The Garden Games
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Author | : Kevin Karmalade |
Publisher | : Gatekeeper Press |
Total Pages | : 35 |
Release | : 2019-05-15 |
Genre | : Fiction |
ISBN | : 1642376353 |
The Old Vestry is being made ready for the ball. There is much activity afoot. Micah, the head-technician, Dirk and Tristan, discover a dwarf curate, Tom O’Malley. He’s rummaging in the Vestry kitchen-larder, trying to pilfer some alcohol. Seizing the opportunity to improve the entertainment, they forcibly recruit O’Malley by ensnaring him into playing a lead role—in one of the stage-plays they will present. It is the evening of the ball. Sir Perceval Lamb stares out the window from the first floor. He can see the guests arriving in their mythical tarot-card and or period costumes and masks. He looks down into the churchyard gardens. He can see two teams setting up, with the guests starting to mill around the edges and onto the bleachers of the playing courts. The game appears to be organised. There are rules, scoreboard, a ground layout, equipment and spectators. The umpires present themselves in uniform with whistles and flags. A radio commentator from Radio Good Shepherd 91.8fm is seated. He begins to commentate a live broadcast as the games get underway. The guests watch the activities; drinks in hand as a set of human-burnings are prepared and executed. The burnings are treated like an affable sporting contest. It is an exclusive spectacle that Lamb has carefully organised—to invoke the celebratory mood for the rest of the evening’s program. The radio announcer commences the public broadcast, as the choir joins in on cue. We are drawn in, partly through the professional enthusiasm of the broadcast, and partly through what is taking place: the preparation and ‘burning’ of the main actors, who perform the ritual mock immolations. The episode explores the first phase of the burnings of (mainly) Church of England clergy by the English monarchy from 1555-58. It satirises the stupidity of this. It was triggered by clergy who wouldn't follow Roman church doctrines of the day, like the doctrine of Christ’s actual presence (as flesh and blood) in altar bread when consecrated at mass. The re-creation of the original burnings at a charity ball in this episode is unusual. This is because of the humorous way the misuse of power and the execution of the past clergy—by the then monarch are treated. Although scholars have studied such events for centuries, the Regina novella brings the issue to the fore again—in an irreverent way. What is thematically implied is, what other senseless and immoral things does society do today? That is, what senseless things do humans do to other humans?
Author | : Dep Kirkland |
Publisher | : Dog Ear Publishing |
Total Pages | : 414 |
Release | : 2015-10-15 |
Genre | : True Crime |
ISBN | : 1457539454 |
In the early morning of May 2, 1981, Danny Hansford was shot dead by James Williams with a World War II vintage Luger in a historic Savannah mansion. For the next eight-and-a-half years, through four murder trials and intrigue which reached the highest levels of Georgia politics—including a former governor and the Georgia Supreme Court—lawyers battled over whether the 50-year-old Williams shot the 21-year-old Hansford in self-defense. The case inspired a best-selling book and a movie directed by Clint Eastwood. Written by Dep Kirkland, who arrived at the scene when Hansford’s body was still on the floor, Lawyer Games is the true story of this remarkable case. Kirkland, the Chief Assistant DA at the time, made the decision to arrest Williams and tried the first of four murder trials alongside the district attorney. His firsthand knowledge allows him not only to deeply analyze the murder case but also to expose the legal mischief spawned when a defendant facing unshakable physical evidence possesses almost unlimited funds. True crime aficionados will be drawn to the two stories told in the book: The riveting story of the case, its evidence (including facts never heard in the courtroom), trials and results, and the incredible eight-year campaign to beat a murder rap no matter what, with a look behind the curtain at a darker side of the American criminal justice system.
Author | : M. Van Lemon |
Publisher | : AuthorHouse |
Total Pages | : 48 |
Release | : 2009-10 |
Genre | : Humor |
ISBN | : 1449035809 |
Author | : Joann Calabrese |
Publisher | : Llewellyn Worldwide |
Total Pages | : 277 |
Release | : 2021-01-08 |
Genre | : Body, Mind & Spirit |
ISBN | : 0738764833 |
Cultivate Greater Awareness with this Joyful, Earth-Centered Path of Mindfulness Enjoy the extraordinary union of meditation and nature with this hands-on guide to being mindful in the garden. Joann Calabrese shares an abundance of activities and exercises you can use while inhabiting any green space, whether it's your yard, a park, or a forest trail. You'll learn to engage with earth energies and the present moment via everyday, accessible practices—all while using the natural world as your portal. Growing Mindful features dozens of awareness-boosting explorations rooted in sensing the wonder and magic of nature. Discover supplies and settings for each activity, garden correspondences, and 52 plants to mindfully connect with every week of the year. This inspiring, playful guide helps you deepen your spirituality and nurture a unique practice.
Author | : Jamaica Kincaid |
Publisher | : Farrar, Straus and Giroux |
Total Pages | : 200 |
Release | : 2001-05-15 |
Genre | : Gardening |
ISBN | : 1466828749 |
One of our finest writers on one of her greatest loves. Jamaica Kincaid's first garden in Vermont was a plot in the middle of her front lawn. There, to the consternation of more experienced friends, she planted only seeds of the flowers she liked best. In My Garden (Book) she gathers all she loves about gardening and plants, and examines it generously, passionately, and with sharp, idiosyncratic discrimination. Kincaid's affections are matched in intensity only by her dislikes. She loves spring and summer but cannot bring herself to love winter, for it hides the garden. She adores the rhododendron Jane Grant, and appreciates ordinary Blue Lake string beans, but abhors the Asiatic lily. The sources of her inspiration -- seed catalogues, the gardener Gertrude Jekyll, gardens like Monet's at Giverny -- are subjected to intense scrutiny. She also examines the idea of the garden on Antigua, where she grew up. My Garden (Book) is an intimate, playful, and penetrating book on gardens, the plants that fill them, and the persons who tend them.
Author | : Diana Craig |
Publisher | : Michael O'Mara Books |
Total Pages | : 0 |
Release | : 2012 |
Genre | : Gardening |
ISBN | : 9781843179573 |
The Gardeners' Book is a celebration of the wonderful and ancient art of gardening, providing practical advice and inspiration on how to rejuvenate or improve an existing garden. The book includes fascinating facts, gardening lore and history, garden games, tips on how to make your garden the most impressive in the street, how to make and nurture a compost heap, when to sow a lawn and planning your garden to maximum effect. From allotment gardening and tending the topiary to greenhouses and greenfly, The Gardeners' Book will inspire and spur any gardener on to greater things.
Author | : Melissa Ford |
Publisher | : Que Publishing |
Total Pages | : 836 |
Release | : 2016-04-25 |
Genre | : Computers |
ISBN | : 0134303105 |
Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players
Author | : John Thorn |
Publisher | : Simon and Schuster |
Total Pages | : 386 |
Release | : 2012-03-20 |
Genre | : Sports & Recreation |
ISBN | : 0743294041 |
Think you know how the game of baseball began? Think again. Forget Abner Doubleday and Cooperstown. Did baseball even have a father--or did it just evolve from other bat-and-ball games? John Thorn, baseball's preeminent historian, examines the creation story of the game and finds it all to be a gigantic lie. From its earliest days baseball was a vehicle for gambling, a proxy form of class warfare. Thorn traces the rise of the New York version of the game over other variations popular in Massachusetts and Philadelphia. He shows how the sport's increasing popularity in the early decades of the nineteenth century mirrored the migration of young men from farms and small towns to cities, especially New York. Full of heroes, scoundrels, and dupes, this book tells the story of nineteenth-century America, a land of opportunity and limitation, of glory and greed--all present in the wondrous alloy that is our nation and its pastime.--From publisher description.
Author | : Warlord Games |
Publisher | : Bloomsbury Publishing |
Total Pages | : 116 |
Release | : 2018-02-22 |
Genre | : Games & Activities |
ISBN | : 1472828690 |
Market Garden was a bold plan, designed to capture the Rhine crossings along the Dutch–German border and establish a foothold for an advance into Germany. A massive combined arms operation involving airborne landings and an armoured thrust, it was one of the most dramatic and controversial operations of the war. This new Campaign Book for Bolt Action allows players to command the forces facing each other across the Rhine, fighting key battles and attempting to change the course of history. New, linked scenarios, rules, troop types and Theatre Selectors provide plenty of options for novice and veteran players alike.
Author | : Edward Gorey |
Publisher | : Pomegranate Communications |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Art |
ISBN | : 9780764958854 |
A happy, naive family enters the Evil Garden (free admission!) to spend a sunny afternoon in its inviting landscape, lush with exotic trees and flowers. They soon realize their mistake, as harrowing sounds and evidence of foul play emerge. When humongous hairy bugs, famished carnivorous plants, ferocious fruit-guarding bears, and a sinister strangling snake take charge, the family's ominous feelings turn to full-on panic but where's the exit? Edward Gorey leads us through this nefarious garden with a light step. His unmistakable drawings paired with engaging couplets produce giggles, not gasps. Perhaps "The Evil Garden" is a morality tale; perhaps it's simply an enigmatic entertainment. Whatever the interpretation, it's a prime example of the iconic storytelling genius that is Edward Gorey.