The Game Masters of Garden Place

The Game Masters of Garden Place
Author: Denis Markell
Publisher: Delacorte Press
Total Pages: 259
Release: 2018-07-17
Genre: Juvenile Fiction
ISBN: 1101931922

A quirky Dungeons & Dragons-inspired adventure that will appeal to gamers and readers of the Mr. Lemoncello's Library series. What if your favorite fantasy game characters showed up on your doorstep IRL? Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn! The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don't always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm? "Epic...for young fans of Stranger Things."--SLJ "An exciting new adventure exploring friendship...[with] often humorous commentary on social issues."--Booklist "Both funny and heartfelt...[The Game Masters of Garden Place] has as much to offer diehard fans as it does newcomers to fantasy role-playing."--Bulletin

Fantasy Freaks and Gaming Geeks

Fantasy Freaks and Gaming Geeks
Author: Ethan Gilsdorf
Publisher: Rowman & Littlefield
Total Pages: 335
Release: 2010-09-01
Genre: Social Science
ISBN: 0762766786

An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post

The Gamer and the Geek

The Gamer and the Geek
Author: Sidney Bristol
Publisher: Inked Press
Total Pages: 308
Release:
Genre: Fiction
ISBN:

Rashae Grant should be over the moon. Her life-long dream of creating original art for a board game is finally happening. Except the campaign manager, a sinfully sexy Irishman, can't seem to stand her. At every meeting she's talked over and her designs picked apart. What's the point of getting to work on her dream if she doesn't even recognize it anymore? Declan Loveridge has staked everything on the success of this project, and if pulling it off means he has to breathe down Rashae's neck, he'll have to ignore the way she smiles, the twinkle in her eye and how she makes him laugh when he shouldn't. One ill-advised kiss turns into many, and soon the holiday nights are heating up from more than just the kettle. Friends with benefits is the perfect solution to their problems. Disagreements are better solved between the sheets, but Declan has never been a man to settle, and Rashae doesn't know how to lead without her heart. While the lovers are busy creating a masterpiece, another kind of artist is out to take them for everything they've got. A scam turns into a scandal this holiday season in The Gamer and the Geek. Gone Geek: an Aegis Group spin off Beauty and the Geek Mr. Purr-fect and the Geek The Jock and the Geek The Gamer and the Geek The Adorkable Girl and the Geek The Fake Boyfriend and the Geek Aegis Group Dangerous Attraction Dangerous in Training Dangerous Games Dangerous Assignment Dangerous Protector Dangerous Secrets More soon! Aegis Group Alpha Team: an Aegis Group spin-off Dangerous in Love Dangerous in Action Dangerous in Transit Dangerous in Motion Dangerous in Charge Aegis Group Lepta Team: an Aegis Group spin-off Dangerously Taken Dangerously Involved (2018) Dangerously Deceived (2018) Dangerously Broken (2019) Dangerously Entwined (2019) Ransom Texas SWAT; an Aegis Group spin off Fighting Redemption Stolen Redemption (2018) Reckless Redemption (coming soon) Hot Redemption (coming soon) Rebel Redemption (coming soon) Filthy Redemption (coming soon) Body of Danger Heart of Danger Mind of Danger (2018) Soul of Danger (2019) Twisted Royals: an Aegis Group spin-off Twisted Royals Origin Story Alpha Prince Her Prince Bad Boy Prince Noble Prince

I'm Not a Geek I'm a Gamer Girl

I'm Not a Geek I'm a Gamer Girl
Author: Gamer Girl Press
Publisher:
Total Pages: 102
Release: 2019-07
Genre:
ISBN: 9781077469839

This notebook is specifically for Gamer Girls. High-quality college ruled paper provides space for writing, doodling, or other record keeping. This notebook is 8 1/2 by 11, perfect for schoolwork, homework or just overall bragging rights, to show your friends that you aren't a geek, you are a gamer girl. The front will be glossy to show the world who you are.

Naming Your Little Geek

Naming Your Little Geek
Author: Scott Rubin
Publisher: Workman Publishing
Total Pages: 417
Release: 2020-08-04
Genre: Family & Relationships
ISBN: 164170344X

The ultimate book of baby names for comic book nerds, sci-fi fans and more—with the meanings and stories behind more than 1,000 names! Having trouble finding a baby name that celebrates your favorite fandom? Whether you want your child’s name to stand out in a crowd or fit in on the playground, Naming Your Little Geek is here to save the day! This ultimate guidebook is complete with every name a geek could want to give their baby—from Anakin and Frodo to Indiana and Clark; and from Gwen and Wanda to Buffy and Xena—plus their meanings, and a list of all the legends who have borne them. Naming Your Little Geek covers everything from comic book superheroes to role-playing game icons, Starfleet officers to sword and sorcery legends with characters who have appeared on film and TV, in novels and comic books, on the tabletop, and beyond. With nearly 1,100 names referencing more than 4,400 characters from over 1,800 unique sources, it's the perfect resource for parents naming a child or anyone looking for a super cool and meaningful new name.

Gaming Masculinity

Gaming Masculinity
Author: Megan Condis
Publisher: University of Iowa Press
Total Pages: 151
Release: 2018-05-01
Genre: Games & Activities
ISBN: 1609385659

In 2016, a female videogame programmer and a female journalist were harassed viciously by anonymous male online users in what became known as GamerGate. Male gamers threatened to rape and kill both women, and the news soon made international headlines, exposing the level of abuse that many women and minorities face when participating in the predominantly male online culture. Gaming Masculinity explains how the term “gamer” has been constructed in the popular imagination by a core group of male online users in an attempt to shore up an embattled form of geeky masculinity. This latest form of toxicity comes at a moment of upheaval in gaming culture, as women, people of color, and LGBTQ individuals demand broader access and representation online. Paying close attention to the online practices of trolling and making memes, author Megan Condis demonstrates that, despite the supposedly disembodied nature of life online, performances of masculinity are still afforded privileged status in gamer culture. Even worse, she finds that these competing discourses are not just relegated to the gaming world but are creating rifts within the culture at large, as witnessed by the direct links between the GamerGate movement and the recent rise of the alt-right during the last presidential election. Condis asks what this moment can teach us about the performative, collaborative, and sometimes combative ways that American culture enacts race, gender, and sexuality. She concludes by encouraging designers and those who work in the tech industry to think about how their work might have, purposefully or not, been developed in ways that are marked by gender.

Geek Wisdom

Geek Wisdom
Author: N. K. Jemisin
Publisher: Quirk Books
Total Pages: 229
Release: 2011-08-02
Genre: Humor
ISBN: 1594745307

The essential companion for the geek era: a fusion of inspirational quotes, philosophy, and pop culture drawn from the entire cult-classic canon of film, TV, books, comics, and science. Celebrate nerd culture by taking a page out of your all-time favorites, like Star Wars and Star Trek, The Lord of the Rings and Dune—and much more! Computer nerds are our titans of industry; comic-book superheroes are our Hollywood idols; the Internet is our night on the town. Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

Geek Fantasy Novel

Geek Fantasy Novel
Author: E. Archer
Publisher: Scholastic Inc.
Total Pages: 322
Release: 2011-04-01
Genre: Young Adult Fiction
ISBN: 0545332486

What happens when a science geek and magic collide?Be careful what you wish for. Really. Because wishes are bad. Very bad. They can get you trapped in fantasy worlds full of killer bunny rabbits, evil aunts, and bothersome bacteria, for example. Or at least that's Ralph's experience. He's been asked to spend the summer with his strange British relatives at their old manor house in order to set up their Wi-Fi network. But there's much more to it than that, of course. It's just that nobody told Ralph. He's a gamer, sure. But this game is much stranger--and funnier--than anything to be found on his xbox. He is a geek. This is his story.

Nintendo 64 Anthology

Nintendo 64 Anthology
Author: Math Manent
Publisher: Geeks - Line
Total Pages: 0
Release: 2016
Genre: Nintendo 64 (Video game console)
ISBN: 9781605849409

"Throughout this book, the author Mathieu Manent recounts the Nintendo 64-bit console's journey through a complete history of the machine: from its genesis to its new lease on life, a detailed description of its complete software library, interviews with those involved at the time, and previously untold anecdotes"--Back cover.

The Comic Book Story of Video Games

The Comic Book Story of Video Games
Author: Jonathan Hennessey
Publisher: Ten Speed Graphic
Total Pages: 192
Release: 2017-10-03
Genre: Comics & Graphic Novels
ISBN: 0399578919

A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.