The Game Master Has Logged In To Another World Volume 2
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Author | : Akatsuki |
Publisher | : J-Novel Club |
Total Pages | : 292 |
Release | : 2023-04-14 |
Genre | : Young Adult Fiction |
ISBN | : 1718303882 |
After being summoned into a new world where he’s able to make full use of his position as a Game Master, Toudou Masaki discovers that he’s not the only gamer here against his will. With the help of his otherworlder comrades and his two lovely fiancées, he embarks on a war against the Granfang Empire, the warmongering nation that once tried to enslave him. However, even after winning a decisive battle, Masaki and his comrades have no time to rest. The imperial capital has been overrun by thorny vines and monsters! And just who is the mysterious ringleader pulling the strings from the shadows? The plot thickens around Masaki and his friends in the second volume of this action-packed isekai adventure.
Author | : Akatsuki |
Publisher | : J-Novel Club |
Total Pages | : 317 |
Release | : 2023-01-16 |
Genre | : Young Adult Fiction |
ISBN | : 1718303866 |
Toudou Masaki works as a Game Master on his favorite MMORPG, Britalia Online. There might be strange rumors circulating about players disappearing and his job might force him to pull one all-nighter after the other, but Toudou is pretty content with his life. That is, until he suddenly loses consciousness during a break one day. When he wakes up, he finds himself involuntarily summoned to a whole new world where magic, in-game skills, and monsters are part of the daily grind. Fortunately, Toudou quickly discovers that he still has access to his Game Master abilities, and he fully intends to make use of every means at his disposal to survive in this world ravaged by war. But first, he needs to escape from his cell... Follow the adventures of Toudou as he makes use of his overpowered GM abilities to battle his way through mobs galore!
Author | : Akatsuki |
Publisher | : J-Novel Club |
Total Pages | : 304 |
Release | : 2023-07-21 |
Genre | : Young Adult Fiction |
ISBN | : 1718303904 |
With the war against the Granfang Empire finally over, Masaki enjoys some well-earned rest before turning his attention to the development of his new territory. However, when he and Shou discover that an illegal slave market run by a fellow otherworlder is targeting Adel and Colona, they set out to infiltrate the slaver’s ship. Will their party succeed in defeating the Phantom Blau’s captain, rescuing the slaves trapped aboard, and destroying the potent curse the otherworlder draws his power from?
Author | : Akatsuki |
Publisher | : J-Novel Club |
Total Pages | : 283 |
Release | : 2023-10-27 |
Genre | : Young Adult Fiction |
ISBN | : 1718303920 |
Masaki and his friends depart for the Beastmen Kingdom to help Levia search for Jörmungandr—one of the Three Dragons—whose presence has become faint in recent times. The party takes a shortcut through a Fairy Path, but a powerful magic storm catches them by surprise, flinging Masaki, Akiha, and Levia far off course. Finding themselves lost in a gigantic forest, they soon realize that the magic storm has disrupted the flow of mana, leaving them unable to use magic or contact their companions. Thankfully, the game master and his two comrades meet an unexpected guide: Alice, a fairy. Will they be able to overcome the perils of the forest and the magic storm’s disruption to reunite with Adel, Youko, and Nemea and uncover the truth about Jörmungandr?
Author | : Itsuki Mizuho |
Publisher | : J-Novel Club |
Total Pages | : 270 |
Release | : 2022-02-15 |
Genre | : Young Adult Fiction |
ISBN | : 1718387970 |
“Hey! I’m an evil god, but I’m not actually evil!” Those were the first words I heard in the afterlife. My name’s Naofumi Kamiya, and my entire class died in a tragic bus accident. The god told my classmates that he would transport all of us to a dangerous new world, but he created skills for us on request, so maybe he was actually a good god? That’s what I thought at first, anyway. But when it sounds too good to be true, it probably is! I feel bad for my classmates who thought that gimmicky skills would make them invincible. I mean, the god did warn them that there were no cheat skills! Oh well. As for myself, I’m enjoying my life with my childhood friends, putting safety first and staying out of trouble. After all, this world might seem like a game, but it’s not. It’s reality.
Author | : Joe Takeduki |
Publisher | : J-Novel Club |
Total Pages | : 189 |
Release | : 2022-02-11 |
Genre | : Young Adult Fiction |
ISBN | : 1718380488 |
The world is in peril. Legends live, fairy tales walk, and fantasies become reality, threatening to turn Earth into a waking nightmare. When the flames of war reach Japan’s shores, the vestiges of a shattered nation fail to protect what remains of its people against an unknown enemy, and all seems lost. Those left behind and those that failed to flee now live in scattered communities among the remnants of a better time. Yu Ichinose is just another survivor, a quiet, scrawny middle-schooler trying to get by. That is, until he finds his fate bound to a mysterious, elvish girl who seems to hold the key to hope. Now, the time has come to stand and take up the sword against sorcery. To become the hero who saves the world. The time has come to awaken the Asura Frame.
Author | : Daria Bylieva |
Publisher | : Springer Nature |
Total Pages | : 420 |
Release | : 2023-12-19 |
Genre | : Computers |
ISBN | : 3031480163 |
This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.
Author | : Jeff Ashworth |
Publisher | : Media Lab Books |
Total Pages | : 256 |
Release | : 2020-09-15 |
Genre | : Games & Activities |
ISBN | : 9781948174374 |
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Author | : Troy Osgood |
Publisher | : Independently Published |
Total Pages | : 482 |
Release | : 2021-09-09 |
Genre | : |
ISBN | : |
Jeff the Game Master is a Level One player... Wait... what? After the rogue patch did its damage, Jeff and the rest of Infinite World's players face a new threat: Shelarag, the Mother of Dragons. Well, there was a father; what did you expect? She's pissed. Someone killed her lover, and now they will pay. Still tasked with figuring out who or what is responsible for the chaos, Jeff must also figure out what the heck a Manipulator Class is. To help him on this journey, former GMs Torvi and Snapdragon will apply their extensive knowledge of the game to power-level Jeff and attempt to restore normalcy to the game. Meanwhile, Dak, Jeweliette, Oliver, and the rest of the party find themselves stuck in the next questline to destroy dragon after dragon after dragon... after dragon. Maybe Dan Shaklee should just pull the plug already... Book two of Jeff the Game Master picks up where the first left off, and his exploits are only half the fun. Experience a unique spin on the LitRPG genre, not just providing the perspective of the players, but also of one of those mystical, magical, all-powerful GMs we all dream of being. About the series: As a GM, Jeff utilizes a unique progression system of magic built around the manipulation of video game code. Weaving his hot-fixes with the already established Infinite Worlds' code, Jeff rescues players, corrects glitches and more. Additionally, experience Infinite Worlds through the eyes of the players through Dak, Rikardi, Aesir and Jeweliette. Enjoy the mundane-to-vital character growth with a main character who is Hard Rock Data's only hope with plenty of quests, loot, adventurers, dragons, and magic. Rich characters and world-building offer humor alongside lots of monster fighting and adventure.
Author | : James Augustus Henry Murray |
Publisher | : |
Total Pages | : 1660 |
Release | : 1908 |
Genre | : |
ISBN | : |