Lewis Carroll's Games and Puzzles

Lewis Carroll's Games and Puzzles
Author: Lewis Carroll
Publisher: Courier Corporation
Total Pages: 100
Release: 1992-03-27
Genre: Games & Activities
ISBN: 9780486269221

Forty-two perplexing puzzles by creator of Alice in Wonderland: Cakes in a Row, Looking-Glass Time, Arithmetical Croquet, Diverse Doublets, and others. Hints, solutions. Illustrations by John Tenniel.

How to Solve Mathematical Problems

How to Solve Mathematical Problems
Author: Wayne A. Wickelgren
Publisher: Courier Corporation
Total Pages: 292
Release: 2012-04-19
Genre: Science
ISBN: 0486152685

Seven problem-solving techniques include inference, classification of action sequences, subgoals, contradiction, working backward, relations between problems, and mathematical representation. Also, problems from mathematics, science, and engineering with complete solutions.

Publications

Publications
Author: Folklore Society (Great Britain)
Publisher:
Total Pages: 292
Release: 1901
Genre:
ISBN:

Think Like a Programmer

Think Like a Programmer
Author: V. Anton Spraul
Publisher: No Starch Press
Total Pages: 260
Release: 2012-08-12
Genre: Computers
ISBN: 1593274564

The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

Lewis Carroll in Numberland

Lewis Carroll in Numberland
Author: Robin Wilson
Publisher: Penguin UK
Total Pages: 256
Release: 2008-07-30
Genre: Mathematics
ISBN: 0141920785

Lewis Carroll's books have delighted children and adults for generations, but behind their exuberant fantasy and delightful nonsense was the mind of a brilliant mathematician. Now his forgotten achievements in the world of numbers are brought to light by acclaimed author and mathematician Robin Wilson. Here he explores the curious imagination of a man whose pioneering work at Oxford University included investigations into voting patterns and tennis seeding, who dreamt up numerical conundrums in bed at night and who filled his writings with problems, paradoxes, puzzles and teasing games of logic. Taking us into a world of mock turtles and maps, gryphons and gravity, Lewis Carroll in Numberland reveals the singular mind of a genius.