The Game Music Handbook
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Author | : Noah Kellman |
Publisher | : Oxford University Press, USA |
Total Pages | : 297 |
Release | : 2020 |
Genre | : Computer game music |
ISBN | : 0190938684 |
The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.
Author | : Winifred Phillips |
Publisher | : MIT Press |
Total Pages | : 285 |
Release | : 2017-08-11 |
Genre | : Music |
ISBN | : 0262534495 |
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Author | : Patrik N. Juslin |
Publisher | : OUP Oxford |
Total Pages | : 1983 |
Release | : 2011-03-17 |
Genre | : Psychology |
ISBN | : 0191620726 |
Music's ability to express and arouse emotions is a mystery that has fascinated both experts and laymen at least since ancient Greece. The predecessor to this book 'Music and Emotion' (OUP, 2001) was critically and commercially successful and stimulated much further work in this area. In the years since publication of that book, empirical research in this area has blossomed, and the successor to 'Music and Emotion' reflects the considerable activity in this area. The Handbook of Music and Emotion offers an 'up-to-date' account of this vibrant domain. It provides comprehensive coverage of the many approaches that may be said to define the field of music and emotion, in all its breadth and depth. The first section offers multi-disciplinary perspectives on musical emotions from philosophy, musicology, psychology, neurobiology, anthropology, and sociology. The second section features methodologically-oriented chapters on the measurement of emotions via different channels (e.g., self report, psychophysiology, neuroimaging). Sections three and four address how emotion enters into different aspects of musical behavior, both the making of music and its consumption. Section five covers developmental, personality, and social factors. Section six describes the most important applications involving the relationship between music and emotion. In a final commentary, the editors comment on the history of the field, summarize the current state of affairs, as well as propose future directions for the field. The only book of its kind, The Handbook of Music and Emotion will fascinate music psychologists, musicologists, music educators, philosophers, and others with an interest in music and emotion (e.g., in marketing, health, engineering, film, and the game industry). It will be a valuable resource for established researchers in the field, a developmental aid for early-career researchers and postgraduate research students, and a compendium to assist students at various levels. In addition, as with its predecessor, it will also attract interest from practising musicians and lay readers fascinated by music and emotion.
Author | : Melanie Fritsch |
Publisher | : Cambridge University Press |
Total Pages | : 483 |
Release | : 2021-04-29 |
Genre | : Computers |
ISBN | : 1108473024 |
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
Author | : Heather Chandler |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 408 |
Release | : 2011-08-24 |
Genre | : Computers |
ISBN | : 0763778958 |
What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.
Author | : Rafael Chandler |
Publisher | : |
Total Pages | : 0 |
Release | : 2007 |
Genre | : Computer games |
ISBN | : 9781584505037 |
Ideal for anyone interested in learning how to write scripts and stories for video games, this book provides practical information about designing storylines, creating characters, and writing dialogue.
Author | : Michiko Yurko |
Publisher | : Warner Bros. Publications |
Total Pages | : 442 |
Release | : 1992 |
Genre | : Music |
ISBN | : |
Uses educational games to teach music theory and reading music.
Author | : Ger Storms |
Publisher | : Hunter House |
Total Pages | : 164 |
Release | : 1995 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780897931649 |
Music is wonderful for bringing out creativity and encouraging learning in kids. They love to sing and dance, and they love it when adults sing and dance along with them. Appropriate for families, teachers, day care providers, and camp leaders, this book presents lively music games that children and adults can play together. Using popular songs, easy rhythms, and musical recordings, the games in this book help children develop creative, personal, and social skills. They also learn about music and sound. The games are not competitive, they encourage and reward children for participating, not for winning.
Author | : Michiel Kamp |
Publisher | : Equinox Publishing (UK) |
Total Pages | : 0 |
Release | : 2016 |
Genre | : Video game music |
ISBN | : 9781781791974 |
This book suggests a variety of new approaches to the study of game music.
Author | : Gina Zdanowicz |
Publisher | : Routledge |
Total Pages | : 354 |
Release | : 2019-12-10 |
Genre | : Technology & Engineering |
ISBN | : 1351016415 |
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.