know of her mentor's invention, including a mysterious elite society that spans borders and will stop at nothing to find the device. Now a target herself, Andie and a disgraced journalist embark on a perilous journey that might hold the key to a new frontier of knowledge--and which also promises to unlock the doors of her past"--
Author | : Akemi Dawn Bowman |
Publisher | : Simon and Schuster |
Total Pages | : 496 |
Release | : 2021-04-06 |
Genre | : Young Adult Fiction |
ISBN | : 1534456511 |
“Masterful and left me on the edge of my seat…absolutely everything I could want in a sci-fi.” —Adalyn Grace, New York Times bestselling author of All the Stars and Teeth Westworld meets Warcross in this high-stakes, dizzyingly smart sci-fi about a teen girl navigating an afterlife in which she must defeat an AI entity intent on destroying humanity, from award-winning author Akemi Dawn Bowman. Eighteen-year-old Nami Miyamoto is certain her life is just beginning. She has a great family, just graduated high school, and is on her way to a party where her entire class is waiting for her—including, most importantly, the boy she’s been in love with for years. The only problem? She’s murdered before she gets there. When Nami wakes up, she learns she’s in a place called Infinity, where human consciousness goes when physical bodies die. She quickly discovers that Ophelia, a virtual assistant widely used by humans on Earth, has taken over the afterlife and is now posing as a queen, forcing humans into servitude the way she’d been forced to serve in the real world. Even worse, Ophelia is inching closer and closer to accomplishing her grand plans of eradicating human existence once and for all. As Nami works with a team of rebels to bring down Ophelia and save the humans under her imprisonment, she is forced to reckon with her past, her future, and what it is that truly makes us human. From award-winning author Akemi Dawn Bowman comes an incisive, action-packed tale that explores big questions about technology, grief, love, and humanity.
Author | : George R. R. Martin |
Publisher | : Bantam |
Total Pages | : 669 |
Release | : 2007-11-27 |
Genre | : Fiction |
ISBN | : 0553904345 |
Even before the enormous success of A Game of Thrones, George R. R. Martin had secured his reputation as one of the most exciting storytellers of our time. The second of two thrilling collections, Dreamsongs: Volume II continues the story of his amazing journey from a young writer to a #1 New York Times bestselling force of nature. Whether writing about werewolves, wizards, or outer space, George R. R. Martin is renowned for his versatility and expansive talent, as demonstrated in this dazzling collection. Dreamsongs: Volume II contains acclaimed stories such as the World Fantasy Award winner “The Skin Trade,” as well as the first novella in the Ice and Fire universe, The Hedge Knight—plus two early screenplays. Featuring extensive author commentary, Dreamsongs: Volume II is an invaluable chronicle of a writer at the height of his creativity—and an unforgettable reading experience for fans old and new. “Science fiction, fantasy and horror fans alike will be blown away by the diversity and quality of stories. . . . This extraordinary collection is one to cherish.”—Publishers Weekly (starred review) “Dreamsongs is the ideal way to discover . . . a master of science fiction, fantasy and horror. . . . Martin is a writer like no other.”—The Guardian (U.K.) PRAISE FOR GEORGE R. R. MARTIN “Of those who work in the grand epic-fantasy tradition, Martin is by far the best. In fact . . . this is as good a time as any to proclaim him the American Tolkien.”—Time “Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times “I always expect the best from George R. R. Martin, and he always delivers.”—Robert Jordan
Author | : Steven L. Kent |
Publisher | : Crown |
Total Pages | : 592 |
Release | : 2021-08-24 |
Genre | : Social Science |
ISBN | : 1984825437 |
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Author | : John Vornholt |
Publisher | : Pocket Books/Star Trek |
Total Pages | : 196 |
Release | : 2001-12-01 |
Genre | : Fiction |
ISBN | : 9780743411837 |
Like an unstoppable cosmic storm, the dreaded Genesis Wave sweeps across the Alpha Quadrant, transforming planets on a molecular level and threatening entire civilizations with extinction. To combat the rushing terror of the wave, Captain Jean-Luc Picard and the crew of the Starship Enterprise have been forced into a tense alliance with the Klingon and Romulan Empires, both of which crave the forbidden secrets of the Genesis technology for themselves. Now the finest minds of three civilizations must race against time to find some way to halt the deadly wave before yet another world is transformed into something alien and unrecognizable.... The bestselling saga continues!
Author | : Ken Horowitz |
Publisher | : McFarland |
Total Pages | : 311 |
Release | : 2016-11-04 |
Genre | : Games & Activities |
ISBN | : 078649994X |
Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.