The Game Of Conquering
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Author | : Rob L Sperry |
Publisher | : |
Total Pages | : 158 |
Release | : 2020-05-13 |
Genre | : Business & Economics |
ISBN | : 9781734381702 |
Without the right mindset recruiting, duplicating and rank advancing in network marketing seem daunting. We all have MASSIVE fears in network marketing. This book is based on a study from hundreds of network marketer's who gave the biggest fears that hold them back. This is the first book everyone should read in network marketing.
Author | : David Cutler |
Publisher | : McGraw Hill Professional |
Total Pages | : 337 |
Release | : 2022-03-22 |
Genre | : Business & Economics |
ISBN | : 126425749X |
As a leader, how do you discover and implement breakthrough opportunities? Gamify challenges. Level up your team. And play to WIN. Unveiling a comprehensive approach to extraordinary problem-solving, The GAME of Innovation offers all you need to meet challenges head on and seize the competitive edge. Conceived by a super-creative quartet of top-tier business consultants, The GAME of Innovation builds upon a novel premise: What if you framed problems as if they were games of profound significance? How might you design something new or reimagine the old, particularly when competition increases, technology disrupts, change accelerates, money tightens, and the rules of success are constantly evolving? The book then shares a flexible methodology for designing powerhouse problem-solving GAMEs (Guidelines, Arena, Materials, Experience), aligning teams with 5 problem-solving “lenses,” building consensus behind change, and leading/managing the process. This uncommon, easy-to-read, visual book is packed with actionable strategies that will help you and your community thrive when playing The GAME of Innovation.
Author | : David Sheff |
Publisher | : Vintage |
Total Pages | : 558 |
Release | : 2011-11-02 |
Genre | : Business & Economics |
ISBN | : 0307800741 |
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Author | : Craig A. Green |
Publisher | : Destiny Image Incorporated |
Total Pages | : 0 |
Release | : 2012 |
Genre | : Spiritual formation |
ISBN | : 9780768440959 |
Quit playing the game! All humans, by nature, are doomed to play an unwinnable game which looks remarkably like the harmless game of Rock/Paper/Scissors, but is, in reality, played out with the weapons of domination, manipulation, and intimidation. For those who want to learn to let go of the reins of control so they can be put in the hands of one who is infinitely more capable, the Lord, this book will be both enlightening and beneficial. Like the game of Rock/Paper/Scissors, there are no real winners; only victims who feel crushed, cut, or covered by the process--or ominously empowered by it. What is the solution? To quit playing the game altogether! How? By recognizing and repenting of the game-playing. God does not "play the game"--indeed, control is not in Him at all. Through Him, humans can be transformed until the game of control gives way to a life of mutual submission--the dance of relationship rather than the dissonance of control.
Author | : Dr. Gio Valiante |
Publisher | : Doubleday |
Total Pages | : 290 |
Release | : 2005-05-03 |
Genre | : Sports & Recreation |
ISBN | : 0385515863 |
A detailed plan for conquering the FEAR that sabotages swings and ruins psyches, from the pioneering psychologist whose techniques have benefited Davis Love III, Justin Leonard, and numerous other world-class golfers. As Jack Nicklaus once observed, fear is the golfer’s greatest enemy, inspiring Tiger Woods to "refuse" to give in to this debilitating emotion. It can turn professionals into jelly and dominate the games of most amateurs. It alters swing paths, causes “tap-in” putts to go awry, and transforms a golfer from a brilliant shot-maker on the practice range into an incompetent hack on the course. Most golfers understand this, but do not have the tools to overcome it. That’s where Dr. Gio Valiante comes in. A pioneering sports psychologist, Valiante has studied the sources of an athlete’s fear, investigated the physiological and neurological impact of fear on performance, and, most important of all, developed a groundbreaking program for conquering it. With Valiante's help and by applying Fearless Golf, Justin Leonard went from three consecutive missed cuts to three consecutive top tens, and Chad Campbell recently moved from 98th in the world to 7th. Davis Love III went from zero wins in 2002 to four wins in 2003, and Chris DiMarco made the 2004 Ryder Cup Team. Emphasizing the need to replace a fixation-on-results with a commitment to mastery of one’s body and one's mind, Valiante’s approach will not only help golfers reach their true potential, it will make playing every round fun again. Through concrete confidence and mastery drills, he presents specific ways readers can break free of fear’s grasp and perform at their best—even under the most extreme pressure. With detailed quotes and anecdotes given exclusively to Dr. Valiante from the best players in the game—including Jack Nicklaus, Ernie Els, and other tour professionals, Fearless Golf is the ultimate guide to the mental game, the hottest topic in golf today.
Author | : Carl Townsend |
Publisher | : |
Total Pages | : 145 |
Release | : 1984 |
Genre | : Computer adventure games. |
ISBN | : 9780880563505 |
Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game
Author | : Jeff Rovin |
Publisher | : Scribner Paper Fiction |
Total Pages | : 407 |
Release | : 1982 |
Genre | : Games |
ISBN | : 9780020299707 |
Describes and rates the quality of video games and recommends playing strategies for home and arcade games, including Pac-Man, Space Invaders, Asteroids, Grand Prix, and Panzer Attack
Author | : Lee Buchanan |
Publisher | : Westwood Studios |
Total Pages | : 0 |
Release | : 1996 |
Genre | : Command & conquer |
ISBN | : 9781566865517 |
Following the original Command and Conquer book, this text covers all the units, structures, and game data. Every mission is presentedin walk-through format. It also includes battlefield maps to lead players to an easy victory.
Author | : Howard Scott Warshaw |
Publisher | : Eduquest Corporation |
Total Pages | : 172 |
Release | : 1992 |
Genre | : Education |
ISBN | : 9780963511102 |
The best book on collegiate success for two simple reasons: It gives good, clear, sensible advice, & it is a joy to read! Students read it because it's fun. Then they USE it, because it works. Fully illustrated with amusing depictions of the author's vivid images, this book does something few books do: it Generates Enthusiasm. Students enjoy reading it, then set right out applying the methods. What else could a how-to book do? To order: EduQuest. P.O. Box 610787, San Jose, CA 95161-0787. Telephone: 408-441-7355.
Author | : Anna Priemaza |
Publisher | : HarperCollins |
Total Pages | : 215 |
Release | : 2017-11-07 |
Genre | : Young Adult Fiction |
ISBN | : 0062560832 |
For fans of Nicola Yoon’s Everything, Everything, Emery Lord’s When We Collided, and Rainbow Rowell’s Fangirl, Anna Priemaza’s debut novel is a heartwarming and achingly real story of finding a friend, being a fan, and defining your place in a difficult world. Kat and Meg couldn’t be more different. Kat’s anxiety makes it hard for her to talk to people. Meg hates being alone, but her ADHD keeps pushing people away. But when the two girls are thrown together for a year-long science project, they discover they do have one thing in common: They’re both obsessed with the same online gaming star and his hilarious videos. If they can stick together, this might be the beginning of a beautiful friendship—the kind Kat never knew she wanted and Meg never believed she'd find. “Kat and Meg Conquer the World will hit home for anyone who has ever been waist-deep in fandom, doubt, or new relationships; Kat’s and Meg’s unique voices are outstanding, and their friendship brings this story to vibrant life."—Francesca Zappia, author of Made You Up and Eliza and Her Monsters