Stanford

Stanford
Author: Gary Migdol
Publisher: Sports Publishing LLC
Total Pages: 288
Release: 1997
Genre: Education
ISBN: 9781571671165

Migdol has included easy-to-read stories about legendary football coaches Pop Warner and Bill Walsh; the exploits of the Vow Boys, the Thunderchickens, and the Immortal 21; basketball great Hank Luisetti; golfing phenom Tiger Woods; the world's greatest athlete, Ernie Nevers; Heisman Trophy winner Jim Plunkett; the thrills generated by such Olympic champions as Bob Mathias, Pablo Morales, and Janet Evans; and the unforgettable moments made possible by such Cardinal greats as John Elway, Jennifer Azzi, Kim Oden, Paul Carey, Frankie Albert, and many more. Also included is a listing of Stanford University letter winners and Olympic champions.

How Games Move Us

How Games Move Us
Author: Katherine Isbister
Publisher: MIT Press
Total Pages: 187
Release: 2017-10-27
Genre: Games & Activities
ISBN: 0262534452

An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Money Games

Money Games
Author: David M Carter
Publisher: Stanford University Press
Total Pages: 306
Release: 2010-11-09
Genre: Business & Economics
ISBN: 0804776792

“A compelling perspective on the evolution of sports business . . . provides an excellent roadmap to maximizing the benefits and minimizing the pitfalls.” —David Stern, NBA Commissioner The businesses behind Dubai Sports City, the branding of David Beckham, and the popularity of fantasy sports leagues are unmistakable indicators that the sports and the entertainment industries are quickly becoming one and the same. This rapid convergence has been key to the sports business industry’s continued growth and financial success. Money Games not only analyzes how industry stakeholders have monetized this convergence, but also answers this core question: how can the sports business continue to profit from the blurring of sports and entertainment? Author David M. Carter considers a wide array of implications for television content, video gaming, athlete branding, the Internet, mobile technology, gambling, sports-anchored real estate development, venue technology, and corporate marketing—in short, those areas where business opportunities exist now that sports and entertainment have become one. “Fans, sports and media executives, and even investors will find that Carter’s examination . . . of the changing landscape of sports and entertainment helps them understand their own experiences.” —Stephen A. Greyser, Harvard Business School “An invaluable resource for stakeholders hoping to monetize sports as entertainment.” —Kenneth L. Shropshire, Wharton School of the University of Pennsylvania and author of The Business of Sports Agents “The strategies and tactics that all the players will want—from the boardroom to the locker room—can be found in Money Games.” —John Nendick, Ernst & Young Global Media & Entertainment Industry Leader “Identifies the challenges facing the various sports leagues in delivering fans what they want.” —Allan H. (Bud) Selig, Baseball Commissioner

The Rise of Stadiums in the Modern United States

The Rise of Stadiums in the Modern United States
Author: Mark Dyreson
Publisher: Routledge
Total Pages: 197
Release: 2013-09-13
Genre: Sports & Recreation
ISBN: 1317989287

Many Americans know more about the stadiums that loom over their cityscapes or college campuses than they do about any other aspect of the nation’s geography. Stadiums serve as iconic monuments of urban and university identities. Indeed, the power of sport in modern American culture has produced ‘sportscapes’—landscapes literally shaped by their devotion to athletic competition. Curiously, given the importance of the secular cathedrals in American culture, historians have paid little attention to these edifices. The Rise of Stadiums in the Modern United States: Cathedrals of Sport seeks to remedy that oversight. This book will analyze stadiums from a variety of perspectives, paying special attention to the links between the ‘built environment’ in which Americans watch and play games and the larger social environments that the nation’s sporting practices inhabit. The Rise of Stadiums in the Modern United States: Cathedrals of Sport explores the role of stadiums in shaping urban identities, determining the economics of intercollegiate athletics, influencing local and national politics. This book was previously published as a special issue of the International Journal of the History of Sport.

The Games of California and Stanford

The Games of California and Stanford
Author: Jack F Sheehan
Publisher: Franklin Classics
Total Pages: 126
Release: 2018-10-07
Genre:
ISBN: 9780341719250

This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

Football in the Pac-10

Football in the Pac-10
Author: Adam Hofstetter
Publisher: The Rosen Publishing Group, Inc
Total Pages: 62
Release: 2007-08-15
Genre: Juvenile Nonfiction
ISBN: 9781404219229

Profiles the history and individual teams of the Pac-10 football conference.